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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 18:07:09 +01:00
xash3d-fwgs/engine
2024-10-08 03:27:09 +03:00
..
client engine: client: rename CL_LegacyMode to CL_Protocol 2024-10-08 03:27:09 +03:00
common engine: client: rename CL_LegacyMode to CL_Protocol 2024-10-08 03:27:09 +03:00
platform engine: implemented handling SIGTERM signal for proper stopping dedicated server 2024-10-08 01:05:26 +03:00
server engine: server: fix cvar description for mp_footsteps 2024-10-04 19:07:44 +03:00
alias.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
customentity.h
edict.h
eiface.h Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 2024-02-05 15:01:03 +03:00
physint.h engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
progdefs.h Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
ref_api.h engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
shake.h
sprite.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
studio.h
vgui_api.h
warpsin.h
wscript common: rewrite cvardef.h from scratch based on Quake definitions 2024-08-21 12:18:06 +03:00