.. |
server.h
|
engine: server: make SV_IsPlayerIndex and SV_HavePassword inline
|
2024-11-17 13:36:40 +03:00 |
sv_client.c
|
engine: server: make SV_IsPlayerIndex and SV_HavePassword inline
|
2024-11-17 13:36:40 +03:00 |
sv_cmds.c
|
engine: make some global variables static and const, make even more functions static if possible
|
2024-10-14 19:19:46 +03:00 |
sv_custom.c
|
Replace hardcoded functions names by __func__ macro
|
2024-06-19 06:53:42 +03:00 |
sv_filter.c
|
engine: server: comment out unused cvars, make some static
|
2024-06-15 08:44:19 +03:00 |
sv_frame.c
|
engine: make some global variables static and const, make even more functions static if possible
|
2024-10-14 19:19:46 +03:00 |
sv_game.c
|
engine: provide compatible replacement for CompareFileTime function
|
2024-11-17 04:33:13 +03:00 |
sv_init.c
|
engine: server: always allocate svgame.stringspool, it's used to track temp string allocations like in SV_CopyString
|
2024-11-13 23:35:45 +03:00 |
sv_log.c
|
|
|
sv_main.c
|
engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000
|
2024-10-30 18:28:55 +03:00 |
sv_move.c
|
|
|
sv_phys.c
|
engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection
|
2024-10-16 07:31:27 +03:00 |
sv_pmove.c
|
engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
|
2024-07-21 11:01:18 +03:00 |
sv_query.c
|
engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator
|
2024-10-26 20:24:31 +03:00 |
sv_save.c
|
engine: make some global variables static and const, make even more functions static if possible
|
2024-10-14 19:19:46 +03:00 |
sv_world.c
|
engine: moved link_t helpers to sv_world.c from world.c and made them static
|
2024-05-30 07:31:03 +03:00 |