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client
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engine: client: move some RenderAPI GetParm queries to engine
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2023-05-19 05:03:25 +03:00 |
common
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filesystem: verbose error printing in FS_SetCurrentDirectory, move error reporting from engine
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2023-05-26 22:29:34 +03:00 |
platform
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engine: platform: sdl: fix possible buffer overrun in SDL port audio code
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2023-05-24 03:49:13 +03:00 |
server
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engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string
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2023-05-27 20:02:09 +03:00 |
alias.h
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engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2023-02-14 18:29:18 +03:00 |
anorms.h
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cdll_exp.h
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cdll_int.h
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cursor_type.h
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engine: client: extended VGUI API interface
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2022-05-02 03:29:24 +03:00 |
custom.h
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customentity.h
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edict.h
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eiface.h
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engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
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2022-05-21 03:03:59 +03:00 |
key_modifiers.h
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engine: platform: added Platform_GetKeyModifiers
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2022-05-02 03:29:24 +03:00 |
keydefs.h
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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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2023-02-09 06:30:08 +03:00 |
menu_int.h
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engine: client: gameui: add new NET_CompareAdrSort function to menu API
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2022-12-12 06:30:47 +03:00 |
mobility_int.h
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engine: add safe ParseFile to client MobilityAPI
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2021-10-08 17:31:32 +03:00 |
physint.h
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progdefs.h
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ref_api.h
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engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument
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2023-03-28 20:42:18 +03:00 |
sequence.h
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engine: common: sequence: static-ize private functions
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2023-04-03 04:33:19 +03:00 |
shake.h
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sprite.h
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engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2023-02-14 18:29:27 +03:00 |
studio.h
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vgui_api.h
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engine: vgui: add EnableTextInput to the API
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2023-02-06 16:42:09 +03:00 |
warpsin.h
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wscript
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engine: wscript: define enabled renderers as macros
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2023-03-24 01:50:53 +03:00 |