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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 01:45:19 +01:00

filesystem: set malloc like attribute for imported zone memory allocator functions

This commit is contained in:
Alibek Omarov 2024-09-30 01:23:16 +03:00
parent 1b335fd945
commit 2e5bc31c9e
2 changed files with 47 additions and 36 deletions

View File

@ -125,6 +125,16 @@ static void FS_BackupFileName( file_t *file, const char *path, uint options ) {}
static void FS_InitMemory( void ); static void FS_InitMemory( void );
static void FS_Purge( file_t* file ); static void FS_Purge( file_t* file );
void _Mem_Free( void *data, const char *filename, int fileline )
{
g_engfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return g_engfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
/* /*
============================================================================= =============================================================================
@ -1412,34 +1422,34 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
return true; return true;
} }
static poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline ) static poolhandle_t Mem_AllocPoolStub( const char *name, const char *filename, int fileline )
{ {
return (poolhandle_t)0xDEADC0DE; return (poolhandle_t)0xDEADC0DE;
} }
static void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline ) static void Mem_FreePoolStub( poolhandle_t *poolptr, const char *filename, int fileline )
{ {
// stub // stub
} }
static void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) static void *Mem_AllocStub( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{ {
void *ptr = malloc( size ); void *ptr = malloc( size );
if( clear ) memset( ptr, 0, size ); if( clear ) memset( ptr, 0, size );
return ptr; return ptr;
} }
static void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) static void *Mem_ReallocStub( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
{ {
return realloc( memptr, size ); return realloc( memptr, size );
} }
static void _Mem_Free( void *data, const char *filename, int fileline ) static void Mem_FreeStub( void *data, const char *filename, int fileline )
{ {
free( data ); free( data );
} }
static void _Con_Printf( const char *fmt, ... ) static void Con_PrintfStub( const char *fmt, ... )
{ {
va_list ap; va_list ap;
@ -1448,7 +1458,7 @@ static void _Con_Printf( const char *fmt, ... )
va_end( ap ); va_end( ap );
} }
static void _Sys_Error( const char *fmt, ... ) static void Sys_ErrorStub( const char *fmt, ... )
{ {
va_list ap; va_list ap;
@ -1459,7 +1469,7 @@ static void _Sys_Error( const char *fmt, ... )
exit( 1 ); exit( 1 );
} }
static void *Sys_GetNativeObject_stub( const char *object ) static void *Sys_GetNativeObjectStub( const char *object )
{ {
return NULL; return NULL;
} }
@ -2524,7 +2534,7 @@ byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean ga
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ) byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
{ {
return FS_LoadFile_( path, filesizeptr, gamedironly, g_engfuncs._Mem_Alloc != _Mem_Alloc ); return FS_LoadFile_( path, filesizeptr, gamedironly, true );
} }
qboolean CRC32_File( dword *crcvalue, const char *filename ) qboolean CRC32_File( dword *crcvalue, const char *filename )
@ -2936,14 +2946,6 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
return search; return search;
} }
static const char *FS_ArchivePath( file_t *f )
{
if( f->searchpath )
return f->searchpath->filename;
return "plain";
}
static qboolean FS_IsArchiveExtensionSupported( const char *ext, uint flags ) static qboolean FS_IsArchiveExtensionSupported( const char *ext, uint flags )
{ {
int i; int i;
@ -2971,16 +2973,16 @@ void FS_InitMemory( void )
fs_interface_t g_engfuncs = fs_interface_t g_engfuncs =
{ {
_Con_Printf, Con_PrintfStub,
_Con_Printf, Con_PrintfStub,
_Con_Printf, Con_PrintfStub,
_Sys_Error, Sys_ErrorStub,
_Mem_AllocPool, Mem_AllocPoolStub,
_Mem_FreePool, Mem_FreePoolStub,
_Mem_Alloc, Mem_AllocStub,
_Mem_Realloc, Mem_ReallocStub,
_Mem_Free, Mem_FreeStub,
Sys_GetNativeObject_stub Sys_GetNativeObjectStub,
}; };
static qboolean FS_InitInterface( int version, const fs_interface_t *engfuncs ) static qboolean FS_InitInterface( int version, const fs_interface_t *engfuncs )

View File

@ -19,6 +19,7 @@ GNU General Public License for more details.
#ifndef FILESYSTEM_INTERNAL_H #ifndef FILESYSTEM_INTERNAL_H
#define FILESYSTEM_INTERNAL_H #define FILESYSTEM_INTERNAL_H
#include <stdlib.h>
#include "xash3d_types.h" #include "xash3d_types.h"
#include "filesystem.h" #include "filesystem.h"
@ -129,10 +130,10 @@ extern const fs_archive_t g_archives[];
#define GI FI.GameInfo #define GI FI.GameInfo
#define Mem_Malloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ ) #define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ ) #define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) g_engfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ ) #define Mem_Realloc( pool, ptr, size ) g_engfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) g_engfuncs._Mem_Free( mem, __FILE__, __LINE__ ) #define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) g_engfuncs._Mem_AllocPool( name, __FILE__, __LINE__ ) #define Mem_AllocPool( name ) g_engfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) g_engfuncs._Mem_FreePool( pool, __FILE__, __LINE__ ) #define Mem_FreePool( pool ) g_engfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
@ -148,6 +149,9 @@ extern const fs_archive_t g_archives[];
qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir ); qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir );
void FS_ShutdownStdio( void ); void FS_ShutdownStdio( void );
searchpath_t *FS_AddArchive_Fullpath( const fs_archive_t *archive, const char *file, int flags ); searchpath_t *FS_AddArchive_Fullpath( const fs_archive_t *archive, const char *file, int flags );
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
// search path utils // search path utils
void FS_Rescan( void ); void FS_Rescan( void );
@ -155,7 +159,8 @@ void FS_ClearSearchPath( void );
void FS_AllowDirectPaths( qboolean enable ); void FS_AllowDirectPaths( qboolean enable );
void FS_AddGameDirectory( const char *dir, uint flags ); void FS_AddGameDirectory( const char *dir, uint flags );
void FS_AddGameHierarchy( const char *dir, uint flags ); void FS_AddGameHierarchy( const char *dir, uint flags );
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly ); search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
int FS_SetCurrentDirectory( const char *path ); int FS_SetCurrentDirectory( const char *path );
void FS_Path_f( void ); void FS_Path_f( void );
@ -163,14 +168,15 @@ void FS_Path_f( void );
void FS_LoadGameInfo( const char *rootfolder ); void FS_LoadGameInfo( const char *rootfolder );
// file ops // file ops
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly ); int FS_Close( file_t *file );
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
MALLOC_LIKE( FS_Close, 1 ) WARN_UNUSED_RESULT;
fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize ); fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize );
fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize ); fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize );
int FS_Seek( file_t *file, fs_offset_t offset, int whence ); int FS_Seek( file_t *file, fs_offset_t offset, int whence );
fs_offset_t FS_Tell( file_t *file ); fs_offset_t FS_Tell( file_t *file );
qboolean FS_Eof( file_t *file ); qboolean FS_Eof( file_t *file );
int FS_Flush( file_t *file ); int FS_Flush( file_t *file );
int FS_Close( file_t *file );
int FS_Gets( file_t *file, char *string, size_t bufsize ); int FS_Gets( file_t *file, char *string, size_t bufsize );
int FS_UnGetc( file_t *file, char c ); int FS_UnGetc( file_t *file, char c );
int FS_Getc( file_t *file ); int FS_Getc( file_t *file );
@ -181,9 +187,12 @@ fs_offset_t FS_FileLength( file_t *f );
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize ); qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
// file buffer ops // file buffer ops
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ); byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ); MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr ); byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
MALLOC_LIKE( free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len ); qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len );
// file hashing // file hashing