xash3d-fwgs/engine/common
Alibek Omarov 7c9f5f8ab1 engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 2022-06-11 03:25:57 +03:00
..
imagelib engine: common: imagelib: fixed loading BMP files with v4/v5 headers 2022-03-13 01:50:30 +03:00
soundlib engine: first attempts on fuzzing the engine 2022-01-15 06:24:57 +03:00
base_cmd.c engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
base_cmd.h Forgot to add cvars into basecmd. Add basecmd_test to check is basecmd valid 2018-06-01 22:11:22 +03:00
build.c engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support 2021-10-27 20:59:02 +03:00
cfgscript.c engine: common: fix ParseFile calls 2021-10-08 17:31:32 +03:00
cmd.c engine: common: reorder cmd_t fields to be compatible with GoldSrc 2022-04-09 19:38:22 +03:00
com_strings.h engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
common.c engine: check for non-standard alloca header 2021-12-03 09:22:40 +03:00
common.h engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings 2022-05-29 01:58:56 +03:00
con_utils.c engine: con_utils: don't also prepend backslash in autocompletion~ 2022-01-04 02:31:41 +03:00
crashhandler.c engine: platform: sdl: try to fix 1.2 build 2022-01-04 08:39:11 +03:00
custom.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
cvar.c engine: FCVAR_GLCONFIG are not readonly anymore. To make truly readonly cvar for renderer, one must apply FCVAR_READ_ONLY flag 2021-12-06 03:56:18 +03:00
cvar.h common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags 2021-11-23 05:23:38 +03:00
dedicated.c engine: common: removed unused function Sys_SetClipboardData 2022-05-02 03:29:24 +03:00
filesystem.c engine: common: filesystem.c: do not load archives with zip extention again 2022-06-10 23:26:14 +03:00
filesystem.h Merge branch 'master' into master 2019-05-30 21:25:56 +05:00
gamma.c engine: gamma: use FBitSet 2021-12-08 20:28:30 +03:00
host.c engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings 2022-05-29 01:58:56 +03:00
host_state.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
hpak.c engine: restrict potentially harmful engine commands 2021-11-23 05:23:38 +03:00
identification.c engine: restrict potentially harmful engine commands 2021-11-23 05:23:38 +03:00
infostring.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
launcher.c game_launch: fix Windows build (as suggested by @SNMetamorph) 2022-06-09 20:27:27 +03:00
lib_common.c common: cleanup port.h 2021-12-23 19:17:11 +03:00
library.h engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 2021-06-27 00:03:39 +03:00
masterlist.c engine: masterlist: replace master server domain by mentality.rip 2022-03-19 01:58:10 +03:00
miniz.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
mod_bmodel.c engine: common: remove NaN check, it's mostly useless on text data 2022-05-09 05:01:20 +03:00
mod_local.h engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
mod_sprite.c engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
mod_studio.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
model.c engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
net_buffer.c engine: fix some signed char cases 2021-07-20 15:18:55 +03:00
net_buffer.h engine: common: avoid sign bit loss in MSG_WriteBitLong 2021-06-01 17:57:54 +03:00
net_chan.c engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
net_encode.c engine: client: fix DT_TIMEWINDOW_* signedness 2022-01-24 17:31:36 +03:00
net_encode.h engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
net_ws.c engine: common: fix broken function name and strings after find&replace in socket code 2022-03-10 04:51:38 +03:00
net_ws.h engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
netchan.h engine: masterlist: replace master server domain by mentality.rip 2022-03-19 01:58:10 +03:00
pm_debug.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
pm_local.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
pm_surface.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
pm_trace.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
protocol.h engine: add NET_AdrToString to menu extended API, upgrade mainui submodule 2022-03-08 07:00:36 +03:00
sequence.c engine: sequence: use Q_strncpy instead of standard strcpy 2021-12-03 09:22:40 +03:00
sys_con.c engine: ensure all data was written to stdout when exiting 2022-02-22 09:40:15 +03:00
system.c engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 2022-06-11 03:25:57 +03:00
system.h engine: common: set Host_Error and Sys_Error as NORETURN 2022-05-25 03:38:02 +03:00
tests.h engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 2022-02-22 09:40:15 +03:00
world.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
world.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
zone.c engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00