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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 01:45:19 +01:00
xash3d-fwgs/engine/server
2024-11-17 13:36:40 +03:00
..
server.h engine: server: make SV_IsPlayerIndex and SV_HavePassword inline 2024-11-17 13:36:40 +03:00
sv_client.c engine: server: make SV_IsPlayerIndex and SV_HavePassword inline 2024-11-17 13:36:40 +03:00
sv_cmds.c engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
sv_custom.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
sv_filter.c engine: server: comment out unused cvars, make some static 2024-06-15 08:44:19 +03:00
sv_frame.c engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
sv_game.c engine: provide compatible replacement for CompareFileTime function 2024-11-17 04:33:13 +03:00
sv_init.c engine: server: always allocate svgame.stringspool, it's used to track temp string allocations like in SV_CopyString 2024-11-13 23:35:45 +03:00
sv_log.c
sv_main.c engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000 2024-10-30 18:28:55 +03:00
sv_move.c
sv_phys.c engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
sv_pmove.c engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
sv_query.c engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator 2024-10-26 20:24:31 +03:00
sv_save.c engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
sv_world.c engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00