engine: common: imagelib: img_utils.c: change formats priority.

This commit is contained in:
Andrey Akhmichin 2022-06-25 18:25:38 +05:00 committed by a1batross
parent 5285f51a26
commit 87ce35b32d
1 changed files with 1 additions and 1 deletions

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@ -96,8 +96,8 @@ static const loadpixformat_t load_null[] =
static const loadpixformat_t load_game[] =
{
{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
{ "%s%s.%s", "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images
{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
{ "%s%s.%s", "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus
{ "%s%s.%s", "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer
{ "%s%s.%s", "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins