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common: remove unused gamma definitions
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@ -58,9 +58,6 @@ typedef uint64_t longtime_t;
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#define BIT( n ) ( 1U << ( n ))
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#define BIT64( n ) ( 1ULL << ( n ))
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#define GAMMA ( 2.2f ) // Valve Software gamma
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#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
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#define TEXGAMMA ( 0.9f ) // compensate dim textures
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#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits))
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#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits))
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#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))
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