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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-23 02:15:55 +01:00
Commit Graph

177 Commits

Author SHA1 Message Date
6bdb3f6ea1 engine: don't save fps_override value as it's an experimental feature 2024-10-30 19:26:37 +03:00
2fe94bceb6 engine: limit framerate during connection to GoldSrc servers to exactly 31 FPS, like GoldSrc 2024-10-30 19:25:48 +03:00
371639f0dc engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000 2024-10-30 18:28:55 +03:00
da76abda75 engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
f52c825bf5 engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
1d64635783 engine: correctly check for cls.legacymode, as it's not a boolean anymore 2024-10-11 00:08:21 +03:00
SNMetamorph
50c805826f engine: implemented handling SIGTERM signal for proper stopping dedicated server 2024-10-08 01:05:26 +03:00
2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
e70f9a67b8 engine: host: always enable console for dedicated 2024-07-26 11:08:34 +03:00
6120c0daec engine: print command line args alongside developer level during init 2024-07-22 22:15:56 +03:00
708c691cdb engine: fix XASH_DEDICATED check 2024-07-10 10:34:57 +03:00
c42960ec2a engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query
Bring back sv_contact cvar, as it makes sense to get this from rules query
2024-07-07 03:01:59 +03:00
d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
95b48da37d engine: allow to change hardcoded path to custom.hpk 2024-06-15 17:22:26 +03:00
8bc76e3d58 engine: host: do not specifically check timedemo or vsync in Host_CalcSleep, because it's already has been checked in Host_CalcFPS 2024-06-15 13:57:12 +03:00
3434005e66 engine: common: make Host_IsLocalGame and Host_IsLocalClient inlined 2024-06-13 01:20:14 +03:00
240b6fb6f2 engine: fix possible unprivileged config execute with fake extension 2024-06-12 11:16:31 +03:00
4163d3655a engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll 2024-06-12 11:16:26 +03:00
2c7bf49fc9 engine: host: avoid some of unnecessary double-to-float conversions 2024-06-12 10:20:09 +03:00
739592e50d engine: host: refactoring, reduce usage of global variables a bit 2024-06-12 10:20:09 +03:00
393e31e509 engine: move finding root/readonly directory to FS initialization, remove unused host.rodir, host.rootidr 2024-06-12 10:20:09 +03:00
4e2708c1ac engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
94d3eff9ce engine: host: fix build with Q_strchrnul returning const char * 2024-05-03 15:31:20 +03:00
31c0934108 engine: fix parsing -bugcomp flags, assume bugcomp flags only starts with alphabetic character 2024-05-03 06:28:48 +03:00
dd410a2de5 engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages 2024-04-28 06:59:18 +03:00
ea34bc8652 engine: turn bugcomp into flags that can be enabled/disabled separately 2024-04-21 16:52:15 +03:00
ca3b4a9d7f engine: host: oops 2024-04-18 16:48:41 +03:00
213650db8f engine: exit with non-zero return code if engine tests are failed 2024-04-18 16:36:18 +03:00
2640b6d869 engine: host: remove misleading message about TAB-autocompletion in dedicated mode 2024-03-19 21:24:21 +03:00
049bed555e engine: host: fit -help into 80 columns terminal 2024-03-19 21:13:28 +03:00
SNMetamorph
7d7e72196b engine: host: enabled printing current developer level 2024-03-19 19:31:54 +03:00
132c9de142 engine: host: add the most important command line flag help string 2024-02-05 15:28:18 +03:00
b5f02324a6 engine: add basic sounds.lst implementation 2024-02-05 12:49:27 +03:00
2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 2024-01-28 10:00:17 +03:00
75d476f9df engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
dca862a838 engine: host: execute valid rc script if game was started from -game parameter using default launcher 2024-01-14 10:58:27 +03:00
9551240680 engine: host: fix -Werror=parentheses 2024-01-05 02:35:16 +03:00
6605d0456c engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero 2024-01-05 02:27:37 +03:00
99e8f7b486 engine: host: fix warning about incompatible features bits 2024-01-05 02:26:25 +03:00
f2584dcb9d engine: host: better engine features print 2024-01-04 05:31:01 +03:00
ce73838f1b engine: add a function that validates requested features bits 2024-01-04 05:30:18 +03:00
bcfabbe802 engine: do not save configs when we closing because of the errors 2023-12-28 22:42:12 +03:00
c244cfc937 engine: do not save configs when we closing because of the errors 2023-12-28 22:40:10 +03:00
96f7f5457d engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00
54a5947a3c engine: remove MSGBOX macro 2023-12-15 06:40:04 +03:00
514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 2023-12-11 07:12:44 +03:00
1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00