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4f31d7504a
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ref_api: fix remap info allocation (fixes #200)
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2021-05-02 20:02:04 +03:00 |
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8f8c8e6614
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ref: add export that returns GL_GetProcAddress for renderapi
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2020-02-25 12:59:04 +07:00 |
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2e2a716710
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ref_api: fix remap code
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2020-01-30 07:15:23 +07:00 |
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0cb591821a
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Merge sdl12-port into master
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2019-11-06 22:29:04 +03:00 |
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1365020302
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ref: add enum for screen rotation
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2019-11-04 20:27:46 +07:00 |
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5e8373fa46
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engine: slightly update RefAPI
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2019-11-02 08:56:07 +03:00 |
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7f6395fa7d
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ref: display transformation API
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2019-10-31 01:36:07 +07:00 |
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dc207a449c
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engine: fix -Werror=strict-prototypes
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2019-10-05 02:09:45 +03:00 |
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a1ae770f70
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engine: ref: add optional export to determine actual human readable renderer name
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2019-08-09 03:39:24 +03:00 |
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7be094b563
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sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
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2019-08-03 19:01:35 +03:00 |
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4b163e6d30
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engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions
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2019-07-28 00:13:40 +03:00 |
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8f9800eb3c
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ref: move R_DrawTree from refdll to engine, implement using ref's triapi
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2019-07-27 13:27:40 +03:00 |
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eb22ff53c4
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sdl: vid: fix washed out screen on Windows and probably other platforms(#50)
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2019-06-29 20:40:23 +03:00 |
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f2c927906f
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Merge 4511 update
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2019-06-17 07:36:46 +03:00 |
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76dae35955
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ref: remove COM_HashKey API call
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2019-06-06 04:34:28 +03:00 |
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2e953bd1a9
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ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
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2019-05-12 18:02:59 +03:00 |
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a1391f3d0b
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engine: ref_api: comment unused opengl attributes
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2019-05-12 03:06:01 +03:00 |
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ab7a67464b
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engine: fix long<->int conversion UBs
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2019-05-02 19:05:09 +03:00 |
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7d8b63fd88
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ref: get rid of R_IncrementSpeedsCounter
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2019-04-15 02:17:43 +03:00 |
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5be982cc72
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ref: remove shared textures enum, instead use hardcoded texture names
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2019-04-15 01:43:43 +03:00 |
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2d968cf328
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ref: remove unused GL_BuildLightmaps export
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2019-04-15 01:20:15 +03:00 |
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4d9563ea03
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ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll
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2019-04-15 01:19:05 +03:00 |
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211d3c5213
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sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE
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2019-04-13 20:34:32 +03:00 |
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d5b6ccb3e2
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ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
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2019-04-11 22:19:08 +07:00 |
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0cf1e3b1da
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ref: add REF_D3D placeholder for compatibiltiy(not planned anyway)
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2019-04-04 23:13:55 +03:00 |
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f48335f2f2
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ref: get rid of fov in globals, add RenderFrame wrapper, which correctly initialize shared global values
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2019-03-28 18:17:58 +03:00 |
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92b89936b3
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
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0a22040c6e
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Fix SpriteTexture
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2019-03-17 23:41:11 +07:00 |
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c55b7dcda7
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ref: simplify efx api, move efrags to engine
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2019-03-17 23:14:53 +07:00 |
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297ca08e81
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ref: replace model (un)loading by Mod_ProcessRenderData
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2019-03-17 21:19:24 +07:00 |
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8339096ad8
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ref: Improve model unloading, fix texture leak
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2019-03-17 18:26:57 +07:00 |
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aabf5f5621
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ref: remove convar_t from renderer, disable engine-related definitions in mod_local
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2019-03-16 18:15:05 +07:00 |
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57320c0c25
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ref: get rid of vidState, add GL_SwapBuffers to engine exports
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2019-03-16 11:58:44 +07:00 |
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4247af8fa8
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Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
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2019-03-16 11:18:43 +07:00 |
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e5000742f1
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ref: context creating prototype, not working yet
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2019-03-16 05:15:32 +03:00 |
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199ebfed48
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ref: implement engine ref API
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2019-03-16 04:17:56 +03:00 |
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97aba69ed0
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ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
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2019-03-15 21:23:59 +03:00 |
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234507b7f1
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ref: fix all undefined references
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2019-03-11 17:37:58 +03:00 |
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d0d5fd1a3f
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ref: fix some undefined references, compile-in mathlib and crtlib to refdll
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2019-03-06 17:14:25 +03:00 |
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e7234bada2
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ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
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2019-03-06 16:23:33 +03:00 |
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