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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-27 20:40:24 +01:00
xash3d-fwgs/engine/client
2022-12-07 21:54:23 +03:00
..
avi Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vgui engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2022-11-16 22:05:31 +03:00
cl_cmds.c client: add waveplaylen console command like in GoldSrc 2021-03-07 02:51:03 +03:00
cl_custom.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
cl_debug.c engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
cl_demo.c engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
cl_efrag.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
cl_efx.c engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2022-09-08 04:16:29 +03:00
cl_events.c engine: client: fix array overruns 2022-05-25 03:36:33 +03:00
cl_frame.c engine: client: enable interpolation of local player angles 2022-08-22 10:24:15 +03:00
cl_game.c engine: client: streamline constructing master server scan request through common function 2022-12-01 01:51:07 +03:00
cl_gameui.c filesystem: introduce new module, based on engine filesystem. 2022-07-28 18:56:02 +03:00
cl_main.c engine: client: max fragment size test retries increased to 3 2022-12-04 23:29:26 +03:00
cl_mobile.c public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio 2022-07-26 03:17:11 +03:00
cl_netgraph.c engine: client: netgraph: fix few global-buffer-overflow errors 2022-12-01 18:23:52 +03:00
cl_parse.c engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2022-10-27 00:52:16 +06:00
cl_pmove.c engine: pmove: initialize trace argument in PM_TraceModel 2022-06-26 04:39:52 +03:00
cl_qparse.c engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
cl_remap.c ref_api: fix remap info allocation (fixes #200) 2021-05-02 20:02:04 +03:00
cl_render.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
cl_scrn.c engine: client: disable FPS counter by default 2022-12-07 21:54:23 +03:00
cl_securedstub.c engine: client: securedstub: cosmetic changes 2022-05-29 02:27:02 +03:00
cl_tent.c engine: client: cl_tent: fixed incorrect players spray textures update 2022-11-27 04:50:30 +03:00
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
cl_video.c engine: client: fix ParseFile calls 2021-10-08 17:31:32 +03:00
cl_view.c engine: update voice 2022-08-18 04:46:11 +03:00
client.h engine: client: streamline constructing master server scan request through common function 2022-12-01 01:51:07 +03:00
console.c engine: client: simplify strings operations. 2022-12-04 22:04:07 +03:00
in_joy.c engine: client: redefine some cvars as filterable 2021-11-23 05:23:38 +03:00
in_touch.c engine: client: touch: fix empty list when opening touch buttons menu for the first time 2022-12-07 15:35:51 +03:00
input.c engine: client: always toggle mouse on when in console, menu or typing chat message 2022-11-16 21:14:48 +03:00
input.h engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
keys.c engine: client: touch: generalise touch emulation code 2022-10-12 05:18:19 +03:00
mod_dbghulls.c engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
ref_common.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
ref_common.h engine: fix various warnings 2021-03-07 03:40:01 +03:00
s_dsp.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
s_load.c engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2022-11-28 07:54:24 +03:00
s_main.c engine: added audio backend print to s_info command 2022-08-20 15:36:02 +03:00
s_mix.c engine: voice support 2022-08-18 04:46:11 +03:00
s_mouth.c engine: voice support 2022-08-18 04:46:11 +03:00
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
s_utils.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
s_vox.c engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
sound.h engine: client: voice: new version, move to Opus Custom codec 2022-08-31 06:44:45 +03:00
titles.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vid_common.c engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
voice.c engine: client: voice: fix crackling voice file input on low FPS 2022-10-19 01:08:39 +03:00
voice.h engine: client: voice: new version, move to Opus Custom codec 2022-08-31 06:44:45 +03:00
vox.h engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 2022-02-22 09:40:15 +03:00