82b6da493a
wscript: enforce GCC suspicious sizeof operations warnings as errors
2023-02-03 18:51:50 +03:00
a5d5c1f60b
wscript: cast-align is less effective than ubsan
2023-01-14 10:58:03 +03:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX ( #1211 )
...
* Added definitions for IRIX
* Patchset to get dedicated server to compile on IRIX.
* Cleaned up debug statements in wscript
* Potential bug in IRIX implementation of isnan? For now just use the portable macro.
* Include the platform port files in the build
* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.
* Clean up formatting and remove unneeded debugging statements
* Added GPL copyright notice and description
* Moved to irix platform folder and edited script
* Re-introduced _inline macro
* Replace spaces with tabs
Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
953dd3d1a7
wscript: tidy up checks, add check for GNU strchrnul
2022-12-27 02:31:46 +03:00
46979419ae
wscript: check Android's log library globally
2022-11-17 01:23:33 +03:00
45de874598
wscript: always load msvc options
2022-11-16 04:20:02 +03:00
e0216e2658
wscript: don't clean QtCreator files and reconfigure saved options
...
Cleanup imports
2022-10-04 03:02:49 +03:00
0f2bb5720b
wscript: respect --libdir argument with packaging enabled. Fix a typo in --disable-soft description
2022-10-02 22:28:53 +03:00
dettlaff
a520d245a6
wscript: fix typo in --enable-bundled-deps configure option
2022-09-12 07:18:24 +03:00
f141869ce3
wscript: disable building extras.pk3 for Android
2022-09-11 02:22:26 +03:00
f571a41cf3
wscript: allow to setup engine default gamedir during configure
2022-09-11 02:12:44 +03:00
686a966ff7
wscript: now waf builds extras archive by itself, using Python standard library's zipfile
2022-09-11 01:39:29 +03:00
b1e2e84a11
wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once
2022-09-10 22:52:52 +03:00
17b091e5a9
wscript: adapt to new folder structure
2022-09-10 22:52:52 +03:00
19c2061831
wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
2022-08-31 19:48:42 +03:00
4110ee0928
wscript: require Opus Custom for build
...
Apparently, not all Linux distributions enable it. Anyway, we can build codec ourselves
2022-08-31 05:44:23 +03:00
a7d4cafe10
wscript: finally disable building opus for dedicated
2022-08-25 19:33:16 +03:00
e6c55107c7
wscript: fix game_launch not being included
2022-08-19 05:38:47 +03:00
238162bb79
wscript: move system opus detection to main wscript, so we can avoid including subproject
2022-08-19 04:03:53 +03:00
1fda8753bd
wscript: rework subproject filtering, use lambdas everywhere. Deprecate --ignore-projects flag, use Waf capability to select targets instead
2022-08-19 03:10:34 +03:00
SNMetamorph
68f633e9cd
wscript: fixed opus include path
2022-08-18 04:46:11 +03:00
SNMetamorph
a520af42e8
wscript: opus subproject set as mandatory
2022-08-18 04:46:11 +03:00
44cd03f464
wscript: refactor opus wscript files, now it builds only if system package wasn't found
2022-08-18 04:46:11 +03:00
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00
90c566dde3
wscript: enable GCC's -Wmisleading-indentation
2022-08-06 20:17:42 +03:00
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
854bfb8673
wscript: woops, msvcrt don't actually have stristr
2022-06-29 04:02:57 +03:00
d52b07beac
wscript: add stristr/strcasestr presense check
2022-06-29 02:43:09 +03:00
c69ea00e79
wscript: better _FILE_OFFSET_BITS check, as suggested by @nekonomicon
2022-06-12 04:25:09 +03:00
acffeb1dad
wscript: enable gl4es for Android builds
2022-06-12 03:06:31 +03:00
6dbb694fdc
wscript: define _FILE_OFFSET_BITS=64 on 32-bit systems if libc (presumably glibc) supports it
2022-02-01 19:42:38 +03:00
5aa6bfee85
engine: first attempts on fuzzing the engine
2022-01-15 06:24:57 +03:00
f9d0fba05f
wscript: remove duplicated branches diagnostic for good
2022-01-04 09:01:08 +03:00
23e2f4d0cc
wscript: fix install on Android
2021-12-18 03:46:21 +03:00
aa7bfb4819
engine: check for non-standard alloca header
2021-12-03 09:22:40 +03:00
fc665527ae
wscript: try to fix install on windows
2021-11-27 06:04:26 +03:00
c64b3db6b8
wscript: remove win-style-install option, introduce enable-packaging
2021-11-25 16:52:28 +03:00
67e77ca099
wscript: move setting DOS options where they should be
2021-11-24 23:54:03 +03:00
2939ab8ea4
wscript: allow compiling with disabled warning-as-error
2021-09-06 00:04:27 +03:00
9287a0f5c5
wscript: add some more warnings as errors
2021-07-02 19:27:45 +03:00
9d0c7338ab
wscript: make win32 common libraries check faster
2021-06-14 01:13:28 +03:00
4abac92891
wscript: try to fix tgmath detection on freebsd
2021-03-07 00:28:57 +03:00
9b6f26c191
mdldec: build with CONSOLE subsystem on Win32
2021-03-05 17:59:54 +03:00
add4cf4232
mdldec: add wscript, disabled by default
2021-03-05 16:00:26 +03:00
14008703f6
wscript: fix tgmath check for old toolchails like GCW0
2021-03-01 21:46:58 +03:00
256284d76f
wscript: refactor loading MSVC tools, apply @w23 hack for renaming DEST_CPU
2021-02-26 16:04:45 +03:00
Ivan 'provod' Avdeev
5b597028fe
make it reliably compile for amd64 on windows
...
This makes it possible to just pass `-8` to ./waf configure on Windows
and it will build 64-bit binaries. Yay I guess.
However, it's completely broken conceptually -- it ends up just brute
rewriting `conf.env.DEST_CPU` from `amd64` to `x86_64` at one particular
point in wscript. Why? Because many places in build system expect
`x86_64` as 64-bit DEST_CPU, especially breaking SDL2 lib detection.
Some of these are in waifu and patching that is beyond what I can hold
in my head right now.
Why that particular point? Because it DEST_CPU gets rewritten a few
times before that and no times after it seems.
This does not address `./waf msvs` VS project generation yet -- it will
still produce only Win32 platform that needs to be manually rewritten.
There's a mechanism for msvs extras to be passed a set of platforms, but
I've yet to make it work.
2021-02-26 16:04:45 +03:00
6e43f9bdd0
waf: fix wrong message about 32-bit build
2021-02-12 00:05:41 +03:00
d6d90f03a0
wscript: refactoring, split optimization flags selection and fpic control into standalone modules
2021-01-29 03:33:14 +03:00
341e440c07
public,sprites: fix -Wcast-align, disable -Werror for it
2020-11-18 12:15:54 +03:00