engine: client: cl_netgraph: set rendermode to transparent instead additive

This commit is contained in:
SNMetamorph 2022-06-16 00:41:11 +04:00
parent ce8e5880e2
commit d4bb5423ae
1 changed files with 1 additions and 1 deletions

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@ -673,7 +673,7 @@ void SCR_DrawNetGraph( void )
if( graphtype < 3 )
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
ref.dllFuncs.GL_SetRenderMode( kRenderTransColor );
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ) );
ref.dllFuncs.Begin( TRI_QUADS ); // draw all the fills as a long solid sequence of quads for speedup reasons