mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-10 21:09:07 +01:00
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
"#if VER <= 300\n"
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"#define layout(x)\n"
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"#endif\n"
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"#if VER < 300\n"
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"#define in attribute\n"
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"#define out varying\n"
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"#endif\n"
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"\n"
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"layout(location = LOC_ATTR_POSITION) in vec3 inPosition;\n"
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"#if ATTR_COLOR\n"
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"layout(location = LOC_ATTR_COLOR) in vec4 inColor;\n"
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"#endif\n"
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"#if ATTR_TEXCOORD0\n"
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"layout(location = LOC_ATTR_TEXCOORD0) in vec2 inTexCoord0;\n"
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"#endif\n"
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"#if ATTR_TEXCOORD1\n"
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"layout(location = LOC_ATTR_TEXCOORD1) in vec2 inTexCoord1;\n"
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"#endif\n"
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"\n"
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"#if ATTR_NORMAL\n"
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"in vec3 inNormal;\n"
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"#endif\n"
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"#if ATTR_COLOR\n"
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"out vec4 vColor;\n"
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"#endif\n"
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"#if ATTR_TEXCOORD0\n"
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"out vec2 vTexCoord0;\n"
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"#endif\n"
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"#if ATTR_TEXCOORD1\n"
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"out vec2 vTexCoord1;\n"
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"#endif\n"
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"#if ATTR_NORMAL\n"
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"out vec3 vNormal;\n"
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"#endif\n"
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"\n"
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"uniform mat4 uMVP;\n"
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"\n"
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"void main()\n"
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"{\n"
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"gl_Position = uMVP * vec4(inPosition,1.0);\n"
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"#if ATTR_COLOR\n"
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"vColor = inColor;\n"
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"#endif\n"
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"#if ATTR_NORMAL\n"
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"vNormal = inNormal;\n"
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"#endif\n"
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"#if ATTR_TEXCOORD0\n"
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"vTexCoord0 = inTexCoord0;\n"
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"#endif\n"
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"#if ATTR_TEXCOORD1\n"
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"vTexCoord1 = inTexCoord1;\n"
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"#endif\n"
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"}\n"
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