mirror of https://github.com/FWGS/xash3d-fwgs
engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE
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@ -25,5 +25,6 @@ GNU General Public License for more details.
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#define ENGINE_COMPENSATE_QUAKE_BUG (1<<5) // compensate stupid quake bug (inverse pitch) for mods where this bug is fixed
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#define ENGINE_COMPENSATE_QUAKE_BUG (1<<5) // compensate stupid quake bug (inverse pitch) for mods where this bug is fixed
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#define ENGINE_IMPROVED_LINETRACE (1<<6) // new traceline that tracing through alphatextures
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#define ENGINE_IMPROVED_LINETRACE (1<<6) // new traceline that tracing through alphatextures
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#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
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#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
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#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
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#endif//FEATURES_H
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#endif//FEATURES_H
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@ -15,6 +15,7 @@ GNU General Public License for more details.
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#include "common.h"
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#include "common.h"
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#include "xash3d_mathlib.h"
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#include "xash3d_mathlib.h"
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#include "enginefeatures.h"
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Gamma conversion support
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// Gamma conversion support
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@ -78,10 +79,16 @@ void BuildGammaTable( float lightgamma, float brightness )
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byte LightToTexGamma( byte b )
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byte LightToTexGamma( byte b )
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{
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{
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return lightgammatable[b];
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if( host.features & ENGINE_LINEAR_GAMMA_SPACE )
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return b;
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else
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return lightgammatable[b];
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}
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}
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byte TextureToGamma( byte b )
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byte TextureToGamma( byte b )
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{
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{
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return texgammatable[b];
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if( host.features & ENGINE_LINEAR_GAMMA_SPACE )
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return b;
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else
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return texgammatable[b];
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}
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}
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