85540855c3
gha: update actions/checkout and actions/upload-artifact
2024-08-12 09:12:32 +03:00
2dc220b42f
gha: add build for macOS ARM and x86
...
Very barebones, doesn't build universal app, doesn't build dmg
2024-08-12 09:12:13 +03:00
2d6cadbf1b
waf: update to latest waifu
2024-08-12 08:38:52 +03:00
340871e03a
engine: platform: sdl: correct the message about glblit in ref_soft
2024-08-11 18:32:10 +03:00
e222a74960
ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop)
2024-08-11 18:28:45 +03:00
ab499d5095
scripts: waifulib: vgui: fix vgui_support getting automatically enabled on x86 machines with unsupported OS
2024-08-11 18:08:20 +03:00
a5f7027229
readme: better wording
2024-08-10 15:03:07 +03:00
bf5cf897e2
readme: add IPA pronounciation for word 'Xash'
2024-08-10 15:02:31 +03:00
d33c1af549
wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
...
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
2024-08-10 15:01:42 +03:00
677464d04d
ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
2024-08-10 13:46:00 +03:00
d2d6ed8bd4
filesystem: fix zip_t and pack_t definition so it have true standard flexible array member
2024-08-10 13:46:00 +03:00
bd2a44dbdd
engine: common: fix fragbuf_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
e9ee4beb9f
engine: client: fix rawchan_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
3b3f057f6f
engine: common: fix winding_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
a9dec51e59
ref: fix glpoly_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
257312ad7c
3rdparty: update extras
2024-08-10 13:45:41 +03:00
Владислав Сухов
6ee8a2dfa7
scripts: sailfish: bump engine version to 0.21
2024-08-09 12:41:47 +03:00
Владислав Сухов
75c5e9cfa7
engine: bump engine version to 0.21
2024-08-09 12:41:47 +03:00
Gleb Mazovetskiy
1a94f2b585
Enable vsync by default
...
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).
Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
f0b4c42c68
engine: common: faster and simpler Netchan_OutOfBand
2024-08-08 04:37:16 +03:00
9be061735f
engine: client: fix misleading gcc warning about printf format string not being literal
2024-08-08 04:36:40 +03:00
6bfa525080
engine: common: faster and simpler MSG_WriteString
2024-08-08 04:35:55 +03:00
8fcaf18897
engine: client: remove useless copy in NetAPI_SendRequest
2024-08-08 04:32:58 +03:00
f558cde266
engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers
2024-08-08 04:31:51 +03:00
b508a33f5d
engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop
2024-08-07 09:23:09 +03:00
b4db99006b
engine: client: always print timedemo result
2024-08-07 08:46:55 +03:00
8994f079a5
engine: common: don't uselessly copy data in Netchan_OutOfBound when playing a demo
2024-08-07 02:28:58 +03:00
b2d184cfa5
engine: common: add unit tests for net_buffer functions
2024-08-07 02:28:13 +03:00
92dc92379f
engine: client: minor refactoring, turn quake stats into an enum
2024-08-06 08:42:23 +03:00
2a6862ceb9
engine: soundlib: fix buffer overflow with truncated WAV files containing CoolEdit cue mark
2024-08-06 08:41:36 +03:00
4c569e1d5f
engine: client: ensure loading plaque was removed after we request spawn on legacy protocol
2024-08-03 11:27:45 +03:00
4420ffd49e
engine: fix buffer overflow in Sys_PrintLog
2024-08-03 11:27:45 +03:00
fb7f57cf6a
engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh)
2024-08-03 11:27:45 +03:00
8be3bdac5d
engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header)
2024-08-03 11:01:17 +03:00
2785376bd3
ref: remove unused function declarations
2024-08-03 09:14:56 +03:00
d6e77e531d
engine: fix memory leak in netchan
...
frag_message_buf wasn't always freed alongside with fragbuf_t
instead of ensuring frag_message_buf being freed, I turned it into
a flexible array member
2024-08-03 08:40:33 +03:00
e686b1410d
engine: client: set default fullscreen value in vid_fullscreen cvar definition
2024-07-31 00:53:58 +03:00
2c23a1e0a0
engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height)
2024-07-31 00:53:29 +03:00
47eb9e8c8f
engine: client: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
712b354421
engine: common: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
18ef4922de
engine: server: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
274f9d5846
filesystem: replace same struct type memcpys by assignments
2024-07-31 00:06:15 +03:00
f6fa085fe4
ref: gl: replace same struct type memcpys by assignments
2024-07-31 00:06:07 +03:00
9ab0f04ba5
ref: null: replace same struct type memcpys by assignments
2024-07-31 00:05:57 +03:00
fb7854f1ef
ref: soft: replace same struct type memcpys by assignments
2024-07-31 00:05:44 +03:00
Владислав Сухов
1086c31503
engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only
2024-07-30 17:52:28 +03:00
3a47248a09
extras: update submodule
2024-07-30 15:34:20 +03:00
Владислав Сухов
71a333261b
engine: client: in_touch.c: added voicechat touch button
2024-07-30 15:33:35 +03:00
5ea2e295c1
engine: prevent rescanning filesystem when new player connects or on late precache
...
By reusing a padding hole in resource_t structure, we put a bit indicating that this archive
was already mounted by filesystem and skip it.
Because we associate this with resource, theoretical use of late precache with archives
will rescan filesystem and allow using newly downloaded assets.
2024-07-30 15:25:48 +03:00
1fc7547a53
engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value
2024-07-30 15:25:20 +03:00