Commit Graph

178 Commits

Author SHA1 Message Date
Alibek Omarov cb34c23844 common: increase MAX_MAP_MODELS to 1024, to match PrimeXT compilers 2022-08-21 17:27:48 +03:00
Alibek Omarov 3eb4862794 common: remove unneeded typedef for wad file type 2022-08-01 15:06:54 +03:00
Alibek Omarov 6e031b518a engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
higher part used for client sprites
map overview sprites are loaded as normal models

thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00
Alibek Omarov 5d4f8373c4 common: fix usage of __has_builtin for old GCC releases 2022-06-29 03:53:36 +03:00
Alibek Omarov b9b8b0521b common: add unlikely()/likely() macros 2022-06-29 02:36:39 +03:00
Alibek Omarov 7c9f5f8ab1 engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 2022-06-11 03:25:57 +03:00
Alibek Omarov 2b8b3e1993 engine: server: new IP filter, rewritten with IPv6 in mind 2022-06-09 03:10:02 +03:00
Alibek Omarov b0a889d1a1 engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore 2022-06-09 03:10:02 +03:00
Alibek Omarov a1299e1dfe common: third iteration of ipv6 netadr_t, now binary compatible with v4-to-v6 mapped addresses 2022-06-09 03:10:02 +03:00
Alibek Omarov 12bfb8f795 common: another approach on netadr_t with better compatibility 2022-06-09 03:10:02 +03:00
Alibek Omarov 9ae72dbc47 common: update netadr_t structure to include IPv6 addresses 2022-06-09 03:10:02 +03:00
Alibek Omarov 6f36edfd16 engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
Alibek Omarov 9ce8edcb38 public: moved compiler attributes to xash3d_types.h 2022-05-28 17:57:43 +03:00
SNMetamorph 6473efa995 engine: added support for BC7 and BC6H compression formats of DDS textures 2022-03-07 02:03:40 +03:00
Alibek Omarov 203afda053 engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons 2022-02-10 02:53:35 +03:00
Alibek Omarov ccf90beb7d public: crtlib: add Q_isspace function 2022-01-04 02:22:20 +03:00
Alibek Omarov 4f89288ccf common: cleanup port.h 2021-12-23 19:17:11 +03:00
Alibek Omarov fb8791529e common: include build.h in xash3d_types.h 2021-12-23 18:46:40 +03:00
Alibek Omarov 764ef93984 common: add fs_size_t typedef, for read()/write() return value 2021-12-23 01:21:33 +03:00
SNMetamorph aa07dab8ab engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE 2021-12-08 20:27:02 +03:00
Alibek Omarov e0efe0aa23 engine: remove emboss filter. There seems no real use for it. 2021-12-07 09:09:45 +03:00
Alibek Omarov a3d6e7bcfe common: define FCVAR_FILTERABLE, change FCVAR_LATCH value (probably losing compatibility with XashXT and Paranoia 2) 2021-11-23 05:23:38 +03:00
Alibek Omarov 36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 2021-11-23 05:23:38 +03:00
Alibek Omarov 66d66eb835 common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags 2021-11-23 05:23:38 +03:00
SNMetamorph 6c9321e50c ref_gl: added multisample textures support 2021-11-23 05:17:19 +03:00
SNMetamorph e4ad8def0d engine: filesystem: fixed current directory changing for Windows 2021-10-03 12:28:59 +03:00
Alibek Omarov 88ce5fd0b6 engine: modify NetAPI to follow const qualifiers 2021-07-20 16:10:32 +03:00
Alibek Omarov f8e6033ae6 engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms 2021-06-26 00:19:49 +03:00
Alibek Omarov 9313f7e80e engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
Alibek Omarov c9f176f802 common: remove double defines 2021-03-10 21:49:09 +03:00
Gleb Mazovetskiy a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Alibek Omarov 61fe9fd1fe engine: fix some left shifts on signed integers 2021-01-02 05:01:51 +03:00
Andrey Akhmichin cdcd139171 engine: studio.h: rename unused fields as "unused".
engine: studio.h: add assimp-like comments.
2020-11-27 22:06:05 +03:00
Andrey Akhmichin 68e10d7b53 engine: studio.h: use C99 types. 2020-11-27 22:06:05 +03:00
Andrey Akhmichin 378b655cd2 engine: studio.h: add Paranoia 2: The Savior structures and macros. 2020-11-27 22:06:05 +03:00
Alibek Omarov 2d97126baf defaults: if no crashhandler was defined, fallback to null 2020-08-23 19:02:15 +03:00
mittorn bef873e1f8 platform/android: enable dynamic dladdr, fix build 2020-07-08 08:45:24 +07:00
Alibek Omarov f59a3ca417 defaults: use appropriate Win32 check macro 2020-04-25 21:28:19 +03:00
Alibek Omarov 8d942bcc86 xash3d_types: start refactoring engine to use stdint.h types 2020-04-19 13:02:51 +03:00
Alibek Omarov c39d42cc62 avi: replace longs by ints 2020-04-19 13:02:51 +03:00
mittorn 1b4f997951 renderapi: add glcore context and gl4es wrapper 2020-02-25 12:59:04 +07:00
mittorn fe07c48431 port.h: split common and posix defines 2020-02-08 23:15:40 +07:00
mittorn d8f20f3642 common: add DOS4GW platform 2020-02-08 23:15:40 +07:00
mittorn 22dc5b7416 Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs 2020-01-18 07:15:45 +07:00
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
Alibek Omarov c613118199 defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING) 2019-11-24 03:01:50 +03:00
Alibek Omarov 755db4d56b backends: reformat 2019-11-24 03:00:35 +03:00
mittorn 94fc0febc7 fix some comments 2019-11-18 21:13:21 +07:00
mittorn 177f8ed653 platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options 2019-11-18 03:31:55 +07:00
Alibek Omarov 0cb591821a Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
Alibek Omarov 79adaa11e0 lowmemory: merge 2019-11-05 01:15:31 +03:00
mittorn 6953e829c4 lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
mittorn 0e7013eeb0 lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer 2019-11-04 19:58:45 +07:00
Alibek Omarov 90038d2924 common: fix broken build 2019-11-02 08:56:07 +03:00
Alibek Omarov aa6674b032 engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
Alibek Omarov 7f1dd248c2 backends: add XASH_MESSAGEBOX to specify messagebox platform implementation 2019-11-02 08:56:07 +03:00
Alibek Omarov 9e99a2bc37 engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
Alibek Omarov 0dd91ceda2 xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
mittorn cb8e0a50bc lowmemory: reduce MAX_QPATH 2019-10-29 11:30:57 +07:00
Alibek Omarov 1decb1c7fb xash3d-fwgs: append missing new line at the end of file 2019-10-27 22:29:03 +03:00
mittorn 114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 2019-10-26 07:06:26 +07:00
mittorn 23956a0b82 platform: alsa support 2019-10-25 09:04:52 +07:00
mittorn 803c396fa2 platform: new fbdev bakend, move in_evdev to bakends 2019-10-22 01:42:02 +07:00
Alibek Omarov 148846c02d common: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
Alibek Omarov 8bb6aa2c51 engine: don't include windows headers, as they globally included by port.h already 2019-08-09 02:46:29 +03:00
Alibek Omarov 37f9c25212 port: include winsock2 explicitly, so winsock1 would not be included with windows.h 2019-08-09 02:28:28 +03:00
Alibek Omarov 4b163e6d30 engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions 2019-07-28 00:13:40 +03:00
Alibek Omarov 147c702f2f defaults: specify two default renderers, one is accelerated, second is software 2019-07-28 00:10:55 +03:00
Alibek Omarov 2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
Alibek Omarov 4beba75159 engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
Alibek Omarov 4e4a9827b1 defaults: remove dead macro 2019-07-13 19:49:27 +03:00
Alibek Omarov b8c0d7f59e port: clean-up old port header 2019-07-01 05:50:54 +03:00
Alibek Omarov 0579ecd30f engine: check if client.dll linked to SDL2.dll (#37) 2019-06-29 23:56:50 +03:00
Alibek Omarov e9f26fe29d port: don't define XASH_64BIT, as it defined by waf 2019-06-17 08:37:51 +03:00
Alibek Omarov f2c927906f Merge 4511 update 2019-06-17 07:36:46 +03:00
Alibek Omarov b16529cc65 Apply 4511 update 2019-06-17 07:05:36 +03:00
Alibek Omarov 4000654deb
engine: port: disable ARCH_SUFFIX set to "64" for 64-bit platforms, it would replaced with new library naming scheme in near future 2019-05-29 19:53:48 +03:00
Alibek Omarov b797e0af1a Merge 4483 update 2019-05-25 02:44:24 +03:00
Alibek Omarov c215b89923 Apply 4483 update 2019-05-19 15:01:23 +03:00
Alibek Omarov 90e4fbed31 port.h: temporarily disable hardfp postfix 2019-05-12 03:00:50 +03:00
Alibek Omarov ab7a67464b engine: fix long<->int conversion UBs 2019-05-02 19:05:09 +03:00
Alibek Omarov 3fef353291 android: initial port 2019-05-02 18:07:03 +03:00
Alibek Omarov e3e2f3afe5 platform: move Sys_ShellExecute implementation to platform backends 2019-05-01 19:21:47 +03:00
Alibek Omarov d62a12dd9a ref: allow to use shortened name when specifying -ref in command line 2019-04-14 22:04:32 +03:00
Alibek Omarov 441795943b ref_gl: move gl specific defines out from defaults.h, remove VIDEO_DONTCARE hack, automatically set XASH_GLES if wrapper is set 2019-04-04 23:13:17 +03:00
Alibek Omarov 6c006e087d common: don't use SDL headers and types in refdll, if for some reason dll wants it 2019-03-30 03:06:23 +03:00
Alibek Omarov 92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
Alibek Omarov 4880ca3ca2 engine: move EXPORT definition to xash3d_types 2019-03-20 02:38:37 +03:00
Alibek Omarov 121c72c9e0 Merge origin/master into ref_dll 2019-03-20 02:38:13 +03:00
Alibek Omarov 7aa7f4dbbd engine: fix broken win32 types after moving more definitions to xash3d_types.h 2019-03-20 01:18:26 +03:00
Alibek Omarov fb6fd61cd9 public: initial moving some common code into static public library, that can be linked to any engine part 2019-03-20 01:17:46 +03:00
mittorn 4247af8fa8 Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone 2019-03-16 11:18:43 +07:00
Alibek Omarov 97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 2019-03-15 21:23:59 +03:00
Alibek Omarov e7234bada2 ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
mittorn 437ba6d7a2 ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 2019-02-27 06:23:03 +07:00
Alibek Omarov 574f03c139 ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 2019-02-24 18:45:44 +03:00
Alibek Omarov e193ac2c04 ref: more @mittorn's changes on RefAPI 2019-02-23 21:49:46 +03:00
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
Alibek Omarov b8c4c31e02 Merge 4344 update 2018-12-30 01:51:02 +03:00