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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-23 02:15:55 +01:00
xash3d-fwgs/engine
2024-08-19 13:22:04 +03:00
..
client engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues 2024-08-16 12:59:54 +03:00
common engine: common: fix fragbuf_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
platform engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution 2024-08-16 12:25:08 +03:00
server engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else 2024-08-19 13:22:04 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
custom.h engine: prevent rescanning filesystem when new player connects or on late precache 2024-07-30 15:25:48 +03:00
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2022-05-21 03:03:59 +03:00
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 2024-02-05 15:01:03 +03:00
physint.h engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
progdefs.h
ref_api.h engine: ref_api: bump RefAPI to version 8 2024-06-11 06:18:09 +03:00
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h
wscript engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches 2024-07-17 22:27:20 +03:00