2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 01:45:19 +01:00
Commit Graph

4231 Commits

Author SHA1 Message Date
2fe94bceb6 engine: limit framerate during connection to GoldSrc servers to exactly 31 FPS, like GoldSrc 2024-10-30 19:25:48 +03:00
371639f0dc engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000 2024-10-30 18:28:55 +03:00
f88d424ecd engine: client: don't make useless comparison, cl_cmdrate is always clamped between 10 and 100. 2024-10-30 18:16:47 +03:00
c2ca80c889 engine: client: don't immediately send client packet after receiveing server packet or full update
It doesn't seem to be useful for anything. Instead, it completely breaks cl_cmdrate behavior, constantly
spamming server with move commands
2024-10-30 18:11:48 +03:00
0313e19674 filesystem: strip upper directory access from FS_FindFile when FS_AllowDirectPath is set to true
Detailed explanation is available in the code comments.
2024-10-29 16:13:31 +03:00
281d4359d0 Upgrade Freedesktop SDK to 24.08 2024-10-29 16:13:31 +03:00
7b02c37fa7 engine: add generated by version line to the config and help.txt files
Remove an attempt to copyright generated files came from the original Xash3D.
2024-10-29 16:13:31 +03:00
2ea0b0d60c engine: client: fix fire field additive transparency from 80 to 180 (thanks @autisoid!) 2024-10-28 20:13:52 +03:00
d879e028cf engine: soundlib: snd_wav: fix clang warning 2024-10-28 15:32:25 +03:00
3e7e81e078 engine: platform: android: sprinkle it with more const modifiers 2024-10-28 14:32:57 +03:00
Max Parry
cc53d59532
gha: adds SDL2 to OSX builds (resolves #1791) (#1855)
* updated build_apple.sh to copy over SDL2 from the Frameworks folder that it was installed in by dep_apple.sh
2024-10-28 12:58:46 +03:00
319dea1f7d mainui: update 2024-10-28 12:22:10 +03:00
48047c05b7 extras: update 2024-10-28 12:22:10 +03:00
85b0273911 engine: client: check resource nIndex before writing it to the precache arrays 2024-10-28 12:22:10 +03:00
eb72b6baee ref: gl: fix r_shadows and gl_vbo registration order. It must be registered before reading renderer config 2024-10-28 02:10:24 +03:00
422addcbb6 public: make Q_atoi_hex public, check for 0x prefix 2024-10-28 02:09:05 +03:00
4a58be2aa0 ref: gl: deregister timerefresh command in renderer, as it's renderer-specific 2024-10-28 01:59:39 +03:00
562b54839c engine: client: console: fix printing multiline messages with CRLF, like HTTP headers 2024-10-28 01:58:47 +03:00
639eaa9416 engine: split HTTP client into a separate file 2024-10-27 17:07:35 +03:00
6c6cb65b30 mainui: update 2024-10-27 14:33:27 +03:00
8ea8437e19 3rdparty: opus: downgrade to 1.4.0 2024-10-27 14:32:43 +03:00
2656eb1aeb engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator 2024-10-26 20:24:31 +03:00
fa1e92b127 engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
cff8ee13e6 engine: rcon refactoring. Use sizebuf_t to concatenate commands. Only call redirect when we're executing command. 2024-10-26 19:37:30 +03:00
3956e3863e engine: make Netchan_TransmitBits accept const data 2024-10-26 19:19:37 +03:00
9600218757 engine: client: send tempdecal.wad to GoldSrc servers 2024-10-26 19:16:59 +03:00
2db7cb0d64 engine: client: when validating, we're supposed to send move and delta commands 2024-10-26 19:12:52 +03:00
267a70d621 engine: common: don't print svc/clc_nop with net_recv/send_debug 2024-10-26 05:18:09 +03:00
667bedab82 engine: client: allow reading upper directories for clc_fileconsistency. Initialize md5 digest, add note about servers relying on uninitialized md5 value in some cases. 2024-10-26 05:17:24 +03:00
49990a0859 mainui: update 2024-10-26 05:15:55 +03:00
f7c4cd9398 engine: client: allow case-insensitive goldsrc proto argument in connect and queryserver commands 2024-10-26 05:15:46 +03:00
cd4f4d5ad4 engine: common: fix hpkextract command 2024-10-26 05:15:09 +03:00
fe429fe213 engine: common: net_ws: fix HTTP request when server have custom port and/or doesn't have slash at the end of URL. Set Accept: */* just in case. 2024-10-26 05:14:51 +03:00
0a24ca3fe2 engine: client: fix svc_updateuserinfo for inactive player on GoldSrc servers 2024-10-26 05:13:22 +03:00
8c93a0d247 engine: client: allow playing back demos recorded on GoldSrc servers 2024-10-26 05:12:11 +03:00
5c75dda864 mainui: update 2024-10-26 02:42:30 +03:00
55bdded6a4 engine: add pfnIsCvarReadOnly to mainui API 2024-10-25 05:09:02 +03:00
25b2c0f7e3 ref: gl: use FCVAR_GLCONFIG on VBO and detail textures cvars, so it always gets saved to opengl.cfg 2024-10-24 23:31:16 +03:00
ed522852cf mainui: update 2024-10-24 23:30:23 +03:00
224e42d345 engine: platform: android: make dlsym-weak C++ again (because of struct soinfo definition). Reformat linker.h file as well. 2024-10-24 17:54:09 +03:00
128a1f59a9 engine: cleanup XASH_64BIT usage. Always use it from build.h 2024-10-24 16:39:09 +03:00
40ffde0439 3rdparty: opus: update to 1.5.2 2024-10-24 15:51:41 +03:00
ec5578a437 ref: gl: vgl_shim: remove -fno-PIC to properly link it with shared library 2024-10-24 15:47:06 +03:00
1cf40a2d17 engine: wscript: remove useless globs 2024-10-24 15:46:33 +03:00
958ea0ac1d scripts: gha: temporarily enable verbose build output for PSVita 2024-10-24 02:05:47 +03:00
a9fdae28b2 engine: platform: android: reformat dlsym-weak and make it C only 2024-10-24 02:04:52 +03:00
3d9eb869b0 ci: fix netbsd bzip2 package name 2024-10-24 00:57:18 +03:00
8162c6d42f scripts: waifulib: xshlib: prepend xshlib so it's always first 2024-10-24 00:46:43 +03:00
48a9f17222 filesystem: only export GetFSAPI, CreateInterface is useless with static linking (and should be implemented differently) 2024-10-24 00:40:47 +03:00
e381d04094 ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt 2024-10-24 00:40:12 +03:00