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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-21 17:37:32 +01:00
xash3d-fwgs/engine/client
2024-11-20 04:16:44 +03:00
..
avi engine: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00
vgui engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter 2024-11-03 02:24:36 +03:00
cl_cmds.c engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
cl_custom.c engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
cl_debug.c engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
cl_demo.c engine: client: validate dem_usercmd size before reading it into the buffer 2024-11-18 10:42:39 +03:00
cl_efrag.c engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers 2024-08-08 04:31:51 +03:00
cl_efx.c engine: client: rewrite R_RocketTrail for accuracy and fix potential uninitialized vectors 2024-11-05 17:43:09 +03:00
cl_events.c engine: client: fix svc_event parsing 2024-10-15 06:07:06 +03:00
cl_font.c engine: client: cl_font: fix possible NULL dereference 2024-11-06 01:39:45 +03:00
cl_frame.c engine: client: make some simple functions, like querying entity by index, getting local player, inline 2024-11-17 13:37:32 +03:00
cl_game.c engine: client: make some simple functions, like querying entity by index, getting local player, inline 2024-11-17 13:37:32 +03:00
cl_gameui.c engine: provide compatible replacement for CompareFileTime function 2024-11-17 04:33:13 +03:00
cl_main.c engine: client: remove unncesseray int <-> qboolean branch in CL_GetMessage 2024-11-18 10:42:39 +03:00
cl_mobile.c engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
cl_netgraph.c engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
cl_parse_48.c engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
cl_parse_gs.c engine: client: don't kill entity's beams if this entity number was never used on client 2024-11-15 08:07:21 +03:00
cl_parse.c engine: client: fix engine features masking for 48 and 49 protocol 2024-11-20 04:16:44 +03:00
cl_pmove.c engine: client: another possible null pointer dereference 2024-11-07 14:12:10 +03:00
cl_qparse.c engine: client: explicitly pass protocol to svc_time parser 2024-10-14 04:13:10 +03:00
cl_remap.c engine: client: turn some asserts in texture remap code into proper nullptr checks 2024-11-06 01:39:46 +03:00
cl_render.c engine: provide compatible replacement for CompareFileTime function 2024-11-17 04:33:13 +03:00
cl_scrn.c engine: client: add cl_showcmd, yet another debugging aid to print current usercmd state 2024-11-18 10:42:39 +03:00
cl_securedstub.c engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2023-03-14 21:29:35 +03:00
cl_tent.c engine: client: only check active tempentities when detaching player following tents 2024-11-17 13:38:14 +03:00
cl_tent.h engine: client: cleanup tent and efx code, make global variables static, remove unused functions 2024-10-14 18:08:01 +03:00
cl_video.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
cl_view.c engine: client: add cl_showcmd, yet another debugging aid to print current usercmd state 2024-11-18 10:42:39 +03:00
client.h engine: client: add cl_showcmd, yet another debugging aid to print current usercmd state 2024-11-18 10:42:39 +03:00
console.c engine: client: the most important change since forever, move downloading message a bit to the right so it looks better on 640x480 2024-11-07 14:12:10 +03:00
gamma.c engine: remove gamma functions from RefAPI 2024-11-03 01:20:30 +03:00
in_joy.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
in_touch.c engine: client: touch: use FillRGBA to draw edit grid 2024-11-06 01:39:46 +03:00
input.c engine: client: remove voidptr hack from IN_EngineAppendMove, just use usercmd_t directly 2024-10-08 04:07:03 +03:00
input.h engine: client: remove voidptr hack from IN_EngineAppendMove, just use usercmd_t directly 2024-10-08 04:07:03 +03:00
keys.c engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter 2024-11-03 02:24:36 +03:00
mod_dbghulls.c engine: fix some possible off by one errors 2024-11-17 13:04:20 +03:00
ref_common.c engine: finally remove GetLightStyle, GetDynamicLight and GetEntityLight from RefAPI 2024-11-03 01:20:30 +03:00
ref_common.h engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
s_dsp.c engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility 2024-06-09 03:51:43 +03:00
s_load.c engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
s_main.c engine: client: register sound cvars even if audio was disabled 2024-11-03 01:20:30 +03:00
s_mix.c engine: client: s_mix: attempt to fix S_InterpolateCubic2x buffer overflow 2024-11-07 14:12:10 +03:00
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
s_stream.c engine: client: mute music if not in focus 2024-06-17 20:32:04 +03:00
s_utils.c engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
s_vox.c engine: client: s_vox: fix incorrect check in VOX_FreeWord 2024-11-06 01:39:46 +03:00
sound.h engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
titles.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
vid_common.c engine: fix some possible off by one errors 2024-11-17 13:04:20 +03:00
vid_common.h engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
voice.c engine: client: reduce reads of cls.legacymode 2024-10-14 04:13:10 +03:00
voice.h engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
vox.h engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00