df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
1e43cb734b
engine: client: add definitions for borderless fullscreen mode
2023-10-10 14:08:06 +03:00
cb19fa2f6d
engine: client: restore window maximized state after engine restart
2023-10-09 05:26:17 +03:00
5d7d5319fd
engine: move ref cvars to static allocation
2023-05-27 21:52:58 +03:00
d4470402ee
engine: move vid cvars to static allocation
2023-05-27 21:52:58 +03:00
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2022-11-10 13:05:03 +03:00
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
2021-11-23 05:17:19 +03:00
9d826016b0
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
7f6395fa7d
ref: display transformation API
2019-10-31 01:36:07 +07:00
3fef353291
android: initial port
2019-05-02 18:07:03 +03:00
d5b6ccb3e2
ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
2019-04-11 22:19:08 +07:00
aabf5f5621
ref: remove convar_t from renderer, disable engine-related definitions in mod_local
2019-03-16 18:15:05 +07:00
57320c0c25
ref: get rid of vidState, add GL_SwapBuffers to engine exports
2019-03-16 11:58:44 +07:00
e5000742f1
ref: context creating prototype, not working yet
2019-03-16 05:15:32 +03:00
574f03c139
ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
2019-02-24 18:45:44 +03:00
e193ac2c04
ref: more @mittorn 's changes on RefAPI
2019-02-23 21:49:46 +03:00
99bd7c81da
ref: render code moved out of engine, doesn't compile, first API prototype
2019-02-18 21:25:26 +03:00
960e46c564
engine: adapt engine code to new platform backends system
2018-10-22 00:27:52 +03:00
491188a0f3
Merge branch 'original'
2018-10-04 14:27:14 +07:00
2edbcb996d
Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
2018-06-19 16:59:53 +03:00
3f2a8f7704
Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
2018-04-29 09:21:23 +03:00
fc7ed1ab75
Add SDL video backend
2018-04-17 03:44:17 +03:00