Commit Graph

625 Commits

Author SHA1 Message Date
Alibek Omarov 83b7f795c1 travis: missed an OSX upload script 2019-07-01 00:51:25 +03:00
Alibek Omarov 0366035237 travis: add github releases uploader (#47) 2019-07-01 00:40:52 +03:00
Alibek Omarov a8f7b4fc5c
win32: lib: remove unused variable, fix error message may be not printed 2019-06-30 17:26:57 +03:00
Alibek Omarov f2d588574c sdl: vid: fix engine window being restored immediately after being maximized 2019-06-30 16:19:34 +03:00
Alibek Omarov 0579ecd30f engine: check if client.dll linked to SDL2.dll (#37) 2019-06-29 23:56:50 +03:00
Alibek Omarov b5d9bf5dc8 engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only) 2019-06-29 23:25:50 +03:00
Alibek Omarov 413882a8d5 sdl: fix typos 2019-06-29 23:25:00 +03:00
Alibek Omarov c92f8f71a7 sdl: vid: allow to build with earlier versions of SDL2 2019-06-29 22:59:13 +03:00
Alibek Omarov a378379ac5 engine: network: link to Winsock2 directly 2019-06-29 22:01:32 +03:00
Alibek Omarov bcb4c9a722 Merge remote-tracking branch 'nekonomicon/png' 2019-06-29 20:41:53 +03:00
Alibek Omarov eb22ff53c4 sdl: vid: fix washed out screen on Windows and probably other platforms(#50) 2019-06-29 20:40:23 +03:00
Alibek Omarov b1406e8ecd waf: fix multiprocess compilation with msvc 2019-06-26 16:41:58 +03:00
Night Owl 4eee187f1b engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images. 2019-06-22 16:06:44 +05:00
Alibek Omarov 76a8fe4873 engine: use build.h for printing architecture and operating system, also implement architecture names from library naming scheme proposal (#39) 2019-06-21 17:25:43 +03:00
Alibek Omarov f010e2be12 public: build: add a header that defines some build-time information, like target OS or platform 2019-06-21 17:20:57 +03:00
Alibek Omarov 7484c51490
appimage: fix packaging 2019-06-17 18:29:31 +03:00
Alibek Omarov 96c4044a6c
appimage: use APPDIR enviroment variable to determine application directory 2019-06-17 15:45:28 +03:00
Alibek Omarov 3d9a97348e
readme: update 2019-06-17 09:09:15 +03:00
Alibek Omarov 81b6c1c333 Documentation: move pages from GitHub Wiki here, GitHub Wiki now will be disabled 2019-06-17 09:05:20 +03:00
Alibek Omarov a62cb2a93f readme: add note for debian/ubuntu prerequisites, add vgui-dev as submodule, update mainui 2019-06-17 09:04:39 +03:00
Alibek Omarov e9f26fe29d port: don't define XASH_64BIT, as it defined by waf 2019-06-17 08:37:51 +03:00
Alibek Omarov 3ae7ecaeb3 engine: patched to compile, moved gl_clear to engine 2019-06-17 08:37:34 +03:00
Alibek Omarov 75e690791d vgui_support: wscript: don't test if current platform supports VGUI if one of checks has failed already 2019-06-17 08:21:56 +03:00
Alibek Omarov f2c927906f Merge 4511 update 2019-06-17 07:36:46 +03:00
Alibek Omarov b16529cc65 Apply 4511 update 2019-06-17 07:05:36 +03:00
Alibek Omarov 61751cc306
readme: fix url to development builds 2019-06-13 01:25:21 +03:00
Alibek Omarov ba11b849ed
wscript: disable thread-safe local static initialization for C++11 code, as it cause crashes on Windows XP 2019-06-13 00:49:27 +03:00
Alibek Omarov 014a09e222
appimage: fix AppRun shell-script POSIX compatibility 2019-06-12 22:14:12 +03:00
Alibek Omarov b535c24edb editorconfig: initial add 2019-06-11 03:07:02 +03:00
Alibek Omarov 8d2bea03e0
filesystem: disable netpath code
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
2019-06-10 00:21:41 +03:00
mittorn 497ae6d269
Remove optimizations on mingw until game exports is marked 2019-06-08 20:36:29 +07:00
Alibek Omarov e7eeba1de0 waf: update 2019-06-07 02:21:22 +03:00
Jonathan Poncelet d14ce5ac39 SV_LoadProgs: Fixed potential memory leak if function failed (#46)
SV_LoadProgs: Fixed potential memory leak if function failed
2019-06-06 15:02:22 +03:00
Alibek Omarov 76dae35955 ref: remove COM_HashKey API call 2019-06-06 04:34:28 +03:00
Alibek Omarov 70d45f23de public: crclib now is part of public library 2019-06-06 04:33:57 +03:00
Alibek Omarov 9735dedf2f contrib: generate me an IDE project instead of updating it manually everytime 2019-06-06 04:02:06 +03:00
Alibek Omarov a8cc5b7cef waf: update to 2.0.17, rename module dir to waifulib, remove some modules, as they moved to waf binary itself(see waifu project) 2019-06-06 03:26:45 +03:00
Alibek Omarov 003bbea358 engine: common: remove unneeded REF_DLL ifdef, keep #error anyway 2019-06-06 01:28:59 +03:00
Alibek Omarov 5be28ce93d
readme: multirenderer is supported, so move it from planned 2019-06-03 16:53:23 +03:00
Alibek Omarov 647b2658d1 mainui: update 2019-06-02 12:28:10 +03:00
Alibek Omarov 85240f0145 filesystem: zip: use miniz header only library instead of zlib, add miniz generated header(stripped ZIP reading/writing code) 2019-06-02 12:27:58 +03:00
Alibek Omarov 9119635ed3 engine: wscript: fix broken wscript after revert, oops 2019-06-02 12:26:58 +03:00
Alibek Omarov ab16867f6b Revert "wscript: add zlib library"
This reverts commit 9b68b0c1e2.
2019-06-02 11:22:18 +03:00
Mr0maks 73cf465ce4 Merge https://github.com/FWGS/xash3d-fwgs 2019-06-01 21:06:34 +05:00
Andrey Akhmichin 37181e410f waflib: fix wrong identation. 2019-06-01 18:59:24 +03:00
Alibek Omarov 1ffc593993
wscript: check for 64-bit only for Win/Linux/Mac and only on amd64
It's useless to force 32-bit code for everything, as GoldSrc exists only for Intel CPUs and Windows, Linux or OSX
2019-05-31 02:59:45 +03:00
Mr0maks 8ef383a4d3 wscript: fix spaces 2019-05-30 22:18:53 +05:00
Mr0maks 3023c8a72b
Merge branch 'master' into master 2019-05-30 21:25:56 +05:00
Mr0maks 9b68b0c1e2 wscript: add zlib library 2019-05-30 09:38:53 +05:00
Mr0maks 01a33dcf7e filesystem: zip: remove 'big' block 2019-05-30 00:51:52 +05:00