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90e4fbed31
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port.h: temporarily disable hardfp postfix
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2019-05-12 03:00:50 +03:00 |
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ab7a67464b
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engine: fix long<->int conversion UBs
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2019-05-02 19:05:09 +03:00 |
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3fef353291
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android: initial port
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2019-05-02 18:07:03 +03:00 |
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e3e2f3afe5
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platform: move Sys_ShellExecute implementation to platform backends
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2019-05-01 19:21:47 +03:00 |
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d62a12dd9a
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ref: allow to use shortened name when specifying -ref in command line
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2019-04-14 22:04:32 +03:00 |
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441795943b
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ref_gl: move gl specific defines out from defaults.h, remove VIDEO_DONTCARE hack, automatically set XASH_GLES if wrapper is set
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2019-04-04 23:13:17 +03:00 |
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6c006e087d
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common: don't use SDL headers and types in refdll, if for some reason dll wants it
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2019-03-30 03:06:23 +03:00 |
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92b89936b3
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
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4880ca3ca2
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engine: move EXPORT definition to xash3d_types
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2019-03-20 02:38:37 +03:00 |
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121c72c9e0
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Merge origin/master into ref_dll
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2019-03-20 02:38:13 +03:00 |
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7aa7f4dbbd
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engine: fix broken win32 types after moving more definitions to xash3d_types.h
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2019-03-20 01:18:26 +03:00 |
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fb6fd61cd9
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public: initial moving some common code into static public library, that can be linked to any engine part
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2019-03-20 01:17:46 +03:00 |
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4247af8fa8
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Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
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2019-03-16 11:18:43 +07:00 |
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97aba69ed0
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ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
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2019-03-15 21:23:59 +03:00 |
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e7234bada2
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ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
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2019-03-06 16:23:33 +03:00 |
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437ba6d7a2
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ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
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2019-02-27 06:23:03 +07:00 |
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574f03c139
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ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
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2019-02-24 18:45:44 +03:00 |
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e193ac2c04
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ref: more @mittorn's changes on RefAPI
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2019-02-23 21:49:46 +03:00 |
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
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b8c4c31e02
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Merge 4344 update
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2018-12-30 01:51:02 +03:00 |
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bf07a9e61e
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Apply 4344 update
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2018-12-30 01:43:07 +03:00 |
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7c772d6bfd
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engine: rework timer stuff, move to platform. Move debugger present checks to platform
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2018-11-16 16:32:16 +03:00 |
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a03aa3ddb3
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Merge 4281 update
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2018-10-28 00:39:29 +03:00 |
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aae3510763
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Apply 4281 update
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2018-10-27 23:32:09 +03:00 |
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48d1aa5115
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engine: fix warnings
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2018-10-06 03:42:09 +03:00 |
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491188a0f3
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Merge branch 'original'
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2018-10-04 14:27:14 +07:00 |
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5c738b3402
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Apply 4253 update
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2018-10-04 13:08:48 +07:00 |
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7601a4cd29
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Revert 64257ef to not break C++ header compability
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2018-07-12 23:13:30 +03:00 |
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2edbcb996d
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Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
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2018-06-19 16:59:53 +03:00 |
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1e7f9d00c3
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Apply 4150 update
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2018-06-19 16:22:30 +03:00 |
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473810fc0c
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MSVC & Win32 related fixes
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2018-06-14 20:32:40 +03:00 |
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f26ac52102
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Merge 4140 update
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2018-06-11 14:04:50 +03:00 |
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814b7eda07
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Apply 4140 update
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2018-06-09 01:28:35 +03:00 |
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aa5d52cebc
|
Change libxashmenu to libmenu to keep same names between different OSes
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2018-05-28 23:44:52 +03:00 |
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3f2a8f7704
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Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
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2018-04-29 09:21:23 +03:00 |
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e1f80fba3d
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Add forgotten const-qualifiers in interface headers. Remove unneeded PM headers
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2018-04-23 23:06:18 +03:00 |
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8704c07e4b
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Merge branch 'original'
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2018-04-21 13:44:06 +00:00 |
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7d1df4c097
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Add string.h, fix decals with unsigned char
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2018-04-21 13:39:55 +00:00 |
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ab0bcc55f8
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Apply Apr20 update
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2018-04-21 08:06:55 +00:00 |
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926b909f3d
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Merge branch 'original'
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2018-04-20 12:38:53 +00:00 |
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db92c918b2
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Apply Apr19 update
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2018-04-20 08:41:02 +00:00 |
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be4b885254
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Merge common SDL port changes
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2018-04-17 03:53:01 +03:00 |
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2de6d00a82
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Update filesystem. Use fork's gameinfo/liblistgam parser, use PATH_SPLITTER to avoid errors
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2018-04-17 03:46:30 +03:00 |
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64257ef428
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Avoid some struct declaration in parameter list
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2018-04-14 04:26:12 +03:00 |
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32b07cda86
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Add kbutton.h, fix includes
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2018-04-13 19:58:17 +03:00 |
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25325e6150
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Port common.h and system.h. Add backends.h, defaults.h, port.h, xash3d_types.h from fork
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2018-04-13 19:56:43 +03:00 |
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08984bd549
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Rename features.h to enginefeatures.h because this name used internally by glibc
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2018-04-13 19:26:48 +03:00 |
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8d6e3b7f79
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Pure engine source code(LF line endings, UTF8 encoded)
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2018-04-13 19:23:45 +03:00 |
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