engine: client: add generic handler for simple types of screenshots commands

This commit is contained in:
Alibek Omarov 2024-01-28 10:43:37 +03:00
parent 02c5890c2f
commit b3d8fb03bf
3 changed files with 98 additions and 167 deletions

View File

@ -157,32 +157,12 @@ void CL_PlayCDTrack_f( void )
CL_ScreenshotGetName
==================
*/
static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size )
static qboolean CL_ScreenshotGetName( const char *fmt, int lastnum, char *filename, size_t size )
{
if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write screenshot\n" );
return false;
}
return Q_snprintf( filename, size, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum ) > 0;
}
/*
==================
CL_SnapshotGetName
==================
*/
static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
{
if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write snapshot\n" );
FS_AllowDirectPaths( false );
return false;
}
return Q_snprintf( filename, size, "../%s_%04d.png", clgame.mapname, lastnum ) > 0;
return Q_snprintf( filename, size, fmt, clgame.mapname, lastnum ) > 0;
}
/*
@ -192,127 +172,6 @@ static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
==============================================================================
*/
/*
==================
CL_ScreenShot_f
normal screenshot
==================
*/
void CL_ScreenShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, true ))
break;
}
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_normal; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SnapShot_f
save screenshots into root dir
==================
*/
void CL_SnapShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
FS_AllowDirectPaths( true );
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_SnapshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, true ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_snapshot; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_EnvShot_f
cubemap view
==================
*/
void CL_EnvShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "envshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_envshot; // build new frame for envshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SkyShot_f
skybox view
==================
*/
void CL_SkyShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "skyshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ),"gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_skyshot; // build new frame for skyshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_LevelShot_f
@ -355,23 +214,100 @@ void CL_LevelShot_f( void )
else cls.scrshot_action = scrshot_inactive; // disable - not needs
}
/*
==================
CL_SaveShot_f
mini-pic in loadgame menu
==================
*/
void CL_SaveShot_f( void )
static scrshot_t CL_GetScreenshotTypeFromString( const char *string )
{
if( Cmd_Argc() < 2 )
if( !Q_stricmp( string, "snapshot" ))
return scrshot_snapshot;
if( !Q_stricmp( string, "screenshot" ))
return scrshot_normal;
if( !Q_stricmp( string, "saveshot" ))
return scrshot_savegame;
if( !Q_stricmp( string, "envshot" ))
return scrshot_envshot;
if( !Q_stricmp( string, "skyshot" ))
return scrshot_skyshot;
return scrshot_inactive;
}
void CL_GenericShot_f( void )
{
const char *argv0 = Cmd_Argv( 0 );
scrshot_t type;
type = CL_GetScreenshotTypeFromString( argv0 );
if( type == scrshot_normal || type == scrshot_snapshot )
{
Con_Printf( S_USAGE "saveshot <savename>\n" );
return;
if( CL_IsDevOverviewMode() == 1 )
type = scrshot_mapshot;
}
else
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "%s <shotname>\n", argv0 );
return;
}
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_savegame; // build new frame for saveshot
switch( type )
{
case scrshot_envshot:
case scrshot_skyshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
break;
case scrshot_savegame:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
break;
case scrshot_mapshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
break;
case scrshot_normal:
case scrshot_snapshot:
{
const char *fmt;
string checkname;
int i;
if( type == scrshot_snapshot )
{
fmt = "../%s_%04d.png";
FS_AllowDirectPaths( true );
}
else fmt = "scrshots/%s_shot%04d.png";
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( fmt, i, checkname, sizeof( checkname )))
{
Con_Printf( S_ERROR "unable to write %s\n", argv0 );
FS_AllowDirectPaths( false );
return;
}
if( !FS_FileExists( checkname, true ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
break;
}
case scrshot_inactive:
case scrshot_plaque:
default:
return; // shouldn't happen
}
cls.scrshot_action = type; // build new frame for saveshot
cls.envshot_vieworg = NULL;
cls.envshot_viewsize = 0;
}
/*

View File

@ -2981,12 +2981,12 @@ static void CL_InitLocal( void )
Cmd_AddRestrictedCommand ("quit", CL_Quit_f, "quit from game" );
Cmd_AddRestrictedCommand ("exit", CL_Quit_f, "quit from game" );
Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" );
Cmd_AddCommand ("snapshot", CL_SnapShot_f, "takes a snapshot of the next rendered frame" );
Cmd_AddCommand ("envshot", CL_EnvShot_f, "takes a six-sides cubemap shot with specified name" );
Cmd_AddCommand ("skyshot", CL_SkyShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
Cmd_AddCommand ("screenshot", CL_GenericShot_f, "takes a screenshot of the next rendered frame" );
Cmd_AddCommand ("snapshot", CL_GenericShot_f, "takes a snapshot of the next rendered frame" );
Cmd_AddCommand ("envshot", CL_GenericShot_f, "takes a six-sides cubemap shot with specified name" );
Cmd_AddCommand ("skyshot", CL_GenericShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
Cmd_AddCommand ("saveshot", CL_SaveShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddCommand ("saveshot", CL_GenericShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );

View File

@ -705,7 +705,6 @@ extern convar_t cl_fixmodelinterpolationartifacts;
//=============================================================================
void CL_SetLightstyle( int style, const char* s, float f );
void CL_RunLightStyles( void );
void CL_DecayLights( void );
dlight_t *CL_GetDynamicLight( int number );
dlight_t *CL_GetEntityLight( int number );
@ -716,12 +715,8 @@ dlight_t *CL_GetEntityLight( int number );
// cl_cmds.c
//
void CL_Quit_f( void );
void CL_ScreenShot_f( void );
void CL_SnapShot_f( void );
void CL_GenericShot_f( void );
void CL_PlayCDTrack_f( void );
void CL_EnvShot_f( void );
void CL_SkyShot_f( void );
void CL_SaveShot_f( void );
void CL_LevelShot_f( void );
void CL_SetSky_f( void );
void SCR_Viewpos_f( void );