engine: client always uses SDL (virtually) on non-Win32 platforms

This commit is contained in:
Alibek Omarov 2022-01-04 08:10:28 +03:00 committed by a1batross
parent 284eeea3c3
commit 7e687b45bb
1 changed files with 1 additions and 1 deletions

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@ -3967,7 +3967,7 @@ qboolean CL_LoadProgs( const char *name )
#else
// this doesn't mean other platforms uses SDL2 in any case
// it just helps input code to stay platform-independent
clgame.client_dll_uses_sdl = false;
clgame.client_dll_uses_sdl = true;
#endif
clgame.hInstance = COM_LoadLibrary( name, false, false );