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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-23 02:15:55 +01:00
xash3d-fwgs/engine/server
2024-07-21 11:01:18 +03:00
..
server.h engine: server: add function SV_HavePassword that correctly checks whether this server have set up password 2024-07-07 02:10:48 +03:00
sv_client.c engine: server: rework NetAPI responses 2024-07-07 03:29:27 +03:00
sv_cmds.c engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query 2024-07-07 03:01:59 +03:00
sv_custom.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
sv_filter.c engine: server: comment out unused cvars, make some static 2024-06-15 08:44:19 +03:00
sv_frame.c engine: common: simplify bit buffer operations 2024-04-08 07:24:53 +03:00
sv_game.c engine: server: fix possible byte overflow when sending sound with attenuation == 4.0f 2024-07-06 05:50:53 +03:00
sv_init.c engine: allow to change hardcoded path to custom.hpk 2024-06-15 17:22:26 +03:00
sv_log.c
sv_main.c engine: server: first check for dedicated server in SV_IsSimulating, as CL_Active()/CL_IsInConsole() don't make sense if we're running dedicated server already 2024-07-10 10:35:47 +03:00
sv_move.c
sv_phys.c engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
sv_pmove.c engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
sv_query.c engine: server: optimize source query 2024-07-07 02:34:43 +03:00
sv_save.c engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
sv_world.c engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00