Alibek Omarov
83b7f795c1
travis: missed an OSX upload script
2019-07-01 00:51:25 +03:00
Alibek Omarov
0366035237
travis: add github releases uploader ( #47 )
2019-07-01 00:40:52 +03:00
Alibek Omarov
a8f7b4fc5c
win32: lib: remove unused variable, fix error message may be not printed
2019-06-30 17:26:57 +03:00
Alibek Omarov
f2d588574c
sdl: vid: fix engine window being restored immediately after being maximized
2019-06-30 16:19:34 +03:00
Alibek Omarov
0579ecd30f
engine: check if client.dll linked to SDL2.dll ( #37 )
2019-06-29 23:56:50 +03:00
Alibek Omarov
b5d9bf5dc8
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
2019-06-29 23:25:50 +03:00
Alibek Omarov
413882a8d5
sdl: fix typos
2019-06-29 23:25:00 +03:00
Alibek Omarov
c92f8f71a7
sdl: vid: allow to build with earlier versions of SDL2
2019-06-29 22:59:13 +03:00
Alibek Omarov
a378379ac5
engine: network: link to Winsock2 directly
2019-06-29 22:01:32 +03:00
Alibek Omarov
bcb4c9a722
Merge remote-tracking branch 'nekonomicon/png'
2019-06-29 20:41:53 +03:00
Alibek Omarov
eb22ff53c4
sdl: vid: fix washed out screen on Windows and probably other platforms( #50 )
2019-06-29 20:40:23 +03:00
Alibek Omarov
b1406e8ecd
waf: fix multiprocess compilation with msvc
2019-06-26 16:41:58 +03:00
Night Owl
4eee187f1b
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
2019-06-22 16:06:44 +05:00
Alibek Omarov
76a8fe4873
engine: use build.h for printing architecture and operating system, also implement architecture names from library naming scheme proposal ( #39 )
2019-06-21 17:25:43 +03:00
Alibek Omarov
f010e2be12
public: build: add a header that defines some build-time information, like target OS or platform
2019-06-21 17:20:57 +03:00
Alibek Omarov
7484c51490
appimage: fix packaging
2019-06-17 18:29:31 +03:00
Alibek Omarov
96c4044a6c
appimage: use APPDIR enviroment variable to determine application directory
2019-06-17 15:45:28 +03:00
Alibek Omarov
3d9a97348e
readme: update
2019-06-17 09:09:15 +03:00
Alibek Omarov
81b6c1c333
Documentation: move pages from GitHub Wiki here, GitHub Wiki now will be disabled
2019-06-17 09:05:20 +03:00
Alibek Omarov
a62cb2a93f
readme: add note for debian/ubuntu prerequisites, add vgui-dev as submodule, update mainui
2019-06-17 09:04:39 +03:00
Alibek Omarov
e9f26fe29d
port: don't define XASH_64BIT, as it defined by waf
2019-06-17 08:37:51 +03:00
Alibek Omarov
3ae7ecaeb3
engine: patched to compile, moved gl_clear to engine
2019-06-17 08:37:34 +03:00
Alibek Omarov
75e690791d
vgui_support: wscript: don't test if current platform supports VGUI if one of checks has failed already
2019-06-17 08:21:56 +03:00
Alibek Omarov
f2c927906f
Merge 4511 update
2019-06-17 07:36:46 +03:00
Alibek Omarov
b16529cc65
Apply 4511 update
2019-06-17 07:05:36 +03:00
Alibek Omarov
61751cc306
readme: fix url to development builds
2019-06-13 01:25:21 +03:00
Alibek Omarov
ba11b849ed
wscript: disable thread-safe local static initialization for C++11 code, as it cause crashes on Windows XP
2019-06-13 00:49:27 +03:00
Alibek Omarov
014a09e222
appimage: fix AppRun shell-script POSIX compatibility
2019-06-12 22:14:12 +03:00
Alibek Omarov
b535c24edb
editorconfig: initial add
2019-06-11 03:07:02 +03:00
Alibek Omarov
8d2bea03e0
filesystem: disable netpath code
...
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
2019-06-10 00:21:41 +03:00
mittorn
497ae6d269
Remove optimizations on mingw until game exports is marked
2019-06-08 20:36:29 +07:00
Alibek Omarov
e7eeba1de0
waf: update
2019-06-07 02:21:22 +03:00
Jonathan Poncelet
d14ce5ac39
SV_LoadProgs: Fixed potential memory leak if function failed ( #46 )
...
SV_LoadProgs: Fixed potential memory leak if function failed
2019-06-06 15:02:22 +03:00
Alibek Omarov
76dae35955
ref: remove COM_HashKey API call
2019-06-06 04:34:28 +03:00
Alibek Omarov
70d45f23de
public: crclib now is part of public library
2019-06-06 04:33:57 +03:00
Alibek Omarov
9735dedf2f
contrib: generate me an IDE project instead of updating it manually everytime
2019-06-06 04:02:06 +03:00
Alibek Omarov
a8cc5b7cef
waf: update to 2.0.17, rename module dir to waifulib, remove some modules, as they moved to waf binary itself(see waifu project)
2019-06-06 03:26:45 +03:00
Alibek Omarov
003bbea358
engine: common: remove unneeded REF_DLL ifdef, keep #error anyway
2019-06-06 01:28:59 +03:00
Alibek Omarov
5be28ce93d
readme: multirenderer is supported, so move it from planned
2019-06-03 16:53:23 +03:00
Alibek Omarov
647b2658d1
mainui: update
2019-06-02 12:28:10 +03:00
Alibek Omarov
85240f0145
filesystem: zip: use miniz header only library instead of zlib, add miniz generated header(stripped ZIP reading/writing code)
2019-06-02 12:27:58 +03:00
Alibek Omarov
9119635ed3
engine: wscript: fix broken wscript after revert, oops
2019-06-02 12:26:58 +03:00
Alibek Omarov
ab16867f6b
Revert "wscript: add zlib library"
...
This reverts commit 9b68b0c1e2
.
2019-06-02 11:22:18 +03:00
Mr0maks
73cf465ce4
Merge https://github.com/FWGS/xash3d-fwgs
2019-06-01 21:06:34 +05:00
Andrey Akhmichin
37181e410f
waflib: fix wrong identation.
2019-06-01 18:59:24 +03:00
Alibek Omarov
1ffc593993
wscript: check for 64-bit only for Win/Linux/Mac and only on amd64
...
It's useless to force 32-bit code for everything, as GoldSrc exists only for Intel CPUs and Windows, Linux or OSX
2019-05-31 02:59:45 +03:00
Mr0maks
8ef383a4d3
wscript: fix spaces
2019-05-30 22:18:53 +05:00
Mr0maks
3023c8a72b
Merge branch 'master' into master
2019-05-30 21:25:56 +05:00
Mr0maks
9b68b0c1e2
wscript: add zlib library
2019-05-30 09:38:53 +05:00
Mr0maks
01a33dcf7e
filesystem: zip: remove 'big' block
2019-05-30 00:51:52 +05:00