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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-26 11:49:25 +01:00
xash3d-fwgs/engine
2024-08-10 13:46:00 +03:00
..
client Enable vsync by default 2024-08-09 09:14:50 +03:00
common engine: common: fix winding_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
platform engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height) 2024-07-31 00:53:29 +03:00
server engine: server: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h engine: prevent rescanning filesystem when new player connects or on late precache 2024-07-30 15:25:48 +03:00
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 2024-02-05 15:01:03 +03:00
physint.h engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
progdefs.h
ref_api.h engine: ref_api: bump RefAPI to version 8 2024-06-11 06:18:09 +03:00
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h
wscript engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches 2024-07-17 22:27:20 +03:00