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600d574376
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ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag
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2024-01-29 05:50:59 +03:00 |
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e274c62cfc
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ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear
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2024-01-29 05:44:14 +03:00 |
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5696c9c96a
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ref: gl: remove useless R_CountDynamicLights function
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2024-01-27 17:15:57 +03:00 |
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18436a70eb
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ref: gl: support overbrights, change the gamma applying order closer to the original renderer
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2024-01-09 03:55:00 +03:00 |
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8298053e6a
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ref: gl: don't depend on lightgamma in recursive light point
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2024-01-09 03:33:39 +03:00 |
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64f92003fa
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ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
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2024-01-09 03:33:39 +03:00 |
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a0c31120d9
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ref: add R_GammaChanged function that engine calls on every gamma change
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2024-01-07 03:35:23 +03:00 |
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dc1d65f621
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ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
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2024-01-04 22:02:09 +03:00 |
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b946c8455d
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ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case
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2024-01-04 21:46:44 +03:00 |
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0132eb6e44
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ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox
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2023-12-30 16:55:31 +03:00 |
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537237ef62
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ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX
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2023-12-30 16:36:13 +03:00 |
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6a4bf4965f
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ref: gl: acquire engine pointers
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2023-12-30 16:36:13 +03:00 |
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mittorn
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eff033298a
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ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO
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2023-12-19 17:55:10 +03:00 |
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9c66e86be1
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engine, ref: RefAPI 5. Remove unused calls
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2023-12-06 04:13:03 +03:00 |
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7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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2023-12-06 04:13:03 +03:00 |
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08dbfc45d3
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ref: gl: refactor getting edge position, texture and lightmap coords
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2023-12-02 18:02:18 +03:00 |
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d6dfb83be7
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ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
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2023-10-31 21:52:00 +03:00 |
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30d1492b93
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engine: remove Set/GetCurrentLoadingModel from RefAPI
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2023-10-28 15:22:21 +03:00 |
|
mittorn
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d254bac16b
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ref_gl: integrate gl2shim extensions
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2023-10-16 06:47:55 +03:00 |
|
mittorn
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2f321b1471
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ref_gl: implement minimum inclusion version for GL extensions, implement quering extensions on core profile
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2023-10-16 06:47:55 +03:00 |
|
mittorn
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676526a518
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ref_gl: fix creating core context, support core in gl2shim by creating dumb array object
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2023-10-16 06:47:55 +03:00 |
|
mittorn
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7e0bd86b65
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ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled
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2023-10-16 06:47:55 +03:00 |
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mittorn
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a9ea3976a7
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ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
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2023-10-16 06:47:55 +03:00 |
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de19d78571
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ref: fix late registration of studio cvars (thanks, @mittorn)
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2023-10-14 08:11:25 +03:00 |
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a738b2a50b
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ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
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2023-10-06 19:24:02 +03:00 |
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22f60d50ac
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ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs
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2023-08-21 10:01:59 +03:00 |
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3a57f26351
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ref: gl: move ref_gl cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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5d7d5319fd
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engine: move ref cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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1d62df0e2d
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ref: gl: turn magic skybox numbers into defined macros
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2023-05-19 04:36:05 +03:00 |
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a3ab04e0cb
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ref: gl: track current bound texture index in gl_textures array in separate glState field
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2023-05-16 23:44:52 +03:00 |
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79624fa400
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ref: gl: cleanup unused functions
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2023-04-03 05:09:33 +03:00 |
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55bf0e8a53
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ref: gl: adapt to RefAPI 4 changes
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2023-03-28 20:45:26 +03:00 |
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fgsfds
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5a3e3b3977
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ref: gl: add immediate mode shim for psvita
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2023-03-11 07:09:18 +03:00 |
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61c142e2db
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
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