2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-26 03:39:16 +01:00
xash3d-fwgs/engine
2024-07-21 02:06:51 +03:00
..
client engine: client: more accurate R_BeamKill reimplementation 2024-07-19 07:13:14 +03:00
common engine: move wcon definitions to platform.h 2024-07-21 02:06:51 +03:00
platform engine: move wcon definitions to platform.h 2024-07-21 02:06:51 +03:00
server engine: server: make physic engfuncs const 2024-07-16 15:23:03 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 2024-02-05 15:01:03 +03:00
physint.h engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
progdefs.h
ref_api.h engine: ref_api: bump RefAPI to version 8 2024-06-11 06:18:09 +03:00
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h
wscript engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches 2024-07-17 22:27:20 +03:00