2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-25 19:30:08 +01:00
xash3d-fwgs/Documentation/supported-mod-list.md

92 KiB
Raw Blame History

List of supported mods from mobile_hacks branch of HLSDK Portable by FWGS

  1. Afraid of Monsters
  2. Big Lolly
  3. Half-Life: Blue Shift
  4. Half-Secret
  5. Case Closed
  6. Bloody Pizza - Vendetta
  7. Borderlands
  8. Half-Life: Induction
  9. Redemption/Absolute Redemption
  10. Sewer beta
  11. Times of Troubles
  12. Half-Life: Urbicide

List of Half-Life-based mods

Originally this list was written by Qwertyus(Qortez)

To run mods from this category - place mod folder to folder where is valve folder located and launch xash3d fwgs with command-line parameter -game <modfolder>.

For mappacks - place *.bsp files to valve/maps folder, *.wad files to valve and type map <mapname> cmd.

The big singleplayer mods and mappacks

  1. 101 grunts
  2. 1986(Black Mesa Circa 1979,1986)
  3. A dream aka Map a Dream by Skals (set fps_max to 60 to prevent a possible sticking of the box in the elevator at the map comp28m2)
  4. Adam
  5. Affliction
  6. Afraid of Monsters (Windows version uses WON HL 1.1.0.7 libraries which has a bug with gibs)
  7. Agamemnon Icarus Glass
  8. Aggregate Pain
  9. Alternative Way: Part 1
  10. Assassin Mark 2
  11. Assault on Roswell v2.0
  12. Back to Xen
  13. Back to Xen 2
  14. Be Careful!
  15. Beginnings
  16. Betrayal (this mod has inner bugs; set gl_allow_mirrors to 0 to prevent drops of game's perfomance in some areas)
  17. Between Two Worlds
  18. Black Mesa Energy Testing Chamber
  19. Black Mesa Sideline (set gl_allow_mirrors to 0 to prevent drops of game's perfomance in some areas)
  20. BlackMesa 2007( Black Mesa Missions 2007 )
  21. Blood and Bones
  22. Boom (Huknenn) v1.0 & HL Boom: Gold Edition v1.1
  23. BoomeNShtein3D: Episode 1
  24. Brave Brain
  25. Breakdown
  26. Breakdown 2: Afterwards
  27. Buddhist Wars
  28. C&C Tiberian Dawn v2.0
  29. Castle Creep (there is an inner bug in the end of 4th map - don't go further of that point where a bomb is placed, otherwise level change will not work)
  30. Castle Disposed
  31. Chaos Theory
  32. Chernobyl (this mod has inner bugs; in the beginning you have to use noclip, to fix a sticking in the bus)
  33. ChickenMix
  34. ChickenMix 2 (there are a couple of minor bugs, but they are inner bugs of the mod)
  35. Confronted with Consequences
  36. Construction
  37. Conundrum
  38. Conundrum 2
  39. Crack-Life
  40. Crash (there is a small issue with a lift in a final map - you should stay closely to the lift's button after you've pressed it, otherwise door of the lift won't open)
  41. CWC Board Mappack Initiative (the mod has inner bugs)
  42. DAV Sub
  43. DAV Train
  44. death = power
  45. Death in the Dark (there are some minor inner bugs, but they don't interfere with the mod's progress)
  46. DejaVu v2.00
  47. Destination Black Mesa (there is a small inner problem that can randomly appear in the mod's ending - the last map with credits may not work properly; type restart command into console if you get this issue)
  48. Destiny
  49. Do
  50. Doomed-life
  51. Down Time
  52. Drug Barons
  53. Dungeon Death
  54. Dust Runner v1.1
  55. Dwell
  56. E. T. C. ( Earthquake Testing Centre )
  57. E. T. F.
  58. E7: Black Star (set fps_max to 50 for the map an_ele to prevent a possible sticking of boxes on a big elevator's platform; or you can try to push a box down from the platrofm before the elevator stops)
  59. Edge of Darkness
  60. Edge of Death - Series 1
  61. Engineering Mankind
  62. Episode Power Plant and China
  63. Episode Secret Weapon (you will face a serious inner bug at the second map if you try to play this mod on hard difficulty)
  64. Escape by Leo Ring
  65. Escape from the Egyptian Tomb( RacerX Compo 12 Egyptian Museum )
  66. Espionage
  67. Exodus
  68. Exodus 2
  69. Failure
  70. Faraon
  71. Fate Reversal v1.1
  72. Fathom 2.4
  73. Freeman
  74. Freeman's Escape (2 maps by JiggZ)
  75. Freeman's Fight
  76. Freeman's Return
  77. Freeman's Return 2
  78. Freeman's Revenge
  79. Freeman's Tomb( The Crypt )
  80. G-Invasion v2.5 aka G-Man Invasion (there is an inner crash bug on final titles: some text lines are too long and cannot be properly displayed)
  81. G-Man House
  82. GameStar( Episode 4 GameStar )
  83. Gateway
  84. Gateway 2
  85. Gina's Adventures
  86. Gman Island Part 1
  87. Gman Island Part 2
  88. Graber v1.1
  89. Ground Zero by Derek 'Hellfire' McBurney
  90. Gut Reaction
  91. Half-Life C.A.G.E.D. (set -num edicts 4096 in command-line parameters for successful start)
  92. Half-Life: Dreamcast v1.1
  93. Half-Life: OPS
  94. Half-Life: Uplink
  95. Half-Quake
  96. Half-Quake 2: Amen
  97. Hard 2 (set fps_max to 60 to prevent a possible sticking of Barney on an elevator in the beginning of the mod)
  98. Hardman - In the City (the updated version of the mod has been tested)
  99. Haunted (set sv_validate_changelevel to 0 to avoid a problem with level change between maps pagan7 and pagan8)
  100. Hazardous Materials: Episode 1 & 2
  101. Hazardous-Course 2
  102. Help Wanted
  103. Hidden Evil v1.01
  104. High Speed
  105. hlife_hotdog_compo26
  106. Home Alone -NOT
  107. Hour-Glass
  108. Idol Hunt
  109. Independence Day (set sv_validate_changelevel to 0 to avoid a problem with incorrect level transitions)
  110. Infestation
  111. Infiltracja
  112. Infinite Rift
  113. Instinct
  114. Insurrection
  115. Irreality
  116. Ispitatel
  117. Kill All Greenpeace
  118. Krypton (there is one inner bug on the map with a rocket pad - the rocket can get stuck when you try to launch it)
  119. Lands of Lore v2 (set gl_allow_mirrors to 0 to avoid performance problems with last 2 maps)
  120. Last-life
  121. Life's End
  122. Macky's Adventure
  123. MadCrabs (there are couple of potential scripting problems, but they seem to be inner problems of the mod, so if you stuck somewhere just try to replay your game from last autosave)
  124. Marine Invasion: Episode 1 & 2 + Freak-Lager(OF map)
  125. Mario Keys
  126. McBeth
  127. Medieval World
  128. Mel Soaring 2: Star Rancor
  129. MINIMICUS
  130. Mission Failed
  131. Mission MC Poker
  132. Mission of Mercy
  133. Mission to Kill
  134. Mission to Kill 2
  135. Moonwalker
  136. Mystery House v1.0
  137. NewBlackMesaVille
  138. Night Shooting
  139. No Exit
  140. No-Life
  141. Nuclear Power Plant
  142. Occupied Territory
  143. Operacja Gargantua
  144. Operacja Mirra
  145. Operation Krautsalat v1.1 (there is a potential inner bug at third map - a door to the control room will not be opened, until all alien grunts leaved their cells, so don't kill any of them, which are still in cells)
  146. Operation: Nova (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it)
  147. Optimum Fear
  148. Outrun
  149. Outwards (Day One)
  150. Overhaul Pack (Just HD pack for Half-Life)
  151. P.I.Z.D.E.C.
  152. pagoda
  153. Peaces Like Us v1.0
  154. Phobos IV
  155. Pimp My Car (there is an inner issue with incorrect responses of buttons on combination locks)
  156. Point Blank Stackdeath Complex
  157. Prisoner Escaped
  158. Prisoner of Event
  159. Prisoner of War
  160. Project Quantum Leap
  161. Project VIP
  162. Projekt Einstein
  163. Recon( Reconnaissance )
  164. Red Mesa
  165. Red Mesa 2
  166. RES v1.0
  167. Rescue 9-1-Freeman
  168. Resistance
  169. Resistance 2
  170. Resistance 3
  171. Return
  172. Return 2 (there is an inner problem in the first map with a moving of the second metal box, just keep pushing the box, until it begins to move)
  173. Reviviscence
  174. Road of Destiny
  175. Rooms: TWHL COOP Project( Rooms Half-Life or TWHL Rooms ) (set gl_allow_mirrors to 0 to prevent drops of perfomance at the map rooms7)
  176. Run for Life (the "stolen" version of this mod with changed menu background also known as Mad Escape)
  177. S.W.A.T.
  178. Sabotage
  179. Sagharmath
  180. Sandscroll
  181. Saving Bob
  182. Secret Base
  183. Secret Santa 2011 for Soup Miner
  184. Secret Santa 2011 for Stojke
  185. Senses in Decay
  186. Shift-Two v1.1
  187. Sky Mesa
  188. Sleephorst v1.5
  189. Smart Decoy
  190. Somewhere in Time
  191. Sooper2
  192. Split-Second
  193. Subhumanity
  194. Terror Side (set sv_validate_changelevel to 0 to avoid problem with level change between some maps)
  195. Test Your Skill
  196. The Challenger Deep
  197. The Challenger Deep 2
  198. The Evil Thing
  199. The Evil World
  200. The Haunted Lab
  201. The Long Night
  202. The Mansion
  203. The Night Things
  204. The Night Things 2: Woodstock Manor
  205. The Ropes (set fps_max to 60 to prevent a possible sticking of a barrel which you need to lift down with an elevator at the second map)
  206. The Way Is Clear
  207. The Way Is Clear 2
  208. The Xeno Project
  209. The Xeno Project 2
  210. Then and Now
  211. They Live( Chungo )
  212. Timefall
  213. Timeline
  214. Timeline II: Iced Earth
  215. Todesangst
  216. Tokami Island
  217. Tower (set sv_validate_changelevel to 0 to avoid a problem with incorrect level transitions)
  218. Trespasser
  219. Try, Try Again
  220. Tucked Up
  221. TWHLmix
  222. Two Smoking Barrels
  223. Typical Disaster
  224. Typical Disaster: The Lost Levels
  225. U-Life
  226. Underground v2.0 (there is an inner crash bug on final titles: some text lines are too long and cannot be properly displayed)
  227. Underground Territory
  228. Undertime
  229. Uplink Addon v1.2
  230. Uplink Lite & Uplink Lite Plus Demo
  231. USS Darkstar (set gl_allow_mirrors to 0 to prevent drops of perfomance in some areas)
  232. Vengeance
  233. Virtual Reality: The Real World
  234. VLOKAM
  235. VLOKAM 2
  236. Wail of Death
  237. Wail of Death 2: The Hell Master
  238. War Crimes v1.2
  239. Windmill v2.0
  240. World War III Missions (parts 1, 2 & 3)
  241. Worst Holiday (there are 2 problems with doors; a door at second map can be opened if you sit down near it; to pass the door in laboratory you should run quickly as you can from ventilaion shaft - there is an autosave point on a previous map, if you failed)
  242. Xen
  243. You Are in Army Now
  244. Zubben

Unfinished singleplayer mods and mappacks

  1. Alpha Research Facility v0.3
  2. Back in Future Alpha version
  3. Biohazard 2 (unfinished mod version)
  4. Bloodreign (the mod has inner bugs, especially second map)
  5. Boreality: Part 1 (there is a visual glitch problem on the map mell04, but same happens for original Half-Life too)
  6. Catacombs: Part 1
  7. Cro-man's Office Mappack
  8. Half-Life Episode Two Demo Alpha v1.0
  9. Hazardous-Course (first version of Hazardous-Course 2)
  10. High Tech v0.2
  11. HL Shadows, Part 1
  12. HLNewEnd
  13. Kleiners Adventures Demo
  14. Kleiners Adventures: The White Line Demo
  15. LV-426: Episode 1
  16. Malevolence(1.3 and older)
  17. Meth-Life Demo v1.0
  18. Night-Fire Demo
  19. On the Other Side aka OTOS (there is a train-related bug in the beginning, which makes you to use noclip, but it's an inner flaw of the map)
  20. Orion: Part 1( Project Orion )
  21. Padle Mesto Demo (some scripts & buttons are not configured properly in this mod, so they can be activated/deactivated automaically after reloading of a saved game)
  22. Panic at Black Mesa Demo
  23. Plan B v1.1
  24. Project Focus North v1.6 Demo
  25. Qortez( Quortez ) (it's recommended to use only default low-poly model of scientist for this mod; also set fps_max to 60 via console to prevent an issue with one of scripted sequences)
  26. Return to Lambdacore Demo
  27. Route City Beta 1
  28. SHAFT - Part 1
  29. Shortcut v1.0 Beta
  30. Stoka
  31. Striker's Compo 26 (buggy)
  32. Technology Test 2
  33. The Gate Playable Demo
  34. They are Back
  35. Tiefseelabor( Deep Sea Laboratory )
  36. Time-Shift
  37. Train Single Beta (Remove gfx.wad from TrainSingle folder)
  38. WAR: The Killer Beta 0.1
  39. White Force Beta( Residual Point prototype )
  40. Your First Mission Demo
  41. Zombieland v1.1

Just mappacks

  1. AvsM 1 v1.2
  2. Cook The Headcrab Episodes 1 & 2
  3. Cook The Headcrab Episode 3
  4. Cook The Headcrab Episode 4
  5. DAV HL Pack 1
  6. Discoman v2.2
  7. Dramatic Measures( Surprise! )
  8. Funny Map Pack 1
  9. Half-Life Shorts
  10. Half-Starwars
  11. Japanese Episodes
  12. K7 Trouble (Remove string secure 1 from liblist.gam)
  13. Night Shift Beta
  14. Pillars of Pain: A Buddy & Kona Saga( PoP-BaKs )
  15. Star Wars Half-Life (second map running via console using map swpart2 cmd)
  16. The Crabulator v0.1.9.6.1 (Rename mod folder to TheCrabulator)
  17. The Mansion by Unbreakable
  18. TS_MF
  19. TWHL Cubicles
  20. Valve ERC Contest #1 - The martyred pop machine
  21. Valve ERC Contest #2 - Best train-ride sequence
  22. VOLCAN Beta 1.3
  23. Woodpigeon's Map Pack

Singleplayer mods or mappacks with a little incompatibilities

there is a same critical issue in first 9 mods - an unworking level transition from a first map to a second one; to overcome the bug, follow these steps:

  1. start a second map of a mod - 2009eb_map2 / HLRE2 / deth2 / paranormal2 / jail2 / map2 / ward / mistake2 / SAJ2A - manually via console

  2. step back to activate a level transition to the previous map

  3. type restart into console

  4. play with working transition!

Mods:

  1. 2009EB
  2. A Day in the Life of a Coward
  3. Deth
  4. HL: Paranormal Demo
  5. Jailbreak
  6. Misantrophy
  7. Mistaken Identity
  8. Mistaken Identity 2
  9. The Returning
  10. Alternate Path (there is an issue with deep sticking in elevator, when you return from map out3 to map out2, so you'll be forced to use noclip as solution; also you need to set sv_validate_changelevel to 0, because of unstable level transition between map outside and map out2)
  11. Final Run
  12. Hard (you can get stuck inside boxes in a moving truck on the second map of the mod - type restart command in the console to fix your position when the next map is loaded and truck is stopped)
  13. Office Commando (changelevel bug between 1st, 2nd and 3rd maps)
  14. Preview of the "Paradox" (changelevel bug between 1st, 2nd and 3rd maps)
  15. The Hill (there is a mapper's flaw in changelevel settings between maps thehill & thesequel, it can be corrected only manually by editing of entpatches for these maps - you need to rename "bottom rung" value to "bottomrung"; after editing you new to start new game)
  16. Threatening Skies Pre-Demo (aka Half-Life 1.5; you can get stuck in a roof of a train on level change between maps game010c and game010d; use noclip or restart command to fix this)

Singleplayer mods which has custom gamedll with minor changes and fully playable with vanilla Half-Life libraries

  1. Big Lolly (Windows version has pink HUD)
  2. Citizen Arms Demo 2 (there are few inner bugs in the mod, but it still playable)
  3. DALEK unbidden
  4. Fight for Life
  5. Half-Life Baby v1.4 (it's an unfinished but playable mod; after installing of the mod open liblist.gam or gameinfo.txt file in the mod's folder and correct the line gamedll "..\hlbaby\dlls\hl.dll" for gamedll "dlls\hl.dll", otherwise you'll not be able to start a game)
  6. Half-Secret (this mod has custom weapon_snark code)
  7. Induction (this mod has new item - item_flashlight)
  8. Lost in Black Mesa(first version without HLFX) (download links dead!)
  9. Soldier
  10. Solo Operations
  11. The Blood v1.1 (there are some inner bugs in the mod, but they don't interfere with a game progress)
  12. The Escape (there is a couple of strange glitches on a map evasion7, but they are not interrupting a gameplay, just don't forget to download and install all of presented fixes for the mod)
  13. Wilson Chronicles: The Unfinished Edition

Singleplayer mods with one map or single maps

  1. 3rd505th
  2. 5 More Ways to Die
  3. 5 Ways to Die
  4. 5 Worse Ways to Die
  5. A Bad Day
  6. A Disgruntled Christmas
  7. Accidental Life Demo
  8. Aftermath
  9. Ali Meyer
  10. Alien (map by Nicolas Gadenne)
  11. Alien Blast
  12. Alien Survival
  13. American Training Facility
  14. An Escape
  15. Area Assault
  16. Assassination
  17. Atom's Mini Compo by Tetsu0
  18. Atom's Mini Compo by zeeba-G
  19. B.O.G aka Black.Orange.Grenade (you need to have additional textures to play this map properly - opfor.wad & tfc.wad; also game crashes in the final because of inner mapping flaw )
  20. Barney's Dream Demo( B-dream Beta )
  21. Barrel of Grunts
  22. Beach Party
  23. Beastie
  24. Black Mesa South (there are few minor glitches, but they are inner flaws of the map and don't interfere with completing a game)
  25. Black Mesa Storage Facility - Bay A2
  26. Black Mesa Xmas(A Black Mesa Christmas)
  27. Blood and Guts
  28. Blood1 (link dead!)
  29. Bhop
  30. Breakout (map for Single Mapping Competition by BennyBlanco)
  31. Breakout (map by Mediocre MapGuy)
  32. Bullsuid Will Survive
  33. C2
  34. C3
  35. C5
  36. Caged
  37. Camera Puzzle (this map perfectly demonstrates an improved feature of Xash3D Engine - game is correctly saving and restoring 3rd person view for the player after loading a previously saved game)
  38. CataXen
  39. Cause of Death
  40. Challenge (map by tnkqwe)
  41. CHALLENGE aka Can You Live (map by killer487554; remove spaces in the map name before you play)
  42. Choices
  43. Chuck - Texas Rangers
  44. Coach
  45. Cook The Headcrab
  46. Core01 (map for Fast Level Design competition by Flash)
  47. Crawler
  48. Crysis 3 (map for Single Mapping Competition by Raid)
  49. CUBE (map by Jobabob)
  50. danger1
  51. Data-base
  52. de_dust2_azabetfeN (remove cl_dlls & dlls folders from inside of mod's directory before you start the game)
  53. De-railed
  54. Dead Shift Beta - Demo 1 & Demo 2
  55. Deep
  56. Desert Attack
  57. Desert Combat Demo (despite a big file size there's only one small unfinished map)
  58. Desert Strike
  59. Devil Mesa
  60. Disco Party v1.1
  61. dissolution (you need to have additional textures to play this map properly - nw.wad from Nightwatch Texture Pack and decals.wad from Opposing Force)
  62. Doomed Demo
  63. Dream1_ver3, Dream1_ver2, Dream1
  64. Dressed to Kill
  65. Dying at Sea( Signs )
  66. eif coloseum
  67. eif_room
  68. eif_school
  69. Emissary
  70. En Route 66 (set -num edicts 4096 in command-line parameters for successful start)
  71. Enclosed Space
  72. Endlevel Boss
  73. ES (map for Single Mapping Competition by Flash)
  74. escape by killer1102 (there is a potential bug with a scientist, who should open a door for you, but it's an inner scripting problem of the map)
  75. Escape from Black Mesa v1.44 (map from TWHL by Satchmo) (wrong link!)
  76. Escape Off (a part of this map was used later in Friendship 2.0 mod)
  77. Evasion
  78. Evil Space
  79. Experimental Problems
  80. Extinct Lifeform Hunt
  81. Facility
  82. Facility Escape
  83. Fallout (map by simb) (link dead!)
  84. Final Assault
  85. Flat
  86. Freeman's Allegiance
  87. Freeman's Escape (map by Dave Crabb)
  88. Freeman's Suicide( Kill Yourself )
  89. Funhouse
  90. Func_breakable - The Invasion (map from TWHL by Archie aka The Hunter)
  91. Genetic Research Facility
  92. Gladiator
  93. Go to Xen Awalk(Xen Walk/SP-Offyxen)
  94. goldsource (link dead!)
  95. Govnomod (DevTest Demo was tested; for the proper installation you should have Counter-Strike mod preliminarily installed in your main game folder; demo map text is on russian)
  96. Govnomod: Mysterious Force
  97. GruntMatch
  98. Grunts Domain( archiveSP01 )
  99. Gunship v1
  100. Half-Life 1: Traptown E3 2003
  101. Half-Life 2 Tech Demo Parody( Half-Life 2 Physics Test Level )
  102. Hard Way
  103. Headcrab Revenge
  104. Headcrab-BOSS
  105. HL Dance( Half-Dance )
  106. hl_egzekucja
  107. HLywood
  108. Hnaii - Office Komplex
  109. Hospital (you need to edit liblist.gam file in the mod's folder - delete gamedll & type strings from it before you start to play)
  110. Hostage
  111. House
  112. Impulse 101 Fun - The Train (map from TWHL by Archie aka The Hunter)
  113. In America
  114. In the Kitchen
  115. Infiltration
  116. Interactivity & Lots of Entities (link dead!)
  117. Interior
  118. Into the Frying Pan
  119. Island Bombing
  120. Ivy
  121. Jump Program
  122. Killer on the Run
  123. Killing House for Half-Life
  124. Kosovo 2000
  125. Kosovo II The Second Day
  126. KotiteolliSuus
  127. Kyo Half-Strike (there are few error messages at start, which can be safely skipped; also the code in the beginning is 3141)
  128. l33t Test 1: Conclusive Analysis
  129. Lab
  130. Lambda Station
  131. LC (map for Fast Level Design competition by Slux)
  132. LDSF( Laser Deployed Security Force )
  133. Locked Up
  134. Looping Stage
  135. Lord's Lair
  136. Losspower
  137. Lost-World
  138. Lounge
  139. MatrixTrainstation
  140. Maze01a (link dead!)
  141. Meat, Blood, Gun (there are 2 maps, but only first map is playable, in fact)
  142. Merry Christmas to hlife_hotdog aka Happy Holidays (to play the right map, enter map happyholidays into console, or edit startmap parameter in liblist.gam file inside mod's folder)
  143. Museum Lockdown
  144. My Backyard
  145. My Black Mesa (map for Single Mapping Competition by Zanzer)
  146. Nameless (map for Single Mapping Competition by AGRESSOR)
  147. Need for Energy(SP-Energy)
  148. Nightmare: A horror map
  149. Nightshift_FsC
  150. No Chance
  151. No Regret
  152. Nuclear Aftermath (map 48h_map1_pre by Bluthund)
  153. Nuke (map tmdnuke by the-middleman)
  154. Observatory
  155. Ominous Reality: Part 1
  156. Operation Rainbow
  157. Operation Randomosity
  158. Orb
  159. Osprey Chopper Competition (map by Andy)
  160. Otage Beta v0.05
  161. Outpost
  162. Oxidum (the map is unfinished and after a dead-end there is another interesting place that you can reach only by using of noclip)
  163. Pac-Man
  164. Parallax Beta (there are 2 maps, but only first map is playable, in fact)
  165. Postal
  166. Problems in Building 2
  167. Pulse: Demo #1
  168. Quake
  169. Quilted Thought Organ
  170. Radix (this map is also a part of Project Quantum Leap mod)
  171. Rat Hunt: Quarters (there is only 1 little issue - rats counter messages do not displayed until all rats are eliminated)
  172. Remember All
  173. Rescue by SaCo (there is an inner bug - once you have activated a scientist in the end of the map, you should run quickly from him to the door with a scanner, otherwise he gets stuck into you; so you have to kill all enemies before you activate him)
  174. Rescue 2 (map by SaCo)
  175. Revamp
  176. Rogat
  177. Rooms (map by ghost2)
  178. Ruled by Insanity
  179. Rube Goldberg aka Entity Challenge 2(map by Captain Terror)
  180. Rube Goldberg Machine (map by TJB)
  181. Rum
  182. Rumble
  183. Run, Run, Run!
  184. Runaway
  185. Runder
  186. s_3_LumbdaCore (map for Fast Level Design competition by Sania3)
  187. Saving Santa ( Secret Santa 2011 for Rimrook by Urby )
  188. sand_01
  189. SciMaker 1.1 (With Kill Func)
  190. Scientist Killing
  191. Scientists Hideout (map 48h_m01 by ToTac)
  192. Scramble
  193. Seek and Destroy
  194. SelfKill
  195. SEMTEX (map by kol)
  196. Sepulcher
  197. Shootout Alpha 3
  198. Small Battle
  199. Small Battle 2
  200. Smash Half-Life
  201. Snatch
  202. Soft Boiled
  203. Someplace Else (this map is also a part of Project Quantum Leap mod)
  204. Somewhere( Kasperg: Unique Map )
  205. Southeastern Lan Party
  206. sp_valley
  207. Space_Lasercore
  208. Spearhead
  209. Spellbinder - The Summoning Tower v1.2
  210. Sproutch Mod!!! (another variation of this map is Bullsquids Pet)
  211. Star (there are 2 maps, but only first map is playable, in fact; also changelevel is not working properly there, but it's an inner bug of the mod)
  212. Stacja
  213. Station17
  214. Storage Facility (map by T.J Brosnan)
  215. Strange Findings Part 1
  216. Subway - The Longest Fall (you need to have additional textures to play this map properly: opfor.wad from Opposing Force, specialists.wad from The Specialists, tfc2.wad from Team Fortress Classic and wanted.wad from Wanted!)
  217. Surfacerun
  218. SwirusMap (call it "Dream")
  219. Target Practice
  220. Technical Problems
  221. Teh Hammre
  222. Test Lab 16
  223. Test Map (map by NinjaBlack1337 aka Guillermo_SPY)
  224. Test of Destruction
  225. The Abandon
  226. The Arena - Room 1
  227. The Crab Lab
  228. The Cupboard of Doom
  229. The Desert of Doom
  230. The Gloom
  231. The History Can Be Changed (you need to have additional textures to play this map properly - opfor.wad from Opposing Force)
  232. The House Beta 0.1
  233. The Innocent Eternity (there are 2 maps, but only first map is playable, in fact)
  234. The Interview, Stage 1
  235. The Last Survivor (there is an issue with saved games in this map - they don't work properly after loading, but it's an inner flaw of the map, not an engine's bug)
  236. The Leech Pits
  237. The Origin of Symmetry
  238. The Plague
  239. The Playtest
  240. The Poseidon Incident( USCM: Infestation Demo )
  241. The Run
  242. The Secret Mission
  243. The Silo Station
  244. The Stupendous Quest of the Annoying Microwave
  245. The Swimmingpool (there is an inner bug of unmovable trashcan, so you have to use noclip on your way back)
  246. The Transporter( Xen Transportation )
  247. The_Work_Area v1.0
  248. Torching the Light
  249. Torture a Friendly NPC
  250. Torture That Alien
  251. Total Evasion
  252. Tower (Required Spirit of Half-Life for item_suit)
  253. TriggerHappy
  254. TriggerHappy2
  255. TriggerHappy2.5
  256. Trouble
  257. Tunnels
  258. Twisted Hazard Course
  259. Two Towers
  260. Underground Facility
  261. Unnamed by rowleybob
  262. Urb's Challenge
  263. USAF
  264. USS Gaspra
  265. USSL Blue Mesa (remove space from the end of the map's name before you play)
  266. Valve Pressure Beta v2
  267. Vassy Compo
  268. Vilcabamba (this map is also used as a first map in Idol Hunt mod)
  269. Vital Signs
  270. Wake Up and Stay Alive
  271. war_coop1
  272. Warehouse Firefight
  273. We Got Work to Do!
  274. Weird Dreams (Required Spirit of Half-Life for item_suit)
  275. When the Army Came to the Office
  276. WTF
  277. WWE Bullsquid Royal Rumble
  278. Wybuchowka
  279. X-treme Violence
  280. XargoL's Entry for Vassy's Compo
  281. Xen Again
  282. Xen World (link dead!)
  283. XUnil
  284. Zeeba-G's TWHL Compo 26 Entry
  285. Zombies!
  286. Zone: Map 1 (Intro)
  287. Zone: Map 2 (Part 1)
  288. Zone: Map 3 (Part 2)

List of mods which based on Spirit of Half-Life

Originally this list was written by Qwertyus(Qortez)

Spirit of Half-Life - extended toolkit for HL1 mappers by Laurie Cheers.

To run mods from this category - first of all place mod folder to folder where is valve folder located.

On android install launcher from here and run it with command-line parameter -game <modfolder>

On iOS use library suffix sohl or Spirit

For Linux and OS X you must download crossbuild from here and place cl_dlls/dlls folders from archive to your mod folder.

Mods which based on vanilla Spirit of Half-Life 1.2 or older(Fully playable with SoHL 1.2 libraries)

  1. Accidental Assassin (this mod has inner bugs; type restart if you stuck on changelevel)
  2. Big Scientists
  3. Black Silla Assault DEMO v1.2
  4. Blbej Den
  5. Cold Experiment v1 (you will need some files from SoHL to play it properly; download SoHL 1.2, extract files and copy following folders into coldexv1 folder: cl_dlls, dlls, models, sprites)
  6. Dead Sector v1.0a
  7. Death Is Dead (there is a fog-related inner bug at the first map)
  8. Escape from Black Mesa Alpha
  9. ESCAPE: Trainingroom
  10. City Crush v0.1
  11. Invasion 105 v2.0
  12. Issues( Project Quantum Leap 2 )
  13. Mission Impracticable 2
  14. Prison v2.1
  15. Prize v1.1
  16. Radiation Alert: Episode 1 v1.1
  17. Run From Hell v1.1b (there is an inner bug with underwater crates in the map firstmap9 - they can't be broken, so you should use noclip to pass through them)
  18. Santa's Revenge (set fps_max to 60 to avoid an inner problem of the last map with final scripted sequence, otherwise the mod can not be finished properly)
  19. Sector 6
  20. Space Prisoner v1.1 (after installing of the mod open liblist.gam or gameinfo.txt file in the mod's folder and correct the line gamedll "..\prison\dlls\spirit.dll" for gamedll "dlls\spirit.dll", otherwise you'll not be able to start a game; there is also a scripting error on a third map of the mod, so you'll be forced to use noclip to pass around bugged place)
  21. Terrorist Attack 2
  22. Timeline III: The Heart of Darkness
  23. Underground 2 Demo

Mods which based on modified Spirit of Half-Life 1.2 or older(Partially playable with SoHL 1.2 libraries or not playable at all)

  1. Black Death
  2. Borderlands v0.4
  3. Dark Territory (set fps_max to 60 to avoid an inner problem of the map tau_jungle_02 with a scripted sequence, otherwise you can get a gamebreaking bug)
  4. Dead Way Alpha
  5. Emergency
  6. ESCAPE (final) by DMC Interactive
  7. ESCAPE 2 by DMC Interactive
  8. Force of Evil
  9. Friendship: Town of half-life.ru mappers v2.0 (this mod has inner bugs)
  10. Malevolence v1.4 Open Source Beta
  11. Portrait of Freeman v1.1
  12. Project M.L.P v1.0 (Remove halflife.wad from mod folder)
  13. Snark Planet Demo
  14. Survive in Catacombs
  15. Survive in Catacombs 2: Fear (Bloodbath)
  16. The Lost Hell
  17. The Trap v1.50 (mod by Reaktor)
  18. Ispitatel 4: Classic
  19. Half-Life 2: Classic Demo

Mods which based on Spirit of Half-Life 1.4/1.5/1.8(Fully playable with SoHL 1.8 libraries, partially playable with SoHL 1.2 libraries or not playable at all)

  1. Before v1.0
  2. Christmas Life v1.0 (initial mod works properly, but additional mappacks for this mod contain few maps that have some gameplay problems under Xash3D)
  3. COLONY 42 Alpha
  4. Crazy Crabs Demo 1 & 2
  5. Far Crab Demo v2
  6. Firefighter Demo v1.1
  7. Halfquake 3: Sunrise
  8. Prototype 98 (set fps_max to 60, otherwise you can get stuck in some places)
  9. Reissues v1.1
  10. Santa's Revenge 2: Xmas Meltdown
  11. Tactical Espionage Action v1.0
  12. TWHL Tower Alpha

Mods which based on Spirit of Half-Life 1.3/1.6/1.7/1.9(Fully playable with SoHL 1.9 libraries, partially playable with SoHL 1.2 libraries or not playable at all)

  1. Chaos Theory unfinished
  2. Silent Zhildor Demo

List of Opposing Force-based mods

Originally this list was written by Qwertyus(Qortez)

To run mods from this category - first of all place mod folder and gearbox folder from Opposing Force to folder where is valve folder located.

On android install launcher from here and run it with command-line parameter -game <modfolder>

For mappacks - place *.bsp files to gearbox/maps folder, *.wad files to gearbox and type map <mapname> cmd.

The big singleplayer mods or mappacks

  1. Aron
  2. A Soldiers Tale
  3. Black Bag Operations
  4. Bootleg Squadrog (there is an inner bug - don't save/load your game at the second map of the mod, otherwise a script that giving you weapons in the armory will not work)
  5. Camp Aign
  6. Campaign: Part 1
  7. Double Helix
  8. Fallback, Fire, and Ice, plus simply Fallback (initial version of the mod with 5 maps)
  9. Fallen Chopper
  10. Focalpoint
  11. Foothold
  12. Ground Zero by Necromancer
  13. Ground Zero 2: Fallout by Derek 'Hellfire' McBurney (there is a potential inner bug with unmovable barrel at the second map; you can break that barrel, but it very durable and has 9000 health points)
  14. Intolerable Threat
  15. Little Skyscraper of Horrors
  16. Mechanized Death: An Army of None
  17. Nuclear Winter
  18. Opposing Force Aliens Addon
  19. Opposing Life2Life
  20. Realms
  21. Shepard's Adventures
  22. Snowy Rock
  23. Space Disaster
  24. The Alpha Unit
  25. The Evasion
  26. The Tower
  27. The Xen Campaigns
  28. Ultimate Attack
  29. Under the Blackmoon
  30. Warzone

Unfinished mods

  1. Black Op Mission
  2. Mission Impossible (the mod is not fully finished and changelevel to the last map doesn't work)
  3. Poisonheadcrab Nightmare Mappack Demo + Update (there are some bugs, but they are inner bugs of the mod)
  4. Return to Black Mesa (link dead!)
  5. The Bounty Hunter
  6. Xen Assault (there are inner bugs, which interfere with level change in introductury maps p1vs1 and xenmp; you can just skip them and begin to play directly from the map p1v1)

Mods with a little incompatibilities

There is a same critical issue in these mods - an unworking level transition from a first map to a second one

To overcome the bug, follow these steps:

  1. start a second map of a mod - op2 / ret2 - manually via console

  2. step back to activate a level transition to the previous map

  3. type restart into console

  4. play with working transition!

Mods:

  1. Dark Operations
  2. Retaliation

Singleplayer mods with one map or single maps

  1. Alternate Points
  2. Battle
  3. Bomb Squad
  4. Corruption
  5. Critical Mass C3M1 Build 1 Demo
  6. EPRST!
  7. Firing Range
  8. Friendly Fire
  9. Guitar Star Pre-Alpha
  10. J2000
  11. Killing House for OF
  12. Klabautermann (though the map has some inner issues, it can be properly finished, just don't let the welder soldier die and don't press the fifth button until you mount a special gun in its' place)
  13. Little Escape
  14. Madness 2
  15. Operation: Sandblast
  16. OpFor Postal
  17. Super Nova Space Station
  18. The Red Area
  19. Underhalls
  20. Without Doubts Beta
  21. X-Abaddon
  22. You Die v2
  23. Zombies

List of XashXT-based mods

XashXT - SoHL-based extended toolkit for Xash3D mappers by Unkle Mike.

To run mods from this category - first of all place mod folder to folder where is valve folder located.

On android install launcher from here and run it with command-line parameter -game <modfolder>.

  1. Meanwile in Russia demo(MIR)
  2. Monorail Quest

List of maps for They Hunger

  1. Awful changes by MSteam
  2. Dark Rock by Adam 'Jeb_Radec' Brown
  3. Hospital by Nod24
  4. They Hunger: Escape by Gua
  5. They Hunger: Lab of Horrors by Jordan
  6. They Hunger: Route666 Demo by MadMapper

List of games and mods with custom gamedll

For mods from this category - first of all place mod folder to folder where is valve folder located.

On android need to install separate launcher with custom game libraries

On iOS need to run the game from Xash3D FWGS app with command-line parameter -game <modfolder> and special library suffix(if it needed).

On Linux and OS X need to download special build for this OSes.

Package for FreeBSD already has libraries for some mods from this list.

NOTE: Many mods from this list was ported only on android, but you can use source code to build mod libraries manually for your platform.

  1. Adrenaline Gamer

Android launcher: Play Market, ModDB, Github

On Linux you can use OpenAG client by YaLTeR

Source code:

Original source code: https://github.com/martinwebrant/agmod

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/aghl

  1. Afraid of Monsters: Director's Cut

Android launcher: Play Market, ModDB, Github

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/aomdc

  1. Azure Sheep

Android launcher: ModDB, Github

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/asheep

  1. Black OPS

Android launcher: Play Market, ModDB, Github

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/blackops

  1. Bubblemod

Android launcher: Play Market, ModDB, Github

library suffix for iOS: bubblemod

This mod already has version for Linux.

Source code:

You can find original source code into archive from downloads section on bubblemod.org

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/commits/bubblemod

  1. Cleaner's Adventures

Android launcher: Play Market, ModDB, Github

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/commits/CAd

  1. Counter Strike 1.6

Android launcher: Play Market

On PC you can run only server.

Source code:

Client: https://github.com/FWGS/cs16-client/tree/v1.32

Server: https://github.com/FWGS/regamedll

  1. Crack-Life: Campaign Mode

Android launcher: ModDB, Github

Source code:

lostgamer's branch: https://github.com/LostGamerHL/crack_life

  1. Deathmatch Classic

Android launcher: Play Market, ModDB, Github

Source code:

Original source code: https://github.com/ValveSoftware/halflife/tree/master/dmc

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/dmc

  1. Escape from the Darkness

Android launcher: Play Market, ModDB, Github

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/eftd

  1. Half-Life: Blue Shift

Android launcher: Play Market, ModDB, Github

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/bshift

  1. Half-Life: Echoes

Android launcher: ModDB, Github

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/echoes

  1. Half-Life: Gravgun (unfinished) by mittorn, a1batross and Solexid

Support temporary abandoned

Old launcher for android here

New launcher(leaked by lostgamer) for android here (Rename gravgun.apkk to gravgun.apk)

Source code: https://github.com/FWGS/hlsdk-xash3d/tree/gravgun

  1. Half-Life: Opposing Force

Android launcher: ModDB, VK

Source code:

Hings's branch: https://github.com/H-I-N-G/hlsdk-xash3d

lostgamer's branch: https://github.com/LostGamerHL/hlsdk-xash3d/tree/opfor

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/opfor

  1. Half-Life: TopDown

Android launcher: ModDB, Github

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/hltopdown

  1. Half-Life: Visitors

Android launcher: Play Market, ModDB, Github

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/visitors

  1. Half-Screwed: Death and Rebirth

Android launcher: Play Market, ModDB, Github

Source code:

Original source code: https://github.com/desukuran/half-screwed

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/half-screwed

  1. Night at the Office

Android launcher: Play Market, ModDB, Github

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/noffice

  1. Paranoia

Support temporary abandoned

Test version for android you can find here (Rename paranoia.bin to paranoia.apk)

Source code: https://github.com/FWGS/paranoia_toolkit

  1. Poke646

Android launcher: Play Market, ModDB, Github

For Linux you can download special build from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/poke646

  1. Poke646: Vendetta

Android launcher: Play Market, ModDB, Github

For Linux you can download special build from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/poke646_vendetta

  1. Quake Remake

Support temporary abandoned

Old launcher for android you can find here

Source code: https://github.com/FWGS/QuakeRemakeDevkit

  1. Rebellion

Android launcher: ModDB, Github

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/rebellion

  1. Residual Life

Android launcher: Play Market, ModDB, Github

library suffix for iOS: rp

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/residual_point

  1. Residual Point

Android launcher: Play Market, ModDB, Github

library suffix for iOS: rp

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/residual_point

  1. Spirit of Half-Life 1.2

Android launcher: ModDB, Github

library suffix for iOS: sohl / Spirit

For Linux and OS X you can download crossbuild from here

Source code:

Logic&Trick's mirror with different SoHL versions source code.

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/sohl1.2

  1. Swiss Cheese Halloween

Android launcher: Play Market, ModDB, Github

library suffix for iOS: shall

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/halloween

  1. The Gate

Android launcher: ModDB, Github

library suffix for iOS: thegate / TheGate

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/thegate

  1. They Hunger: Trilogy

Android launcher: Play Market, ModDB, Github

library suffix for iOS: hunger / Hunger

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/theyhunger

  1. ThreeWave CTF

Android launcher: Play Market, ModDB, Github

For Linux and OS X you can download patch from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/dmc

  1. Times of Troubles

Android launcher: Play Market, ModDB, Github

For Linux and OS X you can download crossbuild from here

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/tot

  1. XashXT

Support temporary abandoned

Test version for android and linux you can find here

  1. Xen-Warrior

Android launcher: Play Market, ModDB, Github

Source code:

Just compile SoHL 1.0-1.2 with -DXENWARRIOR flag.

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/sohl1.2

  1. Zombie-X

Android launcher: Play Market, ModDB, Github

library suffix for iOS: Zombie-X-DLE

Source code:

nekonomicon's branch: https://github.com/FWGS/hlsdk-xash3d/tree/zombie-x

List of mods for Counter Strike

For mods from this category - place cstrike folder to folder where is valve folder located and install CS16Client launcher.

  1. Counter Strike: BreakThrough Edition by Chinese Xash3D FWGS Community
  2. Counter Strike 1.6: Deathmatch by Hings
  3. DeathFortress by Hings
  4. XashFortress by Solexid