ref: gl: remove usage of PARM_MAX_CLIENTS

This commit is contained in:
Alibek Omarov 2023-12-28 22:19:35 +03:00
parent d22bbb4213
commit 4dfc3f34cb
1 changed files with 3 additions and 3 deletions

View File

@ -3297,7 +3297,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
m_nPlayerIndex = pplayer->number - 1;
if( m_nPlayerIndex < 0 || m_nPlayerIndex >= ENGINE_GET_PARM( PARM_MAX_CLIENTS ) )
if( m_nPlayerIndex < 0 || m_nPlayerIndex >= gp_cl->maxclients )
return 0;
RI.currentmodel = R_StudioSetupPlayerModel( m_nPlayerIndex );
@ -3379,7 +3379,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
RI.currententity->curstate.body = 255;
}
if( !( !gpGlobals->developer && ENGINE_GET_PARM( PARM_MAX_CLIENTS ) == 1 ) && ( RI.currentmodel == RI.currententity->model ))
if( !( !gpGlobals->developer && gp_cl->maxclients == 1 ) && ( RI.currentmodel == RI.currententity->model ))
RI.currententity->curstate.body = 1; // force helmet
lighting.plightvec = dir;
@ -3442,7 +3442,7 @@ static int R_StudioDrawModel( int flags )
int result;
if( RI.currententity->curstate.renderamt <= 0 ||
RI.currententity->curstate.renderamt > ENGINE_GET_PARM( PARM_MAX_CLIENTS ) )
RI.currententity->curstate.renderamt > gp_cl->maxclients )
return 0;
// get copy of player