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xash3d-fwgs/scripts/gha/build_linux.sh

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2018-11-18 16:33:32 +01:00
#!/bin/bash
. scripts/lib.sh
# "booo, bash feature!"
declare -A ARCH_TRIPLET CROSS_COMPILE_CC CROSS_COMPILE_CXX
ARCH_TRIPLET[amd64]=x86_64-linux-gnu
ARCH_TRIPLET[i386]=i386-linux-gnu
ARCH_TRIPLET[arm64]=aarch64-linux-gnu
ARCH_TRIPLET[armhf]=arm-linux-gnueabihf
ARCH_TRIPLET[riscv64]=riscv64-linux-gnu
ARCH_TRIPLET[ppc64el]=powerpc64le-linux-gnu
CROSS_COMPILE_CC[amd64]=cc
CROSS_COMPILE_CC[i386]="cc -m32"
CROSS_COMPILE_CXX[amd64]=c++
CROSS_COMPILE_CXX[i386]="c++ -m32"
for i in arm64 armhf riscv64 ppc64el; do
CROSS_COMPILE_CC[$i]=${ARCH_TRIPLET[$i]}-gcc
CROSS_COMPILE_CXX[$i]=${ARCH_TRIPLET[$i]}-g++
done
export PKG_CONFIG_PATH=${ARCH_TRIPLET[$GH_CPU_ARCH]}
export CC=${CROSS_COMPILE_CC[$GH_CPU_ARCH]}
export CXX=${CROSS_COMPILE_CXX[$GH_CPU_ARCH]}
APP=xash3d-fwgs
APPDIR=$APP.AppDir
APPIMAGE=$APP-$ARCH.AppImage
APPDIR2=$APP-linux-$ARCH # FIXME: not conforms to libpublic's build arch strings but in parity with xashds directory name
APPTARGZ=$APP-linux-$ARCH.tar.gz
DS=xashds-linux
DSDIR=$DS-$ARCH
DSTARGZ=$DS-$ARCH.tar.gz
N=$(nproc)
build_sdl2()
{
cd "$BUILDDIR"/SDL2_src || die
# a1ba: let's make something different. Rather than removing features
# let's enable everything we can
mkdir -p build || die
pushd build || die
cmake ../ -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="$BUILDDIR"/SDL2_linux -DCMAKE_C_FLAGS=-O3 -DSDL_STATIC=OFF || die
ninja install -j$((N+1)) || die
popd || die
}
build_engine()
{
# Build engine
cd "$BUILDDIR" || die
if [ "$ARCH" = "amd64" ]; then # we need enabling 64-bit target only on Intel-compatible CPUs
AMD64="-8"
fi
if [ "$GH_CROSSCOMPILING" != "true" ]; then
ENABLE_TESTS="--enable-tests"
fi
if [ "$1" = "dedicated" ]; then
./waf configure $AMD64 $ENABLE_TESTS --enable-lto --enable-bundled-deps -d || die_configure
elif [ "$1" = "full" ]; then
./waf configure $AMD64 $ENABLE_TESTS --enable-lto --enable-bundled-deps -s SDL2_linux --enable-stb --enable-utils || die_configure
else
die
fi
./waf build || die_configure
}
deploy_engine()
{
cd "$BUILDDIR" || die
./waf install --destdir="$APPDIR" || die
cp SDL2_linux/lib/libSDL2-2.0.so.0 "$APPDIR/"
if [ "$GH_CPU_ARCH" = "i386" ]; then
cp 3rdparty/vgui_support/vgui-dev/lib/vgui.so "$APPDIR/"
fi
}
build_appimage()
{
deploy_engine
cp scripts/gha/linux/AppRun "$APPDIR/AppRun"
cp scripts/gha/linux/xash3d-fwgs.desktop "$APPDIR/$APP.desktop"
wget "https://raw.githubusercontent.com/FWGS/fwgs-artwork/master/xash3d/icon_512.png" -O "$APPDIR/$APP.png"
chmod +x "$APPDIR"/AppRun # Engine launcher & engine launcher script
echo "Contents of AppImage: "
ls -R "$APPDIR"
./appimagetool.AppImage "$APPDIR" "artifacts/$APPIMAGE"
}
build_engine_tarball()
{
deploy_engine
mv "$APPDIR" "$APPDIR2"
tar -czvf "artifacts/$APPTARGZ" "$APPDIR2"
}
build_dedicated_tarball()
{
cd "$BUILDDIR" || die
./waf install --destdir="$DSDIR" || die
tar -czvf "artifacts/$DSTARGZ" "$DSDIR"
}
mkdir -p artifacts/
rm -rf build # clean-up build directory
build_engine dedicated
build_dedicated_tarball
build_sdl2
build_engine full # don't rebuild some common parts twice
if [ -x appimagetool.AppImage ]; then
build_appimage
else
build_engine_tarball
fi