mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 09:56:22 +01:00
774 lines
17 KiB
C
774 lines
17 KiB
C
/*
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mod_dbghulls.c - loading & handling world and brushmodels
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Copyright (C) 2016 Uncle Mike
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Copyright (C) 2005 Kevin Shanahan
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "mod_local.h"
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#include "xash3d_mathlib.h"
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#include "world.h"
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#include "eiface.h" // offsetof
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#define MAX_CLIPNODE_DEPTH 256 // should never exceeds
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#define list_entry( ptr, type, member ) \
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((type *)((char *)(ptr) - (size_t)(&((type *)0)->member)))
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// iterate over each entry in the list
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#define list_for_each_entry( pos, head, member ) \
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for( pos = list_entry( (head)->next, winding_t, member ); \
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&pos->member != (head); \
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pos = list_entry( pos->member.next, winding_t, member ))
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// iterate over the list, safe for removal of entries
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#define list_for_each_entry_safe( pos, n, head, member ) \
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for( pos = list_entry( (head)->next, winding_t, member ), \
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n = list_entry( pos->member.next, winding_t, member ); \
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&pos->member != (head); \
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pos = n, n = list_entry( n->member.next, winding_t, member ))
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#define LIST_HEAD_INIT( name ) { &(name), &(name) }
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_inline void list_add__( hullnode_t *new, hullnode_t *prev, hullnode_t *next )
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{
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next->prev = new;
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new->next = next;
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new->prev = prev;
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prev->next = new;
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}
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// add the new entry after the give list entry
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_inline void list_add( hullnode_t *newobj, hullnode_t *head )
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{
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list_add__( newobj, head, head->next );
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}
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// add the new entry before the given list entry (list is circular)
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_inline void list_add_tail( hullnode_t *newobj, hullnode_t *head )
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{
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list_add__( newobj, head->prev, head );
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}
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_inline void list_del( hullnode_t *entry )
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{
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entry->next->prev = entry->prev;
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entry->prev->next = entry->next;
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}
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static winding_t * winding_alloc( uint numpoints )
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{
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return (winding_t *)malloc( offsetof( winding_t, p[numpoints] ) );
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}
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static void free_winding( winding_t *w )
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{
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// simple sentinel by Carmack
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if( *(unsigned *)w == 0xDEADC0DE )
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Host_Error( "%s: freed a freed winding\n", __func__ );
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*(unsigned *)w = 0xDEADC0DE;
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free( w );
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}
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static winding_t *winding_copy( winding_t *w )
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{
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winding_t *neww;
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neww = winding_alloc( w->numpoints );
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memcpy( neww, w, offsetof( winding_t, p[w->numpoints] ) );
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return neww;
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}
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static void winding_reverse( winding_t *w )
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{
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vec3_t point;
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int i;
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for( i = 0; i < w->numpoints / 2; i++ )
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{
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VectorCopy( w->p[i], point );
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VectorCopy( w->p[w->numpoints - i - 1], w->p[i] );
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VectorCopy( point, w->p[w->numpoints - i - 1] );
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}
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}
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/*
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* winding_shrink
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*
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* Takes an over-allocated winding and allocates a new winding with just the
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* required number of points. The input winding is freed.
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*/
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static winding_t *winding_shrink( winding_t *w )
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{
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winding_t *neww = winding_alloc( w->numpoints );
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memcpy( neww, w, offsetof( winding_t, p[w->numpoints] ));
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free_winding( w );
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return neww;
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}
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/*
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====================
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winding_for_plane
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====================
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*/
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static winding_t *winding_for_plane( const mplane_t *p )
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{
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vec3_t org, vright, vup;
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int i, axis;
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vec_t max, v;
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winding_t *w;
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// find the major axis
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max = -BOGUS_RANGE;
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axis = -1;
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for( i = 0; i < 3; i++ )
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{
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v = fabs( p->normal[i] );
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if( v > max )
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{
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axis = i;
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max = v;
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}
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}
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VectorClear( vup );
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switch( axis )
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{
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case 0:
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case 1:
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vup[2] = 1;
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break;
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case 2:
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vup[0] = 1;
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break;
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default:
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Host_Error( "%s: no axis found\n", __func__ );
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return NULL;
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}
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v = DotProduct( vup, p->normal );
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VectorMA( vup, -v, p->normal, vup );
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VectorNormalize( vup );
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VectorScale( p->normal, p->dist, org );
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CrossProduct( vup, p->normal, vright );
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VectorScale( vup, BOGUS_RANGE, vup );
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VectorScale( vright, BOGUS_RANGE, vright );
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// project a really big axis aligned box onto the plane
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w = winding_alloc( 4 );
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memset( w->p, 0, sizeof( vec3_t ) * 4 );
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w->numpoints = 4;
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w->plane = p;
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VectorSubtract( org, vright, w->p[0] );
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VectorAdd( w->p[0], vup, w->p[0] );
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VectorAdd( org, vright, w->p[1] );
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VectorAdd( w->p[1], vup, w->p[1] );
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VectorAdd( org, vright, w->p[2] );
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VectorSubtract( w->p[2], vup, w->p[2] );
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VectorSubtract( org, vright, w->p[3] );
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VectorSubtract( w->p[3], vup, w->p[3] );
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return w;
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}
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/*
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* ===========================
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* Helper for for the clipping functions
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* (winding_clip, winding_split)
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* ===========================
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*/
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static void CalcSides( const winding_t *in, const mplane_t *split, int *sides, vec_t *dists, int counts[3], vec_t epsilon )
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{
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const vec_t *p;
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int i;
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counts[0] = counts[1] = counts[2] = 0;
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switch( split->type )
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{
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case PLANE_X:
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case PLANE_Y:
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case PLANE_Z:
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p = in->p[0] + split->type;
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for( i = 0; i < in->numpoints; i++, p += 3 )
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{
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const vec_t dot = *p - split->dist;
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dists[i] = dot;
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if( dot > epsilon )
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sides[i] = SIDE_FRONT;
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else if( dot < -epsilon )
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sides[i] = SIDE_BACK;
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else sides[i] = SIDE_ON;
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counts[sides[i]]++;
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}
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break;
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default:
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p = in->p[0];
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for( i = 0; i < in->numpoints; i++, p += 3 )
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{
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const vec_t dot = DotProduct( split->normal, p ) - split->dist;
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dists[i] = dot;
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if( dot > epsilon )
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sides[i] = SIDE_FRONT;
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else if( dot < -epsilon )
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sides[i] = SIDE_BACK;
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else sides[i] = SIDE_ON;
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counts[sides[i]]++;
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}
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break;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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}
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static void PushToPlaneAxis( vec_t *v, const mplane_t *p )
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{
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const int t = p->type % 3;
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v[t] = (p->dist - p->normal[(t + 1) % 3] * v[(t + 1) % 3] - p->normal[(t + 2) % 3] * v[(t + 2) % 3]) / p->normal[t];
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}
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/*
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==================
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winding_clip
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Clips the winding to the plane, returning the new winding on 'side'.
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Frees the input winding.
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If keepon is true, an exactly on-plane winding will be saved, otherwise
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it will be clipped away.
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==================
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*/
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static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean keepon, int side, vec_t epsilon )
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{
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vec_t *dists;
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int *sides;
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int counts[3];
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vec_t dot;
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int i, j;
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winding_t *neww;
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vec_t *p1, *p2, *mid;
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int maxpts;
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dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
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sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
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CalcSides( in, split, sides, dists, counts, epsilon );
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if( keepon && !counts[SIDE_FRONT] && !counts[SIDE_BACK] )
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{
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neww = in;
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goto out_free;
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}
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if( !counts[side] )
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{
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free_winding( in );
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neww = NULL;
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goto out_free;
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}
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if( !counts[side ^ 1] )
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{
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neww = in;
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goto out_free;
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}
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maxpts = in->numpoints + 4;
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neww = winding_alloc( maxpts );
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neww->numpoints = 0;
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neww->plane = in->plane;
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for( i = 0; i < in->numpoints; i++ )
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{
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p1 = in->p[i];
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if( sides[i] == SIDE_ON )
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{
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VectorCopy( p1, neww->p[neww->numpoints] );
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neww->numpoints++;
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continue;
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}
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if( sides[i] == side )
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{
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VectorCopy( p1, neww->p[neww->numpoints] );
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neww->numpoints++;
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}
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if( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] )
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continue;
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// generate a split point
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p2 = in->p[(i + 1) % in->numpoints];
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mid = neww->p[neww->numpoints++];
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dot = dists[i] / (dists[i] - dists[i + 1]);
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for( j = 0; j < 3; j++ )
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{
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// avoid round off error when possible
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if( in->plane->normal[j] == 1.0f )
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mid[j] = in->plane->dist;
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else if( in->plane->normal[j] == -1.0f )
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mid[j] = -in->plane->dist;
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else if( split->normal[j] == 1.0f )
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mid[j] = split->dist;
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else if( split->normal[j] == -1.0f )
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mid[j] = -split->dist;
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else mid[j] = p1[j] + dot * (p2[j] - p1[j]);
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}
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if( in->plane->type < 3 )
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PushToPlaneAxis( mid, in->plane );
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}
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// free the original winding
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free_winding( in );
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// Shrink the winding back to just what it needs...
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neww = winding_shrink(neww);
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out_free:
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free( dists );
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free( sides );
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return neww;
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}
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/*
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==================
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winding_split
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Splits a winding by a plane, producing one or two windings. The
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original winding is not damaged or freed. If only on one side, the
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returned winding will be the input winding. If on both sides, two
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new windings will be created.
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==================
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*/
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static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfront, winding_t **pback )
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{
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vec_t *dists;
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int *sides;
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int counts[3];
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vec_t dot;
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int i, j;
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winding_t *front, *back;
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vec_t *p1, *p2, *mid;
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int maxpts;
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dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
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sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
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CalcSides(in, split, sides, dists, counts, 0.04f );
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if( !counts[0] && !counts[1] )
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{
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// winding on the split plane - return copies on both sides
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*pfront = winding_copy( in );
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*pback = winding_copy( in );
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goto out_free;
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}
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if( !counts[0] )
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{
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*pfront = NULL;
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*pback = in;
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goto out_free;
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}
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if( !counts[1] )
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{
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*pfront = in;
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*pback = NULL;
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goto out_free;
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}
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maxpts = in->numpoints + 4;
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front = winding_alloc( maxpts );
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front->numpoints = 0;
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front->plane = in->plane;
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back = winding_alloc( maxpts );
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back->numpoints = 0;
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back->plane = in->plane;
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for( i = 0; i < in->numpoints; i++ )
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{
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p1 = in->p[i];
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if( sides[i] == SIDE_ON )
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{
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VectorCopy( p1, front->p[front->numpoints] );
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VectorCopy( p1, back->p[back->numpoints] );
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front->numpoints++;
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back->numpoints++;
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continue;
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}
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if( sides[i] == SIDE_FRONT )
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{
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VectorCopy( p1, front->p[front->numpoints] );
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front->numpoints++;
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}
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else if( sides[i] == SIDE_BACK )
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{
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VectorCopy( p1, back->p[back->numpoints] );
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back->numpoints++;
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}
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if( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] )
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continue;
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// generate a split point
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p2 = in->p[(i + 1) % in->numpoints];
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mid = front->p[front->numpoints++];
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dot = dists[i] / (dists[i] - dists[i + 1]);
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for( j = 0; j < 3; j++ )
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{
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// avoid round off error when possible
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if( in->plane->normal[j] == 1.0f )
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mid[j] = in->plane->dist;
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else if( in->plane->normal[j] == -1.0f )
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mid[j] = -in->plane->dist;
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else if( split->normal[j] == 1.0f )
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mid[j] = split->dist;
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else if( split->normal[j] == -1.0f )
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mid[j] = -split->dist;
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else mid[j] = p1[j] + dot * (p2[j] - p1[j]);
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}
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if( in->plane->type < 3 )
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PushToPlaneAxis( mid, in->plane );
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VectorCopy( mid, back->p[back->numpoints] );
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back->numpoints++;
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}
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*pfront = winding_shrink( front );
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*pback = winding_shrink( back );
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out_free:
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free( dists );
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free( sides );
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}
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/* ------------------------------------------------------------------------- */
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/*
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* This is a stack of the clipnodes we have traversed
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* "sides" indicates which side we went down each time
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*/
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static mclipnode_t *node_stack[MAX_CLIPNODE_DEPTH];
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static int side_stack[MAX_CLIPNODE_DEPTH];
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static uint node_stack_depth;
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static void push_node( mclipnode_t *node, int side )
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{
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if( node_stack_depth == MAX_CLIPNODE_DEPTH )
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Host_Error( "node stack overflow\n" );
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node_stack[node_stack_depth] = node;
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side_stack[node_stack_depth] = side;
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node_stack_depth++;
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}
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static void pop_node( void )
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{
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if( !node_stack_depth )
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Host_Error( "node stack underflow\n" );
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node_stack_depth--;
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}
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static void free_hull_polys( hullnode_t *hull_polys )
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{
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winding_t *w, *next;
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list_for_each_entry_safe( w, next, hull_polys, chain )
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{
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list_del( &w->chain );
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free_winding( w );
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}
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}
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static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys, hull_model_t *model );
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static void do_hull_recursion( hull_t *hull, mclipnode_t *node, int side, hullnode_t *polys, hull_model_t *model )
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{
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winding_t *w, *next;
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if( node->children[side] >= 0 )
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{
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mclipnode_t *child = hull->clipnodes + node->children[side];
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push_node( node, side );
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hull_windings_r( hull, child, polys, model );
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pop_node();
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}
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else
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{
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switch( node->children[side] )
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{
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case CONTENTS_EMPTY:
|
|
case CONTENTS_WATER:
|
|
case CONTENTS_SLIME:
|
|
case CONTENTS_LAVA:
|
|
list_for_each_entry_safe( w, next, polys, chain )
|
|
{
|
|
list_del( &w->chain );
|
|
list_add( &w->chain, &model->polys );
|
|
}
|
|
break;
|
|
case CONTENTS_SOLID:
|
|
case CONTENTS_SKY:
|
|
// throw away polys...
|
|
list_for_each_entry_safe( w, next, polys, chain )
|
|
{
|
|
if( w->pair )
|
|
w->pair->pair = NULL;
|
|
list_del( &w->chain );
|
|
free_winding( w );
|
|
model->num_polys--;
|
|
}
|
|
break;
|
|
default:
|
|
Host_Error( "bad contents: %i\n", node->children[side] );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys, hull_model_t *model )
|
|
{
|
|
mplane_t *plane = hull->planes + node->planenum;
|
|
hullnode_t frontlist = LIST_HEAD_INIT( frontlist );
|
|
hullnode_t backlist = LIST_HEAD_INIT( backlist );
|
|
winding_t *w, *next, *front, *back;
|
|
int i;
|
|
|
|
list_for_each_entry_safe( w, next, polys, chain )
|
|
{
|
|
// PARANIOA - PAIR CHECK
|
|
ASSERT( !w->pair || w->pair->pair == w );
|
|
|
|
list_del( &w->chain );
|
|
winding_split( w, plane, &front, &back );
|
|
if( front ) list_add( &front->chain, &frontlist );
|
|
if( back ) list_add( &back->chain, &backlist );
|
|
|
|
if( front && back )
|
|
{
|
|
if( w->pair )
|
|
{
|
|
// split the paired poly, preserve pairing
|
|
winding_t *front2, *back2;
|
|
|
|
winding_split( w->pair, plane, &front2, &back2 );
|
|
|
|
front2->pair = front;
|
|
front->pair = front2;
|
|
back2->pair = back;
|
|
back->pair = back2;
|
|
|
|
list_add( &front2->chain, &w->pair->chain );
|
|
list_add( &back2->chain, &w->pair->chain );
|
|
list_del( &w->pair->chain );
|
|
free_winding( w->pair );
|
|
model->num_polys++;
|
|
}
|
|
else
|
|
{
|
|
front->pair = NULL;
|
|
back->pair = NULL;
|
|
}
|
|
|
|
model->num_polys++;
|
|
free_winding( w );
|
|
}
|
|
}
|
|
|
|
w = winding_for_plane(plane);
|
|
|
|
for( i = 0; w && i < node_stack_depth; i++ )
|
|
{
|
|
mplane_t *p = hull->planes + node_stack[i]->planenum;
|
|
w = winding_clip( w, p, false, side_stack[i], 0.00001 );
|
|
}
|
|
|
|
if( w )
|
|
{
|
|
winding_t *tmp = winding_copy( w );
|
|
winding_reverse( tmp );
|
|
|
|
w->pair = tmp;
|
|
tmp->pair = w;
|
|
|
|
list_add( &w->chain, &frontlist );
|
|
list_add( &tmp->chain, &backlist );
|
|
|
|
// PARANIOA - PAIR CHECK
|
|
ASSERT( !w->pair || w->pair->pair == w );
|
|
model->num_polys += 2;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf( S_WARN "new winding was clipped away!\n" );
|
|
}
|
|
|
|
do_hull_recursion( hull, node, 0, &frontlist, model );
|
|
do_hull_recursion( hull, node, 1, &backlist, model );
|
|
}
|
|
|
|
static void remove_paired_polys( hull_model_t *model )
|
|
{
|
|
winding_t *w, *next;
|
|
|
|
list_for_each_entry_safe( w, next, &model->polys, chain )
|
|
{
|
|
if( w->pair )
|
|
{
|
|
list_del( &w->chain );
|
|
free_winding( w );
|
|
model->num_polys--;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void make_hull_windings( hull_t *hull, hull_model_t *model )
|
|
{
|
|
hullnode_t head = LIST_HEAD_INIT( head );
|
|
|
|
Con_Reportf( "%i clipnodes...\n", hull->lastclipnode - hull->firstclipnode );
|
|
|
|
node_stack_depth = 0;
|
|
model->num_polys = 0;
|
|
|
|
if( hull->planes != NULL )
|
|
{
|
|
hull_windings_r( hull, hull->clipnodes + hull->firstclipnode, &head, model );
|
|
remove_paired_polys( model );
|
|
}
|
|
Con_Reportf( "%i hull polys\n", model->num_polys );
|
|
}
|
|
|
|
static void Mod_InitDebugHulls( model_t *loadmodel )
|
|
{
|
|
int i;
|
|
|
|
world.hull_models = Mem_Calloc( loadmodel->mempool, sizeof( hull_model_t ) * loadmodel->numsubmodels );
|
|
world.num_hull_models = loadmodel->numsubmodels;
|
|
|
|
// initialize list
|
|
for( i = 0; i < world.num_hull_models; i++ )
|
|
{
|
|
hullnode_t *poly = &world.hull_models[i].polys;
|
|
poly->next = poly;
|
|
poly->prev = poly;
|
|
}
|
|
}
|
|
|
|
static void Mod_CreatePolygonsForHull( int hullnum )
|
|
{
|
|
model_t *mod = cl.worldmodel;
|
|
double start, end;
|
|
char name[8];
|
|
int i;
|
|
|
|
if( hullnum < 0 || hullnum > 3 )
|
|
return;
|
|
|
|
if( !world.num_hull_models )
|
|
Mod_InitDebugHulls( mod ); // FIXME: build hulls for separate bmodels (shells, medkits etc)
|
|
|
|
Con_Printf( "generating polygons for hull %u...\n", hullnum );
|
|
start = Sys_DoubleTime();
|
|
|
|
// rebuild hulls list
|
|
for( i = 0; i < world.num_hull_models; i++ )
|
|
{
|
|
hull_model_t *model = &world.hull_models[i];
|
|
free_hull_polys( &model->polys );
|
|
make_hull_windings( &mod->hulls[hullnum], model );
|
|
Q_snprintf( name, sizeof( name ), "*%i", i + 1 );
|
|
mod = Mod_FindName( name, false );
|
|
}
|
|
end = Sys_DoubleTime();
|
|
Con_Printf( "build time %.3f secs\n", end - start );
|
|
}
|
|
|
|
static void R_DrawHull( hull_model_t *hull )
|
|
{
|
|
winding_t *poly;
|
|
|
|
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ));
|
|
ref.dllFuncs.TriRenderMode( kRenderNormal );
|
|
list_for_each_entry( poly, &hull->polys, chain )
|
|
{
|
|
int i;
|
|
|
|
srand((unsigned int)poly );
|
|
ref.dllFuncs.Color4ub( rand() & 255, rand() & 255, rand() & 255, 255 );
|
|
|
|
ref.dllFuncs.Begin( TRI_POLYGON );
|
|
for( i = 0; i < poly->numpoints; i++ )
|
|
ref.dllFuncs.Vertex3fv( poly->p[i] );
|
|
ref.dllFuncs.End();
|
|
}
|
|
}
|
|
|
|
void R_DrawWorldHull( void )
|
|
{
|
|
if( r_showhull.value <= 0.0f )
|
|
return;
|
|
|
|
if( FBitSet( r_showhull.flags, FCVAR_CHANGED ))
|
|
{
|
|
int val = r_showhull.value;
|
|
if( val > 3 ) val = 0;
|
|
Mod_CreatePolygonsForHull( val );
|
|
ClearBits( r_showhull.flags, FCVAR_CHANGED );
|
|
}
|
|
|
|
R_DrawHull( &world.hull_models[0] );
|
|
}
|
|
|
|
void R_DrawModelHull( model_t *mod )
|
|
{
|
|
int i;
|
|
|
|
if( r_showhull.value <= 0.0f )
|
|
return;
|
|
|
|
if( !mod || mod->name[0] != '*' )
|
|
return;
|
|
|
|
i = atoi( mod->name + 1 );
|
|
if( i < 1 || i >= world.num_hull_models )
|
|
return;
|
|
|
|
R_DrawHull( &world.hull_models[i] );
|
|
}
|
|
|
|
void Mod_ReleaseHullPolygons( void )
|
|
{
|
|
int i;
|
|
|
|
// release ploygons
|
|
for( i = 0; i < world.num_hull_models; i++ )
|
|
{
|
|
hull_model_t *model = &world.hull_models[i];
|
|
free_hull_polys( &model->polys );
|
|
}
|
|
world.num_hull_models = 0;
|
|
}
|