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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-26 20:00:53 +01:00
xash3d-fwgs/ref_gl
2021-03-01 20:03:32 +03:00
..
gl4es@69f911dcaf bump gl4es 2021-02-03 16:16:51 +03:00
gl-wes-v2@11384d5cf6 ref_gl: update gl-wes-v2 submodule 2019-12-01 01:42:27 +03:00
nanogl@5a22eab534 ref_gl: nanogl: update 2020-03-30 00:48:31 +03:00
exports.txt platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options 2019-11-18 03:31:55 +07:00
gl_alias.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_backend.c Fix screenshots on gles1 2021-01-09 18:36:46 +03:00
gl_beams.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_context.c ref_gl: de-duplicate GL function definitions 2020-05-02 18:57:37 +03:00
gl_cull.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_dbghulls.c Fix 2 instances of void* pointer arithmetic 2020-12-28 13:08:18 +03:00
gl_decals.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_draw.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_export.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_frustum.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_frustum.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_image.c ref_gl: simplified strings operations. 2020-11-29 13:46:48 +03:00
gl_local.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_opengl.c engine: move cvars that expected to exist by client.dll from render dll to engine 2021-03-01 20:03:32 +03:00
gl_rlight.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_rmain.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_rmath.c public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
gl_rmisc.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_rpart.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gl_rsurf.c ref_gl: gl_rsurf.c: don't use asserts to prevent engine from stopping when vbo is disabled. 2021-01-17 23:11:59 +03:00
gl_sprite.c Fix 2 instances of void* pointer arithmetic 2020-12-28 13:08:18 +03:00
gl_studio.c engine: move cvars that expected to exist by client.dll from render dll to engine 2021-03-01 20:03:32 +03:00
gl_triapi.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_vgui.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
gl_warp.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
wscript gl4es: Fix so name and add to renderer collector 2020-12-29 00:44:42 +03:00