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7601a4cd29
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Revert 64257ef to not break C++ header compability
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2018-07-12 23:13:30 +03:00 |
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2edbcb996d
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Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
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2018-06-19 16:59:53 +03:00 |
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1e7f9d00c3
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Apply 4150 update
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2018-06-19 16:22:30 +03:00 |
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473810fc0c
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MSVC & Win32 related fixes
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2018-06-14 20:32:40 +03:00 |
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f26ac52102
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Merge 4140 update
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2018-06-11 14:04:50 +03:00 |
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814b7eda07
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Apply 4140 update
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2018-06-09 01:28:35 +03:00 |
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aa5d52cebc
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Change libxashmenu to libmenu to keep same names between different OSes
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2018-05-28 23:44:52 +03:00 |
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3f2a8f7704
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Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
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2018-04-29 09:21:23 +03:00 |
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e1f80fba3d
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Add forgotten const-qualifiers in interface headers. Remove unneeded PM headers
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2018-04-23 23:06:18 +03:00 |
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8704c07e4b
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Merge branch 'original'
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2018-04-21 13:44:06 +00:00 |
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7d1df4c097
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Add string.h, fix decals with unsigned char
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2018-04-21 13:39:55 +00:00 |
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ab0bcc55f8
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Apply Apr20 update
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2018-04-21 08:06:55 +00:00 |
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926b909f3d
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Merge branch 'original'
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2018-04-20 12:38:53 +00:00 |
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db92c918b2
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Apply Apr19 update
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2018-04-20 08:41:02 +00:00 |
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be4b885254
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Merge common SDL port changes
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2018-04-17 03:53:01 +03:00 |
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2de6d00a82
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Update filesystem. Use fork's gameinfo/liblistgam parser, use PATH_SPLITTER to avoid errors
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2018-04-17 03:46:30 +03:00 |
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64257ef428
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Avoid some struct declaration in parameter list
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2018-04-14 04:26:12 +03:00 |
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32b07cda86
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Add kbutton.h, fix includes
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2018-04-13 19:58:17 +03:00 |
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25325e6150
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Port common.h and system.h. Add backends.h, defaults.h, port.h, xash3d_types.h from fork
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2018-04-13 19:56:43 +03:00 |
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08984bd549
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Rename features.h to enginefeatures.h because this name used internally by glibc
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2018-04-13 19:26:48 +03:00 |
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8d6e3b7f79
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Pure engine source code(LF line endings, UTF8 encoded)
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2018-04-13 19:23:45 +03:00 |
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