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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-27 04:11:08 +01:00
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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771c09226e
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@ -39,8 +39,6 @@ typedef enum engineAxis_e
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#define MAX_AXES JOY_AXIS_NULL
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#define JOY_SIMULATED_HAT_ID ( -1 )
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// index - axis num come from event
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// value - inner axis
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static engineAxis_t joyaxesmap[MAX_AXES] =
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@ -58,7 +56,6 @@ static struct joy_axis_s
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short val;
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short prevval;
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} joyaxis[MAX_AXES] = { 0 };
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static qboolean forcedisable = false;
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static byte currentbinding; // add posibility to remap keys, to place it in joykeys[]
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static convar_t *joy_enable;
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static convar_t *joy_pitch;
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@ -84,7 +81,7 @@ Joy_IsActive
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*/
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qboolean Joy_IsActive( void )
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{
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return !forcedisable && joy_found->value;
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return joy_found->value && joy_enable->value;
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}
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/*
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@ -94,7 +91,7 @@ Joy_HatMotionEvent
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DPad events
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============
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*/
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void Joy_HatMotionEvent( int id, byte hat, byte value )
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void Joy_HatMotionEvent( byte hat, byte value )
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{
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struct
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{
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@ -132,7 +129,7 @@ void Joy_HatMotionEvent( int id, byte hat, byte value )
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Joy_ProcessTrigger
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=============
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*/
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void Joy_ProcessTrigger( const engineAxis_t engineAxis, short value )
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static void Joy_ProcessTrigger( const engineAxis_t engineAxis, short value )
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{
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int trigButton = 0, trigThreshold = 0;
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@ -167,7 +164,7 @@ void Joy_ProcessTrigger( const engineAxis_t engineAxis, short value )
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}
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}
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int Joy_GetHatValueForAxis( const engineAxis_t engineAxis )
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static int Joy_GetHatValueForAxis( const engineAxis_t engineAxis )
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{
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int threshold, negative, positive;
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@ -207,7 +204,7 @@ int Joy_GetHatValueForAxis( const engineAxis_t engineAxis )
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Joy_ProcessStick
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=============
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*/
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void Joy_ProcessStick( const engineAxis_t engineAxis, short value )
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static void Joy_ProcessStick( const engineAxis_t engineAxis, short value )
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{
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int deadzone = 0;
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@ -238,7 +235,7 @@ void Joy_ProcessStick( const engineAxis_t engineAxis, short value )
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val |= Joy_GetHatValueForAxis( JOY_AXIS_SIDE );
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val |= Joy_GetHatValueForAxis( JOY_AXIS_FWD );
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Joy_HatMotionEvent( JOY_SIMULATED_HAT_ID, 0, val );
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Joy_HatMotionEvent( 0, val );
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}
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}
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@ -249,7 +246,7 @@ Joy_AxisMotionEvent
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Axis events
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=============
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*/
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void Joy_AxisMotionEvent( int id, byte axis, short value )
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void Joy_AxisMotionEvent( byte axis, short value )
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{
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byte engineAxis;
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@ -283,7 +280,7 @@ Joy_BallMotionEvent
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Trackball events. UNDONE
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=============
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*/
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void Joy_BallMotionEvent( int id, byte ball, short xrel, short yrel )
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void Joy_BallMotionEvent( byte ball, short xrel, short yrel )
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{
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//if( !joy_found->value )
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// return;
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@ -296,7 +293,7 @@ Joy_ButtonEvent
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Button events
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=============
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*/
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void Joy_ButtonEvent( int id, byte button, byte down )
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void Joy_ButtonEvent( byte button, byte down )
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{
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if( !joy_found->value )
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return;
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@ -321,10 +318,10 @@ Joy_RemoveEvent
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Called when joystick is removed. For future expansion
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=============
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*/
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void Joy_RemoveEvent( int id )
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void Joy_RemoveEvent( void )
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{
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if( !forcedisable && joy_found->value )
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Cvar_SetValue("joy_found", joy_found->value - 1.0f);
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if( joy_found->value )
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Cvar_FullSet( "joy_found", "0", FCVAR_READ_ONLY );
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}
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/*
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@ -334,12 +331,10 @@ Joy_RemoveEvent
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Called when joystick is removed. For future expansion
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=============
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*/
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void Joy_AddEvent( int id )
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void Joy_AddEvent( void )
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{
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if( forcedisable )
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return;
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Cvar_SetValue("joy_found", joy_found->value + 1.0f);
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if( joy_enable->value && !joy_found->value )
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Cvar_FullSet( "joy_found", "1", FCVAR_READ_ONLY );
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}
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/*
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@ -351,16 +346,15 @@ Append movement from axis. Called everyframe
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*/
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void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
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{
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if( !joy_found->value || !joy_enable->value )
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if( !Joy_IsActive() )
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return;
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if( FBitSet( joy_axis_binding->flags, FCVAR_CHANGED ) )
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{
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char bind[7] = { 0 }; // fill it with zeros
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const char *bind = joy_axis_binding->string;
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size_t i;
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Q_strncpy( bind, joy_axis_binding->string, sizeof(bind) );
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for( i = 0; i < sizeof(bind); i++ )
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for( i = 0; bind[i]; i++ )
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{
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switch( bind[i] )
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{
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@ -373,6 +367,7 @@ void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
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default : joyaxesmap[i] = JOY_AXIS_NULL; break;
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}
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}
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ClearBits( joy_axis_binding->flags, FCVAR_CHANGED );
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}
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@ -416,21 +411,21 @@ void Joy_Init( void )
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joy_yaw_deadzone = Cvar_Get( "joy_yaw_deadzone", "0", FCVAR_ARCHIVE, "yaw axis deadzone. Value from 0 to 32767" );
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joy_axis_binding = Cvar_Get( "joy_axis_binding", "sfpyrl", FCVAR_ARCHIVE, "axis hardware id to engine inner axis binding, "
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"s - side, f - forward, y - yaw, p - pitch, r - left trigger, l - right trigger" );
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joy_found = Cvar_Get( "joy_found", "0", FCVAR_READ_ONLY, "total num of connected joysticks" );
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"s - side, f - forward, y - yaw, p - pitch, r - left trigger, l - right trigger" );
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joy_found = Cvar_Get( "joy_found", "0", FCVAR_READ_ONLY, "is joystick is connected" );
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// we doesn't loaded config.cfg yet, so this cvar is not archive.
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// change by +set joy_index in cmdline
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joy_index = Cvar_Get( "joy_index", "0", FCVAR_READ_ONLY, "current active joystick" );
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joy_enable = Cvar_Get( "joy_enable", "1", FCVAR_ARCHIVE, "enable joystick" );
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if( Sys_CheckParm("-nojoy" ) )
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if( Sys_CheckParm( "-nojoy" ))
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{
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forcedisable = true;
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Cvar_FullSet( "joy_enable", "0", FCVAR_READ_ONLY );
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return;
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}
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Cvar_SetValue( "joy_found", Platform_JoyInit( joy_index->value ) );
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Cvar_FullSet( "joy_found", va( "%d", Platform_JoyInit( joy_index->value )), FCVAR_READ_ONLY );
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}
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/*
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@ -442,7 +437,7 @@ Shutdown joystick code
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*/
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void Joy_Shutdown( void )
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{
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Cvar_SetValue( "joy_found", 0 );
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Cvar_FullSet( "joy_found", 0, FCVAR_READ_ONLY );
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}
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#endif // XASH_DEDICATED
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@ -89,12 +89,12 @@ enum
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};
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qboolean Joy_IsActive( void );
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void Joy_HatMotionEvent( int id, byte hat, byte value );
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void Joy_AxisMotionEvent( int id, byte axis, short value );
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void Joy_BallMotionEvent( int id, byte ball, short xrel, short yrel );
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void Joy_ButtonEvent( int id, byte button, byte down );
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void Joy_AddEvent( int id );
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void Joy_RemoveEvent( int id );
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void Joy_HatMotionEvent( byte hat, byte value );
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void Joy_AxisMotionEvent( byte axis, short value );
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void Joy_BallMotionEvent( byte ball, short xrel, short yrel );
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void Joy_ButtonEvent( byte button, byte down );
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void Joy_AddEvent( void );
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void Joy_RemoveEvent( void );
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void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw );
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void Joy_Init( void );
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void Joy_Shutdown( void );
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@ -864,31 +864,31 @@ void Platform_RunEvents()
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}
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break;
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case event_joyadd:
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Joy_AddEvent( events.queue[i].arg );
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Joy_AddEvent();
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break;
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case event_joyremove:
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Joy_RemoveEvent( events.queue[i].arg );
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Joy_RemoveEvent();
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break;
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case event_joyball:
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if( !Joy_IsActive() )
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Joy_AddEvent( 0 );
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Joy_BallMotionEvent( events.queue[i].arg, events.queue[i].ball.ball,
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events.queue[i].ball.xrel, events.queue[i].ball.yrel );
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Joy_AddEvent();
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Joy_BallMotionEvent( events.queue[i].ball.ball,
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events.queue[i].ball.xrel, events.queue[i].ball.yrel );
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break;
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case event_joyhat:
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if( !Joy_IsActive() )
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Joy_AddEvent( 0 );
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Joy_HatMotionEvent( events.queue[i].arg, events.queue[i].hat.hat, events.queue[i].hat.key );
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Joy_AddEvent();
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Joy_HatMotionEvent( events.queue[i].hat.hat, events.queue[i].hat.key );
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break;
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case event_joyaxis:
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if( !Joy_IsActive() )
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Joy_AddEvent( 0 );
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Joy_AxisMotionEvent( events.queue[i].arg, events.queue[i].axis.axis, events.queue[i].axis.val );
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Joy_AddEvent();
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Joy_AxisMotionEvent( events.queue[i].axis.axis, events.queue[i].axis.val );
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break;
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case event_joybutton:
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if( !Joy_IsActive() )
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Joy_AddEvent( 0 );
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Joy_ButtonEvent( events.queue[i].arg, events.queue[i].button.button, (byte)events.queue[i].button.down );
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Joy_AddEvent();
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Joy_ButtonEvent( events.queue[i].button.button, (byte)events.queue[i].button.down );
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break;
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case event_ondestroy:
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//host.skip_configs = true; // skip config save, because engine may be killed during config save
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@ -306,27 +306,27 @@ static void SDLash_EventFilter( SDL_Event *event )
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/* Joystick events */
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case SDL_JOYAXISMOTION:
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Joy_AxisMotionEvent( event->jaxis.which, event->jaxis.axis, event->jaxis.value );
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Joy_AxisMotionEvent( event->jaxis.axis, event->jaxis.value );
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break;
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case SDL_JOYBALLMOTION:
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Joy_BallMotionEvent( event->jball.which, event->jball.ball, event->jball.xrel, event->jball.yrel );
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Joy_BallMotionEvent( event->jball.ball, event->jball.xrel, event->jball.yrel );
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break;
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case SDL_JOYHATMOTION:
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Joy_HatMotionEvent( event->jhat.which, event->jhat.hat, event->jhat.value );
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Joy_HatMotionEvent( event->jhat.hat, event->jhat.value );
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break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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Joy_ButtonEvent( event->jbutton.which, event->jbutton.button, event->jbutton.state );
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Joy_ButtonEvent( event->jbutton.button, event->jbutton.state );
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break;
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case SDL_JOYDEVICEADDED:
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Joy_AddEvent( event->jdevice.which );
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Joy_AddEvent();
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break;
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case SDL_JOYDEVICEREMOVED:
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Joy_RemoveEvent( event->jdevice.which );
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Joy_RemoveEvent();
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break;
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/* GameController API */
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@ -341,7 +341,7 @@ static void SDLash_EventFilter( SDL_Event *event )
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else if( event->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT )
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
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Joy_AxisMotionEvent( event->caxis.which, event->caxis.axis, event->caxis.value );
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Joy_AxisMotionEvent( event->caxis.axis, event->caxis.value );
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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@ -364,11 +364,11 @@ static void SDLash_EventFilter( SDL_Event *event )
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}
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case SDL_CONTROLLERDEVICEADDED:
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Joy_AddEvent( event->cdevice.which );
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Joy_AddEvent( );
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break;
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case SDL_CONTROLLERDEVICEREMOVED:
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Joy_RemoveEvent( event->cdevice.which );
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Joy_RemoveEvent( );
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break;
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case SDL_QUIT:
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