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https://github.com/FWGS/xash3d-fwgs
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ref: _inline -> static
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@ -875,7 +875,7 @@ void DrawGLPolyChain( glpoly_t *p, float soffset, float toffset )
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}
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}
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_inline qboolean R_HasLightmap( void )
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static qboolean R_HasLightmap( void )
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{
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if( r_fullbright->value || !WORLDMODEL->lightdata )
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return false;
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@ -1726,7 +1726,7 @@ static void R_LightLambert( vec4_t light[MAX_LOCALLIGHTS], const vec3_t normal,
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out[2] = Q_min( (int)( finalLight[2] ), 255 );
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}
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static void R_StudioSetColorArray(short *ptricmds, vec3_t *pstudionorms, byte *color )
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static void R_StudioSetColorArray( short *ptricmds, vec3_t *pstudionorms, byte *color )
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{
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float *lv = (float *)g_studio.lightvalues[ptricmds[1]];
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@ -1896,9 +1896,8 @@ R_StudioDrawNormalMesh
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generic path
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===============
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*/
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_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
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static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
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{
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float *lv;
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int i;
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while(( i = *( ptricmds++ )))
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@ -1929,9 +1928,8 @@ R_StudioDrawNormalMesh
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generic path
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===============
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*/
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_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
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static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
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{
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float *lv;
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int i;
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while(( i = *( ptricmds++ )))
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@ -1961,7 +1959,7 @@ R_StudioDrawNormalMesh
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generic path
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===============
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*/
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_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
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static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
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{
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float *lv, *av;
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int i, idx;
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@ -2006,7 +2004,7 @@ _inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, floa
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}
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_inline int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
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static int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
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{
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// build in indices
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if( vertexState++ < 3 )
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@ -2049,7 +2047,7 @@ R_StudioDrawNormalMesh
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generic path
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===============
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*/
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_inline void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
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static void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
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{
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float *lv;
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int i;
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@ -2092,7 +2090,7 @@ R_StudioDrawNormalMesh
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generic path
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===============
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*/
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_inline void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
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static void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
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{
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float *lv;
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int i;
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@ -2135,7 +2133,7 @@ R_StudioDrawNormalMesh
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generic path
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===============
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*/
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_inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
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static void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
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{
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float *lv, *av;
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int i, idx;
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@ -2192,7 +2190,7 @@ _inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms
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}
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}
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_inline void R_StudioDrawArrays( uint startverts, uint startelems )
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static void R_StudioDrawArrays( uint startverts, uint startelems )
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{
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pglEnableClientState( GL_VERTEX_ARRAY );
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pglVertexPointer( 3, GL_FLOAT, 12, g_studio.arrayverts );
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@ -1891,7 +1891,7 @@ R_StudioDrawNormalMesh
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generic path
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===============
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*/
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_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
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static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
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{
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float *lv;
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int i;
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@ -1924,7 +1924,7 @@ R_StudioDrawNormalMesh
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generic path
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===============
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*/
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_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
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static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
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{
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float *lv;
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int i;
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@ -1956,7 +1956,7 @@ R_StudioDrawNormalMesh
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generic path
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===============
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*/
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_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
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static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
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{
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float *lv, *av;
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int i, idx;
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