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https://github.com/FWGS/xash3d-fwgs
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filesystem: set malloc like attribute for imported zone memory allocator functions
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1b335fd945
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@ -125,6 +125,16 @@ static void FS_BackupFileName( file_t *file, const char *path, uint options ) {}
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static void FS_InitMemory( void );
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static void FS_InitMemory( void );
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static void FS_Purge( file_t* file );
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static void FS_Purge( file_t* file );
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void _Mem_Free( void *data, const char *filename, int fileline )
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{
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g_engfuncs._Mem_Free( data, filename, fileline );
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}
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void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
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{
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return g_engfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
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}
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/*
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/*
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=============================================================================
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=============================================================================
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@ -1412,34 +1422,34 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
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return true;
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return true;
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}
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}
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static poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline )
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static poolhandle_t Mem_AllocPoolStub( const char *name, const char *filename, int fileline )
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{
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{
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return (poolhandle_t)0xDEADC0DE;
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return (poolhandle_t)0xDEADC0DE;
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}
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}
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static void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline )
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static void Mem_FreePoolStub( poolhandle_t *poolptr, const char *filename, int fileline )
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{
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{
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// stub
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// stub
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}
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}
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static void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
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static void *Mem_AllocStub( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
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{
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{
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void *ptr = malloc( size );
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void *ptr = malloc( size );
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if( clear ) memset( ptr, 0, size );
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if( clear ) memset( ptr, 0, size );
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return ptr;
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return ptr;
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}
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}
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static void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
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static void *Mem_ReallocStub( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
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{
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{
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return realloc( memptr, size );
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return realloc( memptr, size );
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}
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}
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static void _Mem_Free( void *data, const char *filename, int fileline )
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static void Mem_FreeStub( void *data, const char *filename, int fileline )
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{
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{
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free( data );
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free( data );
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}
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}
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static void _Con_Printf( const char *fmt, ... )
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static void Con_PrintfStub( const char *fmt, ... )
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{
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{
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va_list ap;
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va_list ap;
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@ -1448,7 +1458,7 @@ static void _Con_Printf( const char *fmt, ... )
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va_end( ap );
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va_end( ap );
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}
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}
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static void _Sys_Error( const char *fmt, ... )
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static void Sys_ErrorStub( const char *fmt, ... )
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{
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{
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va_list ap;
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va_list ap;
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@ -1459,7 +1469,7 @@ static void _Sys_Error( const char *fmt, ... )
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exit( 1 );
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exit( 1 );
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}
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}
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static void *Sys_GetNativeObject_stub( const char *object )
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static void *Sys_GetNativeObjectStub( const char *object )
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{
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{
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return NULL;
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return NULL;
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}
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}
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@ -2524,7 +2534,7 @@ byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean ga
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byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
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byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
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{
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{
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return FS_LoadFile_( path, filesizeptr, gamedironly, g_engfuncs._Mem_Alloc != _Mem_Alloc );
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return FS_LoadFile_( path, filesizeptr, gamedironly, true );
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}
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}
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qboolean CRC32_File( dword *crcvalue, const char *filename )
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qboolean CRC32_File( dword *crcvalue, const char *filename )
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@ -2936,14 +2946,6 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
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return search;
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return search;
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}
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}
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static const char *FS_ArchivePath( file_t *f )
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{
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if( f->searchpath )
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return f->searchpath->filename;
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return "plain";
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}
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static qboolean FS_IsArchiveExtensionSupported( const char *ext, uint flags )
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static qboolean FS_IsArchiveExtensionSupported( const char *ext, uint flags )
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{
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{
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int i;
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int i;
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@ -2971,16 +2973,16 @@ void FS_InitMemory( void )
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fs_interface_t g_engfuncs =
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fs_interface_t g_engfuncs =
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{
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{
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_Con_Printf,
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Con_PrintfStub,
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_Con_Printf,
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Con_PrintfStub,
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_Con_Printf,
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Con_PrintfStub,
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_Sys_Error,
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Sys_ErrorStub,
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_Mem_AllocPool,
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Mem_AllocPoolStub,
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_Mem_FreePool,
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Mem_FreePoolStub,
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_Mem_Alloc,
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Mem_AllocStub,
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_Mem_Realloc,
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Mem_ReallocStub,
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_Mem_Free,
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Mem_FreeStub,
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Sys_GetNativeObject_stub
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Sys_GetNativeObjectStub,
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};
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};
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static qboolean FS_InitInterface( int version, const fs_interface_t *engfuncs )
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static qboolean FS_InitInterface( int version, const fs_interface_t *engfuncs )
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@ -19,6 +19,7 @@ GNU General Public License for more details.
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#ifndef FILESYSTEM_INTERNAL_H
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#ifndef FILESYSTEM_INTERNAL_H
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#define FILESYSTEM_INTERNAL_H
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#define FILESYSTEM_INTERNAL_H
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#include <stdlib.h>
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#include "xash3d_types.h"
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#include "xash3d_types.h"
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#include "filesystem.h"
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#include "filesystem.h"
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@ -129,10 +130,10 @@ extern const fs_archive_t g_archives[];
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#define GI FI.GameInfo
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#define GI FI.GameInfo
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#define Mem_Malloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
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#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
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#define Mem_Calloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
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#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
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#define Mem_Realloc( pool, ptr, size ) g_engfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
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#define Mem_Realloc( pool, ptr, size ) g_engfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
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#define Mem_Free( mem ) g_engfuncs._Mem_Free( mem, __FILE__, __LINE__ )
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#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
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#define Mem_AllocPool( name ) g_engfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
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#define Mem_AllocPool( name ) g_engfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
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#define Mem_FreePool( pool ) g_engfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
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#define Mem_FreePool( pool ) g_engfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
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@ -148,6 +149,9 @@ extern const fs_archive_t g_archives[];
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qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir );
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qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir );
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void FS_ShutdownStdio( void );
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void FS_ShutdownStdio( void );
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searchpath_t *FS_AddArchive_Fullpath( const fs_archive_t *archive, const char *file, int flags );
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searchpath_t *FS_AddArchive_Fullpath( const fs_archive_t *archive, const char *file, int flags );
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void _Mem_Free( void *data, const char *filename, int fileline );
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void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
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ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
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// search path utils
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// search path utils
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void FS_Rescan( void );
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void FS_Rescan( void );
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@ -155,7 +159,8 @@ void FS_ClearSearchPath( void );
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void FS_AllowDirectPaths( qboolean enable );
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void FS_AllowDirectPaths( qboolean enable );
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void FS_AddGameDirectory( const char *dir, uint flags );
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void FS_AddGameDirectory( const char *dir, uint flags );
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void FS_AddGameHierarchy( const char *dir, uint flags );
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void FS_AddGameHierarchy( const char *dir, uint flags );
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search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly );
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search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
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MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
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int FS_SetCurrentDirectory( const char *path );
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int FS_SetCurrentDirectory( const char *path );
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void FS_Path_f( void );
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void FS_Path_f( void );
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@ -163,14 +168,15 @@ void FS_Path_f( void );
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void FS_LoadGameInfo( const char *rootfolder );
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void FS_LoadGameInfo( const char *rootfolder );
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// file ops
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// file ops
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file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly );
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int FS_Close( file_t *file );
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file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
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MALLOC_LIKE( FS_Close, 1 ) WARN_UNUSED_RESULT;
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fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize );
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fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize );
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fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize );
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fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize );
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int FS_Seek( file_t *file, fs_offset_t offset, int whence );
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int FS_Seek( file_t *file, fs_offset_t offset, int whence );
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fs_offset_t FS_Tell( file_t *file );
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fs_offset_t FS_Tell( file_t *file );
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qboolean FS_Eof( file_t *file );
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qboolean FS_Eof( file_t *file );
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int FS_Flush( file_t *file );
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int FS_Flush( file_t *file );
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int FS_Close( file_t *file );
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int FS_Gets( file_t *file, char *string, size_t bufsize );
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int FS_Gets( file_t *file, char *string, size_t bufsize );
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int FS_UnGetc( file_t *file, char c );
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int FS_UnGetc( file_t *file, char c );
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int FS_Getc( file_t *file );
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int FS_Getc( file_t *file );
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@ -181,9 +187,12 @@ fs_offset_t FS_FileLength( file_t *f );
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qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
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qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
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// file buffer ops
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// file buffer ops
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byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
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byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
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byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
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MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
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byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr );
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byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
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MALLOC_LIKE( free, 1 ) WARN_UNUSED_RESULT;
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byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
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MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
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qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len );
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qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len );
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// file hashing
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// file hashing
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