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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-26 03:39:16 +01:00
xash3d-fwgs/engine
2024-04-28 06:59:18 +03:00
..
client engine: client: print correct message names in legacymode 2024-04-22 04:02:46 +03:00
common engine: soundlib: fix searching for a RIFF/WAVE chunks in streams 2024-04-27 10:51:56 +03:00
platform engine: platform: linux: do not search sd_notify if NOTIFY_SOCKET isn't set 2024-03-19 21:23:53 +03:00
server engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers 2024-04-28 06:59:18 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h engine: gameui: add GetNativeObject to extended menu API 2024-02-19 17:49:37 +03:00
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 2024-02-05 15:01:03 +03:00
physint.h engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
progdefs.h
ref_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h
wscript platform: android: port to SDL 2024-02-19 17:47:40 +03:00