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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-26 11:49:25 +01:00
xash3d-fwgs/engine/common
2024-10-08 03:27:09 +03:00
..
imagelib engine: imagelib: fix mismatched dealloc in a test 2024-09-30 04:00:28 +03:00
soundlib engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
base_cmd.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
base_cmd.h engine: common: base_cmd: use flexible array to store basecmd name 2024-04-28 06:59:18 +03:00
cfgscript.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
cmd.c engine: common: insert spaces between arguments in echo command 2024-08-22 16:45:42 +03:00
com_strings.h engine: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
common.c engine: improve security a little bit by properly checking customization files starting with \!MD5 2024-10-08 03:22:53 +03:00
common.h engine: client: rename CL_LegacyMode to CL_Protocol 2024-10-08 03:27:09 +03:00
con_utils.c engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header) 2024-08-03 11:01:17 +03:00
crashhandler.c engine: common: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
custom.c engine: allow to change hardcoded path to custom.hpk 2024-06-15 17:22:26 +03:00
cvar.c engine: common: cvar: compatibility hack for mods that depend on HL25 widescreen FOV 2024-10-04 19:09:43 +03:00
cvar.h engine: cvar: implement safer cvar unlinking in case when game deallocates cvar 2024-10-03 15:32:14 +03:00
dedicated.c engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub 2024-10-04 01:22:59 +03:00
filesystem_engine.c engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
host_state.c engine: properly disconnect from online game when loading local game (save, newgame or a level) 2024-07-10 12:32:33 +03:00
host.c engine: implemented handling SIGTERM signal for proper stopping dedicated server 2024-10-08 01:05:26 +03:00
hpak.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
hpak.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
identification.c Fixes for -Wformat=2 on 64-bit targets 2024-06-22 07:31:37 +03:00
infostring.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
ipv6text.c engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
ipv6text.h engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
launcher.c engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory 2024-07-21 01:04:50 +03:00
lib_common.c Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
library.h filesystem: copy absolute path to library in FS_FindLibrary for compatibility 2024-04-22 04:02:46 +03:00
masterlist.c engine: add v6only master servers, add v6only flag for NET_StringToAdrNB 2024-10-02 23:23:08 +03:00
mod_alias.c engine: fix alias model loading 2024-07-21 04:15:56 +03:00
mod_bmodel.c engine: server: move autoprecaching wads after parsing reslists 2024-09-30 18:46:01 +03:00
mod_local.h engine: server: move autoprecaching wads after parsing reslists 2024-09-30 18:46:01 +03:00
mod_sprite.c engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
mod_studio.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
model.c engine: fix alias model loading 2024-07-21 04:15:56 +03:00
net_buffer.c engine: remove unused svc_deltapacketbones 2024-10-08 03:27:09 +03:00
net_buffer.h engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument 2024-08-22 12:51:47 +03:00
net_chan.c engine: common: fix fragbuf_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
net_encode.c engine: add const on delta functions 2024-09-30 04:00:28 +03:00
net_encode.h engine: add const on delta functions 2024-09-30 04:00:28 +03:00
net_ws.c engine: client: rename CL_LegacyMode to CL_Protocol 2024-10-08 03:27:09 +03:00
net_ws.h engine: client: rename CL_LegacyMode to CL_Protocol 2024-10-08 03:27:09 +03:00
netchan.h engine: common: fix fragbuf_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
pm_debug.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
pm_local.h engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
pm_surface.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
pm_trace.c engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
protocol.h engine: remove unused svc_deltapacketbones 2024-10-08 03:27:09 +03:00
sounds.c engine: sounds: remove extra logging 2024-02-05 15:57:59 +03:00
sys_con.c engine: print to stderr if writing message to logfile failed 2024-09-30 04:00:28 +03:00
system.c engine: request SDL to ungrab mouse before signaling debugger to stop 2024-07-16 05:09:02 +03:00
system.h engine: move wcon definitions to platform.h 2024-07-21 02:06:51 +03:00
tests.h engine: common: add unit tests for net_buffer functions 2024-08-07 02:28:13 +03:00
whereami.c engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2022-06-13 03:07:37 +03:00
world.c engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
world.h engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
zone.c engine: zone: allow moving allocation from one pool to another during realloc 2024-07-16 05:06:44 +03:00