mirror of https://github.com/FWGS/xash3d-fwgs
engine: client: don't segfault when client wasn't loaded
This commit is contained in:
parent
d8724f0be4
commit
ab43486ee0
|
@ -276,7 +276,8 @@ void IN_ActivateMouse( void )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
IN_CheckMouseState( true );
|
IN_CheckMouseState( true );
|
||||||
clgame.dllFuncs.IN_ActivateMouse();
|
if( clgame.dllFuncs.IN_ActivateMouse )
|
||||||
|
clgame.dllFuncs.IN_ActivateMouse();
|
||||||
in_mouseactive = true;
|
in_mouseactive = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -293,7 +294,8 @@ void IN_DeactivateMouse( void )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
IN_CheckMouseState( false );
|
IN_CheckMouseState( false );
|
||||||
clgame.dllFuncs.IN_DeactivateMouse();
|
if( clgame.dllFuncs.IN_DeactivateMouse )
|
||||||
|
clgame.dllFuncs.IN_DeactivateMouse();
|
||||||
in_mouseactive = false;
|
in_mouseactive = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue