.. |
client
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engine: allow specifying screenshot filenames in command directly
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2024-09-30 17:15:09 +03:00 |
common
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engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled
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2024-10-02 00:55:53 +03:00 |
platform
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engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem
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2024-08-21 12:18:06 +03:00 |
server
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engine: server: move autoprecaching wads after parsing reslists
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2024-09-30 18:46:01 +03:00 |
alias.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
anorms.h
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engine: replace anorms.h with compatible header from GPL WinQuake sources
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2024-01-12 23:13:22 +03:00 |
cdll_exp.h
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cdll_int.h
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engine: fix various warnings
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2021-03-07 03:40:01 +03:00 |
cursor_type.h
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engine: client: extended VGUI API interface
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2022-05-02 03:29:24 +03:00 |
custom.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
customentity.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
edict.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
eiface.h
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Revert ABI2, it wasn't meant to end up in master branch.
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2024-09-05 04:31:50 +03:00 |
key_modifiers.h
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engine: platform: added Platform_GetKeyModifiers
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2022-05-02 03:29:24 +03:00 |
keydefs.h
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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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2023-02-09 06:30:08 +03:00 |
menu_int.h
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engine: client: add two new APIs for mainui to get extended new gameinfo structure
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2024-08-13 18:28:07 +03:00 |
mobility_int.h
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engine: change mobility API license to Unlicense, as with build.h
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2024-02-05 15:01:03 +03:00 |
physint.h
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engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK
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2024-04-28 06:59:18 +03:00 |
progdefs.h
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Revert ABI2, it wasn't meant to end up in master branch.
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2024-09-05 04:31:50 +03:00 |
ref_api.h
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engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib
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2024-09-30 04:00:28 +03:00 |
shake.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
sprite.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
studio.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
vgui_api.h
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engine: vgui: add EnableTextInput to the API
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2023-02-06 16:42:09 +03:00 |
warpsin.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
wscript
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common: rewrite cvardef.h from scratch based on Quake definitions
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2024-08-21 12:18:06 +03:00 |