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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-16 06:56:34 +01:00
xash3d-fwgs/engine/client
2021-08-27 18:09:07 +03:00
..
avi Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vgui Fix COM_LibraryError newline handling 2021-01-07 17:33:09 +03:00
cl_cmds.c client: add waveplaylen console command like in GoldSrc 2021-03-07 02:51:03 +03:00
cl_custom.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_debug.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_demo.c engine: support legacy net protocol in demos 2021-06-08 01:04:18 +03:00
cl_efrag.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_efx.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cl_events.c engine: client: enhance cl_showevents for reverse-engineering needs 2021-06-06 16:22:04 +03:00
cl_frame.c engine: fix brush model sound spatialization 2021-06-07 22:54:41 +03:00
cl_game.c client: fix wrong paused icon 2021-08-27 18:09:07 +03:00
cl_gameui.c Fix COM_LibraryError newline handling 2021-01-07 17:33:09 +03:00
cl_main.c engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
cl_mobile.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
cl_netgraph.c engine: client: netgraph: add in_graph kbutton support, staticify netgraph 2021-06-01 17:57:03 +03:00
cl_parse.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_pmove.c engine: client: fix warnings in cl_pmove 2021-06-07 02:22:08 +03:00
cl_qparse.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_remap.c ref_api: fix remap info allocation (fixes #200) 2021-05-02 20:02:04 +03:00
cl_render.c ref: add export that returns GL_GetProcAddress for renderapi 2020-02-25 12:59:04 +07:00
cl_scrn.c engine: client: correctly named values in net_speeds stats 2021-06-18 08:58:46 +03:00
cl_tent.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
cl_video.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_view.c client: add cl_showpos 2021-03-07 00:03:19 +03:00
client.h engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported 2021-07-31 13:47:43 +03:00
console.c console: redefine con_color as cvar 2021-08-27 17:05:02 +03:00
in_joy.c Fix joystick trigger thresholds 2021-01-07 17:37:37 +03:00
in_touch.c engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
input.c engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482 2021-06-06 16:22:04 +03:00
input.h SDL2 GameController: Map axes to engine explicitly 2021-01-07 17:37:37 +03:00
keys.c engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
mod_dbghulls.c public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
ref_common.c engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
ref_common.h engine: fix various warnings 2021-03-07 03:40:01 +03:00
s_dsp.c engine: client: fix wrong type in DSP 2019-10-18 08:11:05 +03:00
s_load.c engine: sound: code style fix 2021-06-22 00:49:22 +03:00
s_main.c engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
s_mix.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
s_mouth.c engine: s_mouth: fix another signed char 2019-09-25 04:10:47 +03:00
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
s_utils.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
s_vox.c client: port fix of spk/speak commands from old engine 2021-03-09 23:34:12 +03:00
sound.h engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
titles.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vid_common.c vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 2021-02-20 14:22:20 +03:00
vid_common.h engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
vox.h engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00