Commit Graph

53 Commits

Author SHA1 Message Date
Alibek Omarov 1350fd0b52 engine: ref: use right Cvar_Get function :) 2021-12-06 05:02:30 +03:00
Alibek Omarov d7db48ce4b engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side 2021-12-06 04:57:32 +03:00
SNMetamorph c366e25a10 ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples 2021-11-23 05:17:19 +03:00
Alibek Omarov 9e5d5e0ea3 public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking 2021-10-08 17:31:32 +03:00
Alibek Omarov 9313f7e80e engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
Alibek Omarov 58edfbc485 engine: move cvars that expected to exist by client.dll from render dll to engine
Fixes #316
2021-03-01 20:03:32 +03:00
Gleb Mazovetskiy 12b579bc34 Fix R_CollectRendererNames
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
2021-01-07 17:34:34 +03:00
Gleb Mazovetskiy a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Alibek Omarov 766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
Andrey Akhmichin 5aef09ce5d engine: client: simplified strings operations. 2020-12-29 01:07:00 +03:00
Alibek Omarov 80a5c53cb2 engine: client: move ref state updating into standalone function 2020-09-14 14:33:43 +03:00
mittorn 3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
Alibek Omarov 612e7560ae engine: client: fix r_showtextures 2019-12-02 02:13:41 +03:00
Alibek Omarov c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
Alibek Omarov 7afee98f99 engine: ref: check if refdll was initialized before freeing texture 2019-11-17 18:05:05 +03:00
mittorn 7f6395fa7d ref: display transformation API 2019-10-31 01:36:07 +07:00
iZarif bf8b87c29d engine: client/common: fix a few more format warnings 2019-10-22 17:56:08 +03:00
Alibek Omarov e0b8c338a8 engine: ref: more verbose refdll loading 2019-10-11 11:46:59 +03:00
Alibek Omarov eff814b148 engine: ref: remove redutant continue, return false in case of failed renderer initialization 2019-10-11 07:57:59 +03:00
Alibek Omarov 898b697b70 engine: ref: allow to set r_refdll or -ref with ref_ prefix 2019-10-11 05:36:17 +03:00
Alibek Omarov 6d8026cd81 engine: ref: fix spamming in console when getting human readable renderer names 2019-10-11 05:11:45 +03:00
Alibek Omarov dc207a449c engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
Alibek Omarov 8323df240b engine: implement menu extensions to allow choosing renderers from GUI 2019-08-09 04:44:50 +03:00
Alibek Omarov a1ae770f70 engine: ref: add optional export to determine actual human readable renderer name 2019-08-09 03:39:24 +03:00
Alibek Omarov f9269dcc1c engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg 2019-07-28 00:23:22 +03:00
Alibek Omarov 8f9800eb3c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 2019-07-27 13:27:40 +03:00
Alibek Omarov 6197ba8af6 engine: ref: remove redutant LoadLibrary call 2019-07-01 05:50:31 +03:00
Alibek Omarov 3ae7ecaeb3 engine: patched to compile, moved gl_clear to engine 2019-06-17 08:37:34 +03:00
Alibek Omarov f2c927906f Merge 4511 update 2019-06-17 07:36:46 +03:00
Alibek Omarov 76dae35955 ref: remove COM_HashKey API call 2019-06-06 04:34:28 +03:00
Alibek Omarov d14ce61520 engine: no return type for RenderFrame 2019-05-12 03:09:40 +03:00
Alibek Omarov ab7a67464b engine: fix long<->int conversion UBs 2019-05-02 19:05:09 +03:00
Alibek Omarov 2c17af4850
engine: ref: fix possible null dereference, if client doesn't export studio renderer 2019-04-16 23:39:37 +03:00
Alibek Omarov 4d9563ea03 ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll 2019-04-15 01:19:05 +03:00
Alibek Omarov d62a12dd9a ref: allow to use shortened name when specifying -ref in command line 2019-04-14 22:04:32 +03:00
mittorn d5b6ccb3e2 ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer 2019-04-11 22:19:08 +07:00
Alibek Omarov f48335f2f2 ref: get rid of fov in globals, add RenderFrame wrapper, which correctly initialize shared global values 2019-03-28 18:17:58 +03:00
Alibek Omarov 92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
mittorn 0a22040c6e Fix SpriteTexture 2019-03-17 23:41:11 +07:00
mittorn c55b7dcda7 ref: simplify efx api, move efrags to engine 2019-03-17 23:14:53 +07:00
mittorn 8339096ad8 ref: Improve model unloading, fix texture leak 2019-03-17 18:26:57 +07:00
mittorn 57320c0c25 ref: get rid of vidState, add GL_SwapBuffers to engine exports 2019-03-16 11:58:44 +07:00
Alibek Omarov e5000742f1 ref: context creating prototype, not working yet 2019-03-16 05:15:32 +03:00
Alibek Omarov 971f9b6de5 ref: fix compiling errors 2019-03-16 04:24:27 +03:00
Alibek Omarov 199ebfed48 ref: implement engine ref API 2019-03-16 04:17:56 +03:00
Alibek Omarov 97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 2019-03-15 21:23:59 +03:00
Alibek Omarov 234507b7f1 ref: fix all undefined references 2019-03-11 17:37:58 +03:00
Alibek Omarov e7234bada2 ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
mittorn 437ba6d7a2 ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 2019-02-27 06:23:03 +07:00