engine: proper order for XASH_LOW_MEMORY definitions

This commit is contained in:
Alibek Omarov 2021-01-29 03:24:41 +03:00
parent c158771f59
commit d7b3c7b681
1 changed files with 4 additions and 4 deletions

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@ -138,16 +138,16 @@ typedef enum
#define CIN_MAIN 0
#define CIN_LOGO 1
#if XASH_LOW_MEMORY == 0
#define MAX_DECALS 512 // touching TE_DECAL messages, etc
#define MAX_STATIC_ENTITIES 3096 // static entities that moved on the client when level is spawn
#elif XASH_LOW_MEMORY == 2
#define MAX_DECALS 256 // touching TE_DECAL messages, etc
#define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn
#elif XASH_LOW_MEMORY == 1
#define MAX_DECALS 512 // touching TE_DECAL messages, etc
#define MAX_STATIC_ENTITIES 128 // static entities that moved on the client when level is spawn
#elif XASH_LOW_MEMORY == 2
#define MAX_DECALS 256 // touching TE_DECAL messages, etc
#define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn
#endif
// filesystem flags