..
client
engine: prevent rescanning filesystem when new player connects or on late precache
2024-07-30 15:25:48 +03:00
common
engine: add checks to verify resource_t, customization_t and HPAK data structs sizes
2024-07-30 15:25:20 +03:00
platform
engine: automatically turn-on touch emulation while editing touch from menu
2024-07-29 05:06:10 +03:00
server
engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
2024-07-21 11:01:18 +03:00
alias.h
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:18 +03:00
anorms.h
engine: replace anorms.h with compatible header from GPL WinQuake sources
2024-01-12 23:13:22 +03:00
cdll_exp.h
cdll_int.h
engine: fix various warnings
2021-03-07 03:40:01 +03:00
cursor_type.h
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
custom.h
engine: prevent rescanning filesystem when new player connects or on late precache
2024-07-30 15:25:48 +03:00
customentity.h
edict.h
eiface.h
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
2022-05-21 03:03:59 +03:00
key_modifiers.h
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
keydefs.h
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2023-02-09 06:30:08 +03:00
menu_int.h
engine: add NetAPI to extended menu API
2024-07-07 03:39:09 +03:00
mobility_int.h
engine: change mobility API license to Unlicense, as with build.h
2024-02-05 15:01:03 +03:00
physint.h
engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK
2024-04-28 06:59:18 +03:00
progdefs.h
ref_api.h
engine: ref_api: bump RefAPI to version 8
2024-06-11 06:18:09 +03:00
shake.h
sprite.h
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h
engine: vgui: add EnableTextInput to the API
2023-02-06 16:42:09 +03:00
warpsin.h
wscript
engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches
2024-07-17 22:27:20 +03:00