xash3d-fwgs/engine/client
Alibek Omarov 22e770e4d4 engine: client: disable viewsize without requested Quake compatibility 2022-01-14 01:18:22 +03:00
..
avi
vgui vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility 2022-01-04 08:39:11 +03:00
cl_cmds.c
cl_custom.c
cl_debug.c
cl_demo.c
cl_efrag.c
cl_efx.c
cl_events.c
cl_frame.c
cl_game.c engine: client always uses SDL (virtually) on non-Win32 platforms 2022-01-04 08:39:11 +03:00
cl_gameui.c
cl_main.c engine: client: rewrite console history 2021-12-31 03:49:11 +03:00
cl_mobile.c
cl_netgraph.c
cl_parse.c common: cleanup port.h 2021-12-23 19:17:11 +03:00
cl_pmove.c
cl_qparse.c
cl_remap.c
cl_render.c common: cleanup port.h 2021-12-23 19:17:11 +03:00
cl_scrn.c
cl_tent.c common: cleanup port.h 2021-12-23 19:17:11 +03:00
cl_tent.h
cl_video.c
cl_view.c engine: client: disable viewsize without requested Quake compatibility 2022-01-14 01:18:22 +03:00
client.h engine: client: rewrite console history 2021-12-31 03:49:11 +03:00
console.c engine: client: don't let servers clear console 2022-01-14 00:03:05 +03:00
in_joy.c
in_touch.c engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 2022-01-04 08:39:11 +03:00
input.c engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface 2022-01-13 16:18:23 +03:00
input.h engine: input: fix incorrect client notifying about mouse button states 2022-01-13 15:52:59 +03:00
keys.c
mod_dbghulls.c
ref_common.c
ref_common.h
s_dsp.c common: cleanup port.h 2021-12-23 19:17:11 +03:00
s_load.c
s_main.c
s_mix.c common: cleanup port.h 2021-12-23 19:17:11 +03:00
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c
vid_common.h
vox.h