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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-28 13:02:13 +01:00
xash3d-fwgs/ref_gl
2019-04-13 19:39:49 +03:00
..
gl_alias.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_backend.c ref_gl: bring back GL_STATIC option 2019-03-30 03:08:44 +03:00
gl_beams.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_context.c ref_gl: fix alpha in menu (and anywhere else where triColor4ub is used) 2019-03-28 18:17:58 +03:00
gl_cull.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_dbghulls.c ref: fix all undefined references 2019-03-11 17:37:58 +03:00
gl_decals.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_draw.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
gl_export.h ref_gl: move GLES and GL_STATIC defintions to gl_export.h. Add REF_GL_KEEP_MANGLED_FUNCTIONS, to keep use pgl instead of re-defining everything to gl. Used in conjuction with GL_STATIC 2019-04-13 19:39:22 +03:00
gl_frustum.c ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 2019-02-27 06:23:03 +07:00
gl_frustum.h ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
gl_image.c ref_gl: don't use dxt on gles 2019-03-30 03:09:07 +03:00
gl_local.h ref_gl: remove dead WGL extensions 2019-04-13 19:39:49 +03:00
gl_opengl.c ref_gl: allow gldebug for GL_STATIC. Rewrite extension querying for GLES. Allow gldebug for GLES(using GL_KHR_debug). ref_gles1 through nanogl now works 2019-04-13 19:38:41 +03:00
gl_rlight.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_rmain.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_rmath.c ref: more @mittorn's changes on RefAPI 2019-02-23 21:49:46 +03:00
gl_rmisc.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_rpart.c ref: simplify efx api, move efrags to engine 2019-03-17 23:14:53 +07:00
gl_rsurf.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_sprite.c ref_gl: fixes for MSVC 2019-03-20 01:20:58 +03:00
gl_studio.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_triapi.c ref_gl: fix alpha in menu (and anywhere else where triColor4ub is used) 2019-03-28 18:17:58 +03:00
gl_vgui.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
gl_warp.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
wscript ref_gl: fix build 2019-04-11 01:41:52 +03:00