xash3d-fwgs/Documentation/musl.md

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# Xash3D FWGS on `musl`
Xash3D FWGS works on `musl` out of the box. However, the engine doesn't try to differentiate glibc and musl anymore. If you see error similar to:
```
Host_InitError: can't initialize cl_dlls/client.so: Error relocating valve/cl_dlls/client.so: __sprintf_chk: symbol not found
```
... or you know that the game you're running is linked against glibc, you can try using `libgcompat`, like this:
```
$ LD_PRELOAD=/lib/libgcompat.so.0 ./xash3d ...
```
It will automatically add the missing symbols that glibc binaries usually need. In the future we might automatically link engine against `libgcompat` for better compatibility with prebuilt or closed-source games, if there will be any use for this.