2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2025-01-06 08:05:04 +01:00

ref: gl: add r_showtextures implementation by ncuxonaT

Main changes made by me besides engine differences:
* Text color changed to pure white for better readability
* An attempt to draw texture name in full size
This commit is contained in:
Alibek Omarov 2024-10-08 12:56:05 +03:00
parent 482dc3a5a5
commit f5ae806b31
3 changed files with 77 additions and 53 deletions

View File

@ -620,14 +620,16 @@ was there. This is used to test for texture thrashing.
*/
void R_ShowTextures( void )
{
gl_texture_t *image;
float x, y, w, h;
int total, start, end;
int i, j, k, base_w, base_h;
rgba_t color = { 192, 192, 192, 255 };
int charHeight, numTries = 0;
float w, h;
int start;
int i, k, base_w, base_h;
rgba_t color = { 255, 255, 255, 255 };
int charHeight;
static qboolean showHelp = true;
string shortname;
float time; //nc add
float time_cubemap; //nc add
float cbm_cos, cbm_sin; //nc add
int per_page; //nc add
if( !r_showtextures->value )
return;
@ -638,85 +640,108 @@ void R_ShowTextures( void )
showHelp = false;
}
GL_SetRenderMode( kRenderNormal );
pglClear( GL_COLOR_BUFFER_BIT );
pglFinish();
base_w = 8; // textures view by horizontal
base_h = 6; // textures view by vertical
w = 200;
h = 200;
rebuild_page:
total = base_w * base_h;
start = total * (r_showtextures->value - 1);
end = total * r_showtextures->value;
if( end > MAX_TEXTURES ) end = MAX_TEXTURES;
w = gpGlobals->width / base_w;
h = gpGlobals->height / base_h;
time = gp_cl->time * 0.5f;
time -= floor( time );
time_cubemap = gp_cl->time * 0.25f;
time_cubemap -= floor( time_cubemap );
time_cubemap *= 6.2831853f;
SinCos( time_cubemap, &cbm_sin, &cbm_cos );
gEngfuncs.Con_DrawStringLen( NULL, NULL, &charHeight );
for( i = j = 0; i < MAX_TEXTURES; i++ )
{
image = R_GetTexture( i );
if( j == start ) break; // found start
if( pglIsTexture( image->texnum )) j++;
}
base_w = gpGlobals->width / w;
base_h = gpGlobals->height / ( h + charHeight * 2 );
per_page = base_w * base_h;
start = per_page * ( r_showtextures->value - 1 );
if( i == MAX_TEXTURES && r_showtextures->value != 1 )
{
// bad case, rewind to one and try again
gEngfuncs.Cvar_SetValue( "r_showtextures", Q_max( 1, r_showtextures->value - 1 ));
if( ++numTries < 2 ) goto rebuild_page; // to prevent infinite loop
}
GL_SetRenderMode( kRenderTransTexture ); //nc changed from normal to trans, Con_DrawString does this anyway
for( k = 0; i < MAX_TEXTURES; i++ )
for( k = 0; k < per_page; k++ )
{
if( j == end ) break; // page is full
const gl_texture_t *image;
int textlen;
char text[MAX_VA_STRING];
string shortname;
float x, y;
i = k + start;
if ( i >= MAX_TEXTURES )
break;
image = R_GetTexture( i );
if( !pglIsTexture( image->texnum ))
continue;
x = k % base_w * w;
y = k / base_w * h;
x = k % base_w * gpGlobals->width / base_w;
y = k / base_w * gpGlobals->height / base_h;
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
GL_Bind( XASH_TEXTURE0, i ); // NOTE: don't use image->texnum here, because skybox has a 'wrong' indexes
GL_Bind( XASH_TEXTURE0, image->texnum );
if( FBitSet( image->flags, TF_DEPTHMAP ) && !FBitSet( image->flags, TF_NOCOMPARE ))
pglTexParameteri( image->target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE );
pglBegin( GL_QUADS );
pglTexCoord2f( 0, 0 );
pglVertex2f( x, y );
if( image->target == GL_TEXTURE_RECTANGLE_EXT )
if( image->target == GL_TEXTURE_CUBE_MAP_ARB )
{
pglTexCoord3f( 0.75 * cbm_cos - cbm_sin, 0.75 * cbm_sin + cbm_cos, 1.0 );
pglVertex2f( x, y );
pglTexCoord3f( 0.75 * cbm_cos + cbm_sin, 0.75 * cbm_sin - cbm_cos, 1.0 );
pglVertex2f( x + w, y );
pglTexCoord3f( 0.75 * cbm_cos + cbm_sin, 0.75 * cbm_sin - cbm_cos, -1.0 );
pglVertex2f( x + w, y + h );
pglTexCoord3f( 0.75 * cbm_cos - cbm_sin, 0.75 * cbm_sin + cbm_cos, -1.0 );
pglVertex2f( x, y + h );
}
else if( image->target == GL_TEXTURE_RECTANGLE_EXT )
{
pglTexCoord2f( 0, 0 );
pglVertex2f( x, y );
pglTexCoord2f( image->width, 0 );
else pglTexCoord2f( 1, 0 );
pglVertex2f( x + w, y );
if( image->target == GL_TEXTURE_RECTANGLE_EXT )
pglVertex2f( x + w, y );
pglTexCoord2f( image->width, image->height );
else pglTexCoord2f( 1, 1 );
pglVertex2f( x + w, y + h );
if( image->target == GL_TEXTURE_RECTANGLE_EXT )
pglVertex2f( x + w, y + h );
pglTexCoord2f( 0, image->height );
else pglTexCoord2f( 0, 1 );
pglVertex2f( x, y + h );
pglVertex2f( x, y + h );
}
else
{
pglTexCoord3f( 0, 0, time );
pglVertex2f( x, y );
pglTexCoord3f( 1, 0, time );
pglVertex2f( x + w, y );
pglTexCoord3f( 1, 1, time );
pglVertex2f( x + w, y + h );
pglTexCoord3f( 0, 1, time);
pglVertex2f( x, y + h );
}
pglEnd();
if( FBitSet( image->flags, TF_DEPTHMAP ) && !FBitSet( image->flags, TF_NOCOMPARE ))
pglTexParameteri( image->target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB );
COM_FileBase( image->name, shortname, sizeof( shortname ));
if( Q_strlen( shortname ) > 18 )
gEngfuncs.Con_DrawStringLen( shortname, &textlen, NULL );
if( textlen > w )
{
// cutoff too long names, it looks ugly
shortname[16] = '.';
shortname[17] = '.';
shortname[18] = '\0';
}
gEngfuncs.Con_DrawString( x + 1, y + h - charHeight, shortname, color );
j++, k++;
gEngfuncs.Con_DrawString( x + 1, y + h, shortname, color );
if( image->target == GL_TEXTURE_3D || image->target == GL_TEXTURE_2D_ARRAY_EXT )
Q_snprintf( text, sizeof( text ), "%ix%ix%i %s", image->width, image->height, image->depth, GL_TargetToString( image->target ));
else
Q_snprintf( text, sizeof( text ), "%ix%i %s", image->width, image->height, GL_TargetToString( image->target ));
gEngfuncs.Con_DrawString( x + 1, y + h + charHeight, text, color );
}
gEngfuncs.CL_DrawCenterPrint ();

View File

@ -55,7 +55,7 @@ gl_texture_t *R_GetTexture( GLenum texnum )
GL_TargetToString
=================
*/
static const char *GL_TargetToString( GLenum target )
const char *GL_TargetToString( GLenum target )
{
switch( target )
{

View File

@ -354,6 +354,7 @@ void R_DrawModelHull( void );
//
void R_SetTextureParameters( void );
gl_texture_t *R_GetTexture( GLenum texnum );
const char *GL_TargetToString( GLenum target );
#define GL_LoadTextureInternal( name, pic, flags ) GL_LoadTextureFromBuffer( name, pic, flags, false )
#define GL_UpdateTextureInternal( name, pic, flags ) GL_LoadTextureFromBuffer( name, pic, flags, true )
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
@ -677,8 +678,6 @@ typedef struct
typedef struct
{
int width, height;
int activeTMU;
GLint currentTextures[MAX_TEXTURE_UNITS];
GLint currentTexturesIndex[MAX_TEXTURE_UNITS];