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client
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engine: client: rename CL_LegacyMode to CL_Protocol
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2024-10-08 03:27:09 +03:00 |
common
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engine: client: rename CL_LegacyMode to CL_Protocol
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2024-10-08 03:27:09 +03:00 |
platform
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engine: implemented handling SIGTERM signal for proper stopping dedicated server
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2024-10-08 01:05:26 +03:00 |
server
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engine: server: fix cvar description for mp_footsteps
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2024-10-04 19:07:44 +03:00 |
alias.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
anorms.h
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engine: replace anorms.h with compatible header from GPL WinQuake sources
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2024-01-12 23:13:22 +03:00 |
cdll_exp.h
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cdll_int.h
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cursor_type.h
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custom.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
customentity.h
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edict.h
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eiface.h
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Revert ABI2, it wasn't meant to end up in master branch.
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2024-09-05 04:31:50 +03:00 |
key_modifiers.h
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keydefs.h
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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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2023-02-09 06:30:08 +03:00 |
menu_int.h
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engine: client: add two new APIs for mainui to get extended new gameinfo structure
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2024-08-13 18:28:07 +03:00 |
mobility_int.h
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engine: change mobility API license to Unlicense, as with build.h
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2024-02-05 15:01:03 +03:00 |
physint.h
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engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK
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2024-04-28 06:59:18 +03:00 |
progdefs.h
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Revert ABI2, it wasn't meant to end up in master branch.
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2024-09-05 04:31:50 +03:00 |
ref_api.h
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engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib
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2024-09-30 04:00:28 +03:00 |
shake.h
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sprite.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
studio.h
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vgui_api.h
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warpsin.h
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wscript
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common: rewrite cvardef.h from scratch based on Quake definitions
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2024-08-21 12:18:06 +03:00 |