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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-25 03:11:06 +01:00
xash3d-fwgs/engine
2022-02-22 09:40:15 +03:00
..
client engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons 2022-02-10 02:53:35 +03:00
common engine: ensure all data was written to stdout when exiting 2022-02-22 09:40:15 +03:00
platform engine: sdl: fix mouse activated when focus gained but not game is active 2022-01-28 01:20:14 +03:00
server engine: server: fix message trace output 2022-01-27 03:48:54 +03:00
alias.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
anorms.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cdll_exp.h engine: fix warnings 2018-10-06 03:42:09 +03:00
cdll_int.h engine: fix various warnings 2021-03-07 03:40:01 +03:00
custom.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
customentity.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
edict.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
eiface.h engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
keydefs.h GameController: Add separate D-Pad bindings 2021-01-07 17:37:37 +03:00
menu_int.h engine: add safe ParseFile to menu extended API 2021-10-08 17:31:32 +03:00
mobility_int.h engine: add safe ParseFile to client MobilityAPI 2021-10-08 17:31:32 +03:00
physint.h engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
progdefs.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
ref_api.h engine: remove emboss filter. There seems no real use for it. 2021-12-07 09:09:45 +03:00
sequence.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
shake.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sprite.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
studio.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vgui_api.h vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility 2022-01-04 08:39:11 +03:00
warpsin.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
wscript engine: first attempts on fuzzing the engine 2022-01-15 06:24:57 +03:00